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Retadin use in raids?
Hello , New to teh forums so hello all :)
I was wondering if any have a indication of how useful a DPSadin is with in a 25 man raid the maths are beyound me and my understanding of what benfits each class is granted by him been there. IE X dmg by rogue and mage and so on. Also healing done by seals and mana back Plus the possibel DPS of teh paladin its self with raid buffs and pots If some one could help with the theory or how pratical one could be. It would be a great help as then i can see if the benfits outweigh a pure dps class due to refrsh of judges and 3% crit chance given to raid a Prime example would be Gruul what benfits would be done |
I've heard that a ret cycle against Patchwerk is pretty awesome.
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While I enjoy ret spec and over time I alternative between holy and ret spec's... ret has marginal utility as dedicated dps in raids.
A list of issues are: 1: Lack of passive threat reduction (other than salvation) 2 Melee range with probably a much lower dodge rate than warriors/rogues (hello cleave) 3: Misplacement of dps talents like holy strength and precision in the talent trees 4: Requires too many stats to be effective eg: Crit/Agi, Str/Ap, +Hit, Stm, Int, +dmg, +spell hit 5: Poor itemization to achieve #4 (item budget wasted on +spirit or mana/5sec on dps gear QQ) 6: Too few abilities with too long cooldowns (Crusader strike 10sec, Judgement of Command 8sec, Consercrate 8sec). In my opinion ret is a 1v1/duel, solo grinding, solo pvp, pug pvp spec. Ret simply doesn't do enough sustained pve dps to justify a spot full time dps. Now ret spec but in healing gear, mostly healing.. occasionally using crusader strike to refresh all judgements.. well that's a different story somewhat... However it still falls over in that if cs misses or is dodged all the judgements will fall off and not be refreshed. Bottom line: 20/0/41 you can still heal fine in raids and have alot of fun solo/pug/pvp. PS: A true pve raid dps paladin would have to spec at least 8 prot for precision and 41 ret (probably more like 44 ret) leaving you pretty gimp for healing. |
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Anyone used ret paladins in Gruul's or even SS? |
Jager almost turned this thread to gold.
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We've been trying a Ret paladin out just to see. I don't really have an opinion either way yet, but I'll just say the point of a Ret paladin to me is not their personal dps, it's Improved Blessing of Might, Improved Sanctity Aura, Sanctified Crusader and the ability to keep each paladins Judgement going by themselves for the whole fight via Crusader Strike.
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Imp. Sanctity Aura, Imp. Blessing of Might, CS (Judgement Refreshment for all Paladin judgements), and Sanctified Crusader are the "Raid" friendly buffs a Retribution paladin would bring. The 10 second CD on Crusader Strike makes the judgement refreshment argument a hard point to push, as is Imp. Sanctity Aura and Imp. Blessing of Might which can be picked up easily from another paladin without losing Prot/Holy valuable talents.
Spot would be better used on a shadow priest or enhancement shaman 99% of the time. |
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e: Oh, and ofcourse, the cycle is indeed delicious. |
I have been able to see a use for several hybrid specs on raids (notably shadow priests) but there are two that stick out as being difficult to justify:
- Retribution Paladin - Moonkin Druid Since this thread talks specifically about the Retribution Paladin I would also add that it has been my experience that if we're trying to justify the danger of putting someone in melee (rather than doing DPS more safely at range) then we want them to put out a lot of DPS. At the moment a ret paladin simply doesn't do that. |
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If you want to rationally study the pro/cons of having a Retadin, you need to consider what is your raid setup, how much dps does having Sanctified Crusader up on your target add to your raid, how much dps in the long term does JoW add to your raid, through mana regen, and the added benefit of the 6% healing bonus on your Main tank. Add to this the little extra heals of JoLight for your melees and you can have an approximative idea on what a Retribution Paladin adds to your raid. There are no easy answer to the question of having a retribution paladin or not in your raid, it really depends too much on your raid setup, the encounter you're facing etc. If your guild roster is on the healer heavy side, it would probably benefit you more to have one of the Paladins Retribution, than just another Holy Paladin. What is clear in my opinion, is that this spec not adapted to a 10man situation, however it might become more valuable in the near future when guilds will be only doing 25man raids all the time. |
The only thing you listed in that post that is not doable by a Paladin with 35 points in Holy is 3% raid crit, Shakkha. That is the problem with a Ret paladin. There is no single unique ability that they bring to the table like Vampiric Embrace or Unleashed Rage, all they get to do is marginally improve something that affects their own class and add a token amount of crit for the raid while crippling their healing ability. If they have no redeeming DPS to speak of there's not much reason for them to be in the raid.
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Well, that, and the fact that you don't even have to be meleeing the mob to provide those benefits to the raid. You can wear healing gear just fine and still give Sanc Aura and judge santified crusader on a mob.
They seem to have really gotten it right with Enhancement shaman. Good DPS, good utility, a buff that synergizes when they are actually meleeing their target. I'm hoping they figure out a way to impliment this with the Ret tree, but as of yet it isn't there. |
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Has anyone actually parsed the healing obtained from Judgement of Light? Granted, the Ret Paladin will be judging crusader, but they will (theoretically) be keeping up judgements of Light and Wisdom as well.
Just as a personal anecdote, I was tanking and my group was killing one of those fire giants near the end of arcatraz. We had a DW Fury warrior, and to ease the healing because of meteor, I judged light. He seemed pretty shocked at how often he got healed from it, and I had him check the log after the fight. He healed himself for nearly 1400 in the time it took us to down the giant. I can't remember how long the fight took, but it was just 1 trash mob and 1 melee dps person getting the benefit. Imagine 4-10 melee people each getting healed for 1400 on each trash mob, in a world where cleaves are now easily avoidable with some skill. How about on Maiden of Virtue, to counter her consecrate? If there's only 10 in the raid, judging light might be better than crusader(or both if 2 pallies). He might toss out a few heals in between crusader strikes, but if he's got the gear, he's doing decent dps on his own in addition to healing half the raid. Judgement of light is essentially an AoE HoT. With a 10 man, not everyone will get salv. And if the Ret pally casts it on himself, he just about matches the natural threat reduction from a Rogue (30% vs. 29%). How valuable is a melee that can heal half the raid at the same time? And except for healers that aren't wanding the target, he's healing everyone. I'd be interested to see parses to see which heals for more: judgement of light, or a pally instead spamming healing spells. |
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