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Old 03/01/07, 11:37 AM   #16
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Perhaps an adaption to Regrowth so that it was a 1.5 sec heal, it had its co-efficients changed so it was slightly more top heavy (75% instant, 25% hot, rather than the 50/50 it sort of is now), yielding an initial heal slightly worse than a Flash, and a shorter duration HoT after (10seconds at 2sec ticks for example) which would be slightly weaker than it is now.
It would be more viable in PvP, it would be more likely to be used in PvE due to the fact you dont need to wait 21 seconds after casting it to get past its rather horrid efficiency, perhaps a mana cost change so its more viable to be cast frequently too... ah well it wont change anyway, tis nice to dream however ^^

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Old 03/01/07, 2:00 PM   #17
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
Interesting thread up on the PvP forums, by the infamous Ming. It's simply a class count of all the 2000+ rated arena teams.

http://forums.worldofwarcraft.com/th...79225754&sid=1

Number of Players Per Class On All 2000+ Teams:

Warrior 35
Paladin 33
Mage 28
Priest 27
Shaman 17
Hunter 13
Rogue 12
Druid 8
Warlock 6

Warrior, the top of the food chain in PVP content that matters, any questions?


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Old 03/01/07, 2:06 PM   #18
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
Double post, sorry.

Last edited by Monsanto : 03/01/07 at 2:06 PM. Reason: double post.


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Old 03/01/07, 2:19 PM   #19
Gallipoli
Von Kaiser
 
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Undead Priest
 
Blackrock
Originally Posted by Tierce View Post
Taking it even further, all other classes gain more benefit per talent point spent in healing trees than druids.
While a basic class comparison breaks down when you consider forms, if we were to only look at talents considered important for healing in either PvP or PvE, you would find healing Priests have to spend worthless points investing in Disc to get the same basic talent as Intensity. This is without even considering the the world of difference between NS/Swiftmend and Spirit of Redemption/Lightwell in viability in PvE or PvP.

Originally Posted by Tierce View Post
Most classes with interrupts will agree that 1.5 seconds is too fast to interrupt, and most will complain that they attempt to interrupt those heals and lose their interrupt while failing to succeed at their goal.
Were these DPS classes using rank 1 spells and grey weapons? Even if we assume a Priest could cast without any interruption (Martyrdom is always up, no stuns, no silences, no spell disables, no fear) then the Priest would be pumping out about 1000hps (1500hp Flash Heal every 1.5s, which is realistic for PvP gear and easy to calculate). Easily defeatable by even slightly competent teams. That is also assuming there are no wound poisons or MS debuff in this attacking group. We will also, though entirely unlikely, assume the group attacking the priest has no means of purging (leaving even PvP geared Priests with about 9% mitigation from armor and down more than 1000 hp for one cast).

My goal here isn't to suggest that a Druid would survive this onslaught better (though it is debatable with stamina heavy gear and Frenzied Regeneration or making a run for it by switching into travel form or Feral Charging away, or just avoiding being targeted at the start with stealth), only that no one has it easy in such bursty environments unless they can render themselves completely invulnerable. The problems of healing in PvP are not class-specific, but the result of damage generally scaling better than healing or protective gear/abilities. It is not an easy situation to balance - how long should a player, even supported by others, survive an assist train?

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Old 03/01/07, 4:00 PM   #20
Tierce
Von Kaiser
 
Draenei Shaman
 
Thunderlord
Originally Posted by Gallipoli View Post
It is not an easy situation to balance - how long should a player, even supported by others, survive an assist train?
Sadly, in the games I've played that had extremely fun PvP, the answer to that question is forever, but that's a whole other WoW PvP is broken topic.

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Old 03/02/07, 5:15 AM   #21
Mu
Piston Honda
 
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Orc Death Knight
 
Burning Blade
Tree form could have been the salvation of resto PVP but instead we got a 41 point talent that actually makes us WORSE. Why not give it an armor/resistances bonus? Why in gods name would you make it banishable? And worst of all, the snare...our mobility is one of our greatest strengths. Why would you give that up!?

I have very little interest in going back to resto PVP anytime soon, I used to enjoy it but things are a lot different nowadays. Not sure how I'd make a resto build these days...maybe something like this, a variant of the old resto-feral PVP build everyone used to have:

http://www.wowhead.com/?talent=MzjZxMhoZVEIzcqMxs

I dunno, maybe shift some things around and get empowered rejuvenation? Lifebloom is really nice, especially since I'd have to worry about purge-happy shamans now. On the subject of dispels, the new subtlety seems kind of interesting but I figure lifebloom is enough of a deterrent, especially if you got the arena idol. 5 talent points is kinda a lot for 30% dispel resistance...wonder if it works on spellsteal?

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Old 03/02/07, 7:46 AM   #22
CasT
Piston Honda
 
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Night Elf Druid
 
Outland (EU)
just recently read on blizzards forums that natures grace doesn't reduce cast time on cyclone

That almost definatly ruins my 21/0/40 build im was hoping for.

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Old 03/02/07, 7:51 AM   #23
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Mu View Post
Tree form could have been the salvation of resto PVP but instead we got a 41 point talent that actually makes us WORSE. Why not give it an armor/resistances bonus? Why in gods name would you make it banishable? And worst of all, the snare...our mobility is one of our greatest strengths. Why would you give that up!?

I have very little interest in going back to resto PVP anytime soon, I used to enjoy it but things are a lot different nowadays. Not sure how I'd make a resto build these days...maybe something like this, a variant of the old resto-feral PVP build everyone used to have:

http://www.wowhead.com/?talent=MzjZxMhoZVEIzcqMxs

I dunno, maybe shift some things around and get empowered rejuvenation? Lifebloom is really nice, especially since I'd have to worry about purge-happy shamans now. On the subject of dispels, the new subtlety seems kind of interesting but I figure lifebloom is enough of a deterrent, especially if you got the arena idol. 5 talent points is kinda a lot for 30% dispel resistance...wonder if it works on spellsteal?
I expect treeform to get a very solid overhaul. It is not just PvP, but can you imagine trying to heal a heroic just using the spells you are limited to? It just doesn't work.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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