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03/02/07, 9:14 PM
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#1
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Piston Honda
Gnome Rogue
Shattered Hand
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The Hybrid Heroic Challenge
Hello.
A discussion in my guild chat one day led to a member making the assertion that hybrid classes can't perform certain roles in Heroic-difficulty instances. Specifically, he stated that a paladin can't successfully complete a heroic Underbog run as tank; a druid can't successfully mainheal the same run; and it's inconceivable that they should be able to do it in the same run.
Have you, a prot paladin/resto druid, successfully maintanked/mainhealed a Heroic Underbog run? Have you this same for any heroic runs? From a theorycraft standpoint, how difficult would it be for a paladin to get the required amount of damage mitigation? How much HPS can a resto druid put out?
If you could provide screenshots of relevant information (or a movie of one of these challenges), it would be greatly appreciated.
Now, I'm curious as to the extend that hybrid classes can perform core-class tasks in Heroics. Since in raids these classes are (mostly) pigeon-holed into optimized roles for their raid slot, I wonder how much effort Blizzard put into tuning these instances for non-core classes. How feasible is it for a paladin to tank heroics in general, or shamans to main heal? What types of gear and play-styles need to be focused on to make these things possible?
EDIT: As a further note, the rest of the group can be of any makeup you like.
Last edited by Spades : 03/02/07 at 9:30 PM.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/02/07, 9:28 PM
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#2
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Von Kaiser
Human Death Knight
Stormreaver
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I don't see why a paladin would be unable to tank Heroic bog. Paladin mitigation is almost identical to warriors, the largest difference between paladin and warrior tanks is base health. That said, I plan on trying it soon. A friend of mine is a fairly well geared prot paladin and I'm rather confident that I can keep him up in Heroic Underbog. If we end up doing it sometime soon I'll post back here and let you know how it went.
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03/02/07, 9:31 PM
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#3
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Piston Honda
Murloc Druid
Al'Akir (EU)
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I've solohealed a few heroics with my 46p feral spec :E
Also, which classes would you consider "hybrid" in this case?
Every single class capable of tanking or healing in this game is hybrid to some extent.
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03/02/07, 9:31 PM
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#4
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role != roll
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Most of my Heroic runs have with been with a Druid tank and a Druid healer.
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03/02/07, 9:36 PM
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#5
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Glass Joe
Night Elf Priest
Ravencrest
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Our standard group config is as follows:
Pally Tank
Pally Healer
Shadow Priest
Mage
Lock
We've run all the coilfang heroics, farmed mech repeatedly, and done ramparts and blood furnace. I unfortunately have no grounds for comparison re: damage taken compared to a warrior or druid, because we've never needed one. The pulls just before the last boss in underbog and blood furnace are a little hairy, but I get the impression they're just as bad for everyone. As for screenshots, I can grab a few tonight if you really want some.
Gearwise, we're all blue but for one or two kharazan epics.
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03/02/07, 9:37 PM
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#6
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Piston Honda
Gnome Rogue
Shattered Hand
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Fantastic.
Sulliwan: Druids, Paladins and Shamans would be the classes I'm interested in.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/02/07, 9:40 PM
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#7
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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The only real problem is that Hybrids lack CC and CC is the king of Heroics.
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03/02/07, 9:49 PM
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#8
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Piston Honda
Tauren Shaman
Burning Blade
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Originally Posted by Spades
Fantastic.
Sulliwan: Druids, Paladins and Shamans would be the classes I'm interested in.
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When I was enhancement and I did heroics, I would bring both healing and DPS sets and DPS unless the situation was vastly improved with 2 healers. Now to be honest, I don't think I could have pulled off solo healing a heroic with enhancement spec, so in that aspect, we'd be restricted to the core spot of a backup healer, but it gives an extreme flexibility to the group. Wiping because we're taking too long? Switch to DPS. Can the boss almost one-round the tank? Healing. In a snap, the group goes from 2DPS/2Healers to 3DPS/1Healer and back. Pretty nice since some scenarios are damn near ridiculous with 2 healers.
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03/02/07, 9:53 PM
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#9
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Hungry Hungry Hippos
Human Paladin
Daggerspine
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In my experience with heroics, your success is more directly linked to how well you CC than how well you tank and spank. There are simply too many large packs to be able to brute force your way through, no matter who your tanks/healers are so being able to control your enemies brings a lot more to the table. That said, since almost all the instances have a majority humanoid mobs, IMO a mage is the most important class to bring. Sap, MC, and seduce are nice, but don't work nearly as well (or at least as reliably) as sheep.
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03/02/07, 10:14 PM
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#10
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objet petit a
Night Elf Druid
Arathor (EU)
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we did Underbog tonight with this group setup:
- holy/disc priest
- arc/fire mage
- hunter (with imp traps)
- sPriest
- feral tank (and my gear isnt upgraded from any quests beyond the Terokkar quests, granted i was fully buffed whole run, but excellent healing was of course the make-or-break factor)
It was our first run into heroics Underbog, we had some trouble in the begining (the first pull past the flying beasts^^) and on the first boss (we drank one greater Nat res pot to solve the issue) and the rest was smooth - untill the big giants just before the last boss, when sPriest had to heal me too.
Judging from our run, i wouldnt dismiss any specc, as long as there are people in the group who know how to use even the slightest of their CC or kiting abilities 
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03/02/07, 10:30 PM
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#11
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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I'ld be more interested in how more hybrid aligned groups did in things like:
Botanica, Arcatraz, Shadowlabs, Shattered Halls, Setthek Halls, Mana Tombs, Blood Furnace.
Rather than how they fared in the 'easier' ones, purely because the other ones generally are laxx on requirements and the 'harder' ones are alot more unforgiving on non-ideal setups.
I'ld imagen no mage on Shadowlabs or Shattered Halls, or Blood Furnace would be somewhat interesting
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03/02/07, 10:36 PM
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#12
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Don Flamenco
Troll Shaman
Al'Akir (EU)
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Originally Posted by crimsonsentinel
In my experience with heroics, your success is more directly linked to how well you CC than how well you tank and spank. There are simply too many large packs to be able to brute force your way through, no matter who your tanks/healers are so being able to control your enemies brings a lot more to the table. That said, since almost all the instances have a majority humanoid mobs, IMO a mage is the most important class to bring. Sap, MC, and seduce are nice, but don't work nearly as well (or at least as reliably) as sheep.
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I have run all heroic mode instances without a mage and often with just improved sap for crowd control and finished them all. Polymorph is not as important as many would believe and very often the hard hitting monsters are not beast/humanoid type. (Example: demons at the end of Blood Furnace, Shamblers in the Underbog, etc.)
Kiting is also a very viable form of crowd control, for example, and is optimal for many guard type monsters, which are immune to any other form of crowd control. (Example: the pull just before the first boss in the Underbog)
If less people believed so rigorously into the power of the sheep and opened for different approaches, hybrids would have a much easier time.
I'ld be more interested in how more hybrid aligned groups did in things like:
Botanica, Arcatraz, Shadowlabs, Shattered Halls, Setthek Halls, Mana Tombs, Blood Furnace.
Rather than how they fared in the 'easier' ones, purely because the other ones generally are laxx on requirements and the 'harder' ones are alot more unforgiving on non-ideal setups.
I'ld imagen no mage on Shadowlabs or Shattered Halls, or Blood Furnace would be somewhat interesting
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Botanica does not have that many big packs, your primary concern are the mechanical type monsters that sometimes smack your tank with arcane damage.
Arcatraz is almost exclusively demon/elemental/mechanical type, I can't imagine a use for sheep there. Vampiric embrace, however, makes a lot of pulls trivial. Also you might want a hybrid that changes to healing for the last boss in case he does his beloved double-stun.
Shadowlabs admittedly, becomes the less painful the more crowd control you bring, however tank death is not as threatening as healer death due to losing control of the pull, which can easily happen if some form of crowd control gets resisted or breaks early. I have also done that one with only one improved sap as CC but we had enough DPS to burn pulls down fast.
Shattered Halls is also doable without sheep. A freezing trap and misdirection often allow enough time to burn one or two adds down before they even reach the waiting tank. Your worst problem in SH is unfocused DPS and random deaths due to losing control of the pull rather than one extra mob on the tank.
Sethekk Halls is rather trivial, the hardest monsters are the guards/ravenguards and they are immune to all crowd control except kiting.
Mana Tombs is easy enough to not even bother with sap till the later parts and mana burning type monsters. Indirect heals via LOTP or VE make the first boss a lot easier, however.
Blood Furnace's worst monsters are demon type, sheep doesn't help there. Sheep would make the second boss easier but is in no way necessary.
This is just from my experience.
Last edited by Miaxi : 03/02/07 at 10:57 PM.
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03/02/07, 10:37 PM
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#13
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King Hippo
Night Elf Warrior
Bronze Dragonflight (EU)
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I would trust at least 1 of my resto Druids and prot Paladins to perform that role on a heroic run... I haven't gotten a chance to since one of them is out of town right now, but based on my experiences with them in Karazhan and raids in general, I don't really see why there would be a problem with them.
It is hard to keep up with the healing in heroics at times, but there are some really skilled resto Druids out there that can do it. I've seen some quite impressive tanking Paladins as well, but it does require someone who really knows what they're doing and has solid gear.
Obviously, I'm a Mage so naturally all the heroics I run are with Mages. 
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03/02/07, 10:40 PM
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#14
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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I've succesfully mainhealed all of my Heroic instances. Getting fed with mana from a Shadowpriest sometimes, but not always.
Edit: I've cleared the following Heroics with me as mainhealer: Slave Pens, Underbog, Steamvault, Furnace, Ramparts, Shadow Labyrinth, Mechanar, Auchenai Crypts, Mana-Tombs, Botanica and Sethekk Halls (sorry for the somewhat awkward sorting.)
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03/02/07, 10:52 PM
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#15
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Piston Honda
Gnome Rogue
Shattered Hand
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Here's a question. Since heroics are so variable in the nature of the challenges they present, is it possible that hybrids are more effective in this setting than core classes because of their versatility?
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/02/07, 10:58 PM
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#16
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King Hippo
Night Elf Warrior
Bronze Dragonflight (EU)
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Originally Posted by Spades
Here's a question. Since heroics are so variable in the nature of the challenges they present, is it possible that hybrids are more effective in this setting than core classes because of their versatility?
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That's probably a bit situational. Good example would be Slave Pens... I'd kinda prefer to have a main healer that could actually remove Quagmirran's poison rather than one who couldn't. I found this boss substantially easier with a Druid healer compared to a Priest.
Other places, that isn't always the case. Really depends on which parts of their versatility you need.
I must admit that I really do love a Shaman main healer that can pop Heroism. 
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03/02/07, 11:07 PM
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#17
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Don Flamenco
Troll Shaman
Al'Akir (EU)
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Originally Posted by Jayde
That's probably a bit situational. Good example would be Slave Pens... I'd kinda prefer to have a main healer that could actually remove Quagmirran's poison rather than one who couldn't. I found this boss substantially easier with a Druid healer compared to a Priest.
Other places, that isn't always the case. Really depends on which parts of their versatility you need.
I must admit that I really do love a Shaman main healer that can pop Heroism. 
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Or you could bring a hybrid in DPS role that removes poison, buffs the group, recovers wipes and pops heroism.
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03/02/07, 11:15 PM
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#18
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Try getting a group as a DPS Warrior... at least there aren't that many Warriors.
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03/02/07, 11:21 PM
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#19
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Ithyphallic
Night Elf Death Knight
Silvermoon (EU)
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I don't know how much this contributes as it involves a respec but...
I've both been top dps and main healer in different heroic runs (as enhance or resto), normally I am enhance and on certain pulls I will heal, as its needed. Whats really needed in most heroics is somone who can heal, and can dps depending on what you face.
Changing role based on the pull is what makes hybrids so damn good in heroics, and if you aren't doing it you are failing your group.
As far as druids etc MTing heroics goes, I do most with a warrior, but I've had a feral MT kara and heroics when needed with no problems at all, and I'm sure a properly geared paladin could have done it all.
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03/02/07, 11:36 PM
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#20
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Habitual user
Blood Elf Paladin
Al'Akir (EU)
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I've only done Blood Furnace but my guild has had success running Heroics with complete hybrid setups.
We did BF with Paladin (holy/prot, tanking), Paladin (Holy/Prot, healing), Ele Shaman, Resto Shaman and Moonkin. The paladin was dicey tanking even one of the normal melee mobs (the ones hitting harder than Curator) but our entire stratbook was mostly just kite and nuke to death. Frost shocks and Earthbind Totems. We got Broggok in a few tries. The serious challenge after that were the ridiculous Felguard Annihilators uppercutting+swinging for 12-13k total. Frost Shocked and Cycloned them down, wiped a couple of times. Fortunately you can skip the last pack with Warlock (the one on the left as you go down the ramp). But don't tell Blizzard. All the bosses were insanely easy once pulled, but that has nothing to do with group setup. My overall impression is that the Heroics aren't really balanced. It's all about how good your group is at ignoring the stupidly hard hitting mobs' melee damage and getting to the bosses without having to go out and repair (we did). It doesn't help that the mobs routinely do the "store attacks" thing while they're unengaged that the Drakes in BWL tended to do a lot (though it's not unique to them by any means) and when they reach a target they swing 3+ times at once. It was all very silly, but decent fun for the first time. Definitely did not feel like going back to Furnace afterwards though.
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03/02/07, 11:47 PM
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#21
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Originally Posted by Jayde
That's probably a bit situational. Good example would be Slave Pens... I'd kinda prefer to have a main healer that could actually remove Quagmirran's poison rather than one who couldn't. I found this boss substantially easier with a Druid healer compared to a Priest.
Other places, that isn't always the case. Really depends on which parts of their versatility you need.
I must admit that I really do love a Shaman main healer that can pop Heroism. 
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Hey Jayde
Anyway, I'd agree to a certain point that Hybrids have an edge over the "pure-one-way-classes". I did a few Heroics as Enh Spec and I loved it. Bring both sets of gear, switch accordingly. Things go wrong? Pop in a few heals. Bring utility with you, that's what being a hybrid is about and it's awesome.
Our usual setup for Heroics is filled with Hybrids, come to think of it.
Feral Druid
Resto Shaman
Shadowpriest
Random CC class
Random CC class
Had no extreme issues with most instances, however stuff like Shattered Halls is quite tough, ofcourse. But doubt that's due to the groupsetup.
However, think out of the box while doing heroics. It'll save you time 
We've done heroics with such rediculous group setups, but with improvisation you can do a lot. We cleared Shadow Lab a while back with:
Enhancement Shaman
MM Hunter
Holy Paladin
DD Warrior
Prot Warrior
Needless to say, it was quite the cracker. The Blackheart room was just really hard, until we used our head -> Hunter pulls 3/6 mobs to him with Multishot and kites them to the entrance. The 4 of us deals with the 3 others. Hunter reaches the instance portal, feign.
Repeat. Success.
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03/03/07, 12:30 AM
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#22
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Rainmaker
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Have done Heroic Underbog with resto druid mainhealer with myself tanking a number of times. Nothing strikes me as particularly unusual about this. The bog lords before Black Stalker are nontrivial, but yeah.
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03/03/07, 12:37 AM
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#23
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Piston Honda
Gnome Rogue
Shattered Hand
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Goss, if you wouldn't mind, could you give me a little bit more detail of those runs? Usual group composition, gear used by you and the druid, etc. Thanks.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/03/07, 1:03 AM
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#24
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ffffff
Tauren Death Knight
Mal'Ganis
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I loathe Gnome Rogues. But your avatar changes my mind.
I can't say I main healed a Heroic. But I did help heal our first venture into Heroic Slave Pens with a Feral build, and a Shadow Priest helping me. Our tank was Arms too so it was a fun little challenge. Mostly resulting in pro Hunter and Warlock kiting.
I have a full healing spec now, I should give a Heroic a try. The lack of rez worries me, I would have to have a Shadow Priest or a Enhancement Shaman backing me up. Or yeah, some form of Paladin.
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03/03/07, 1:07 AM
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#25
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Bad Luck
I loathe Gnome Rogues. But your avatar changes my mind.
I can't say I main healed a Heroic. But I did help heal our first venture into Heroic Slave Pens with a Feral build, and a Shadow Priest helping me. Our tank was Arms too so it was a fun little challenge. Mostly resulting in pro Hunter and Warlock kiting.
I have a full healing spec now, I should give a Heroic a try. The lack of rez worries me, I would have to have a Shadow Priest or a Enhancement Shaman backing me up. Or yeah, some form of Paladin.
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Completely off-topic but whenever it's brought up, I feel the need to shake my fist at the man ... I really never got why druids a normal rez, it's just retarded and doesn't do anything but make druids second rate healers in 5 man instances.
/offtopic
Edit:
I've tanked plenty of heroics as a feral spec and I've done fine. I've co-healed some and that went just fine as well. Since I haven't been restoration specced or main healed a heroic yet I can't give you any insight to your questions. A resto druid will have big problems in instances where there's a lot of AoE / splash damage, that's the breaker for druids I've found. It is possible to overcome it with experience -> planning, but it takes a great restoration druid to pull off.
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