03/03/07, 2:43 AM
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#26
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Don Flamenco
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I'm curious how much of that is intentional, consider the boss difficulty as bands - pre Curator as (and this is all relative within Karazhan, I mean no offense) "easy", Curator/Aran as a discrete step up to medium ("gatekeeper"s, if you prefer), and after as "hard."
Not to derail this isn't a huge discussion on the merits of what's harder or easier, but to just sort of broad strokes look at perhaps why the respawns there are so long. If you're in the "easy" bucket, and you're spinning your wheels trying to get over the bump, throwing loads of time at the problem isn't going to just magically make it happen - the trash significantly slows you down in this regard.
That's my theory on why Aran's trash is as it is, and why it juts out as the numbers provided.
But it is pretty brutal, especially considering (and feel free to thrash me for needing to l2p here) that Aran can go to a handbasket pretty easy if there's a hiccup in the scripted event. Tonight our warrior resisted poly, and immediately triggered pyro. Practically back to back pyros are cool. Next attempt (would've been last of the night thanks to the respawns), something else happened (it's like he desynched for a second, and then became the Kwisatz Haderach, the man who could be in many places at once.
Lacking any convenient deserts to exile him into, things didn't go well for our side.
I don't mind that it happens. In fact, meeting the Maud'dib was pretty cool. But such chance encounters (read: heavily scripted and thus prone to random bugs until the end of time) being tied to timesinks... no thanks.
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Everybody is your brother until the rent comes due.
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