Originally Posted by Kurisu
TBH, mace stun makes a big difference when taking down healer targets and i felt it big time yesterday. My team (2 MS War, Priest, Mage, myself) went against Sundering(Paladin, Shaman, SHd Priest, Warlock, MS Thunder hammer War) and the abundance of stuns from the Warrior, blackout, and hammer coupled with silence and Spell lock was very noticable (especially with the coordination they used). I would not downplay the proc at all. Oh man the target I wear over my head, it was never this bad on my druid. My team hasnt played a decent team + paladin yet and look forward to more matches with them.
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Que up more, we get tired of fighting teams for 1-3 point wins and losing 25 when someone is half asleep or LD's (unfortunately we are limited by our warrior's respecs since he is also our MT; we are usually queing starting thursday or friday through sunday, maybe mondays if we want to blow another 100g that week). Unfortunately I was sick/out of town this weekend so you were against our other paladin. On the topic of stuns, there's actually a team in our battlegroup that runs 2 paladins, 2 MS warriors both with deep thunder, and a rogue. The sheer number of stuns is unreal. Snares/purging their freedom + our own bof/bop shuts them down pretty badly, but they can certainly be annoying to fight. Once in a while we have arguements about the axesmithing vs. macesmithing and our general conclusion is usually that axes are cooler and probably better for pve dps warriors, but the mace just destroys it in pvp. Regarding the target over your head, yeah shamans are typically one of the better burst targets. Other good burst targets tend to be hunters, non-SL warlocks, druids, disc or shadow priests (pain sup. is terrible and a joke, hi purge; blessed resil is the best priest pvp talent period with proper gear), non-frost mages, among others. I'm really glad they fixed mass dispel to actually work, since it allows a lot more varied strategies on who and how to burst.