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Old 03/03/07, 10:55 AM   #1
Malorum
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Malorum
Undead Priest
 
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Updated 2.0.10 Patchnotes

Only including the changes for easier reading. Source: http://www.worldofraids.com/v2/

Here are the changes:

Priest
* Prayer of Mending now has a 10 second cooldown.
* Circle of Healing mana cost reduced by 25%. (Source)
* The effectiveness of "Fade: Rank 7" has been increased by approximately 25%.
* The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman
* The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warrior
* Increased the health bonus from "Commanding Shout" by 50%.
* "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

* Tempest Keep: Arcatraz
o The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.

* Auchindoun Shadow
o Cabal Zealots are now more threatening while under the effect of Shape of the Beast.

* Tempest Keep: Botanica
o Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
o Mutate Fleshlashers now deal less melee damage.
o Mutate Horrors and Fear-Shriekers now have less health.
o Sunseeker Researchers will now cast shocks less frequently.
o Sunseeker Chemists are now Paladin type instead of Warrior type.
o The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
o High Botanist Freywinn will now plant seedlings at a slightly reduced rate.

* Tempest Keep: Mechanar
o Gatewatcher Iron-Hand now wields a Jackhammer.
o Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.

* Karazhan
o The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
o Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
o The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

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Old 03/03/07, 10:59 AM   #2
Cord
Von Kaiser
 
Blood Elf Priest
 
Farstriders
Nice to see Power Word: Shield getting better scaling. Is it enough to make it a truly viable PVE spell now, or will it continue to fall to the way side?

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Old 03/03/07, 11:01 AM   #3
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Nice to see Priests get a couple bones thrown their way, and huzzah for the Shade of Aran Flame Wreath changes.

This is intriguing:
* Increased the health bonus from "Commanding Shout" by 50%.
* "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

That'll be quite a bit more HP.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 03/03/07, 11:07 AM   #4
Malorum
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Yeah with the huge abundance of +healing gear now in TBC it should scale fairly well. Would actually give me reason to spec into Imp PW:S.

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Old 03/03/07, 11:34 AM   #5
SindirHH
Von Kaiser
 
Night Elf Priest
 
Muradin
Originally Posted by Cord View Post
Nice to see Power Word: Shield getting better scaling. Is it enough to make it a truly viable PVE spell now, or will it continue to fall to the way side?
Shield will always be a pre-pull buffer for as many people as you can spam it on for AE/high damage type fights (Netherspite, Aran). After that it's best use is still in PvP and will continue to stay there. It is too mana inefficient to use in endurance type fights, but don't get me wrong it does have a bit of an "Oh Shit" ability to it.

I know we all say this but I'd love to see our instant casts scale as mages do (43% I think? not sure). As well a new 41 point holy talent, circle of healing is a joke.

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Old 03/03/07, 11:42 AM   #6
Cord
Von Kaiser
 
Blood Elf Priest
 
Farstriders
Originally Posted by SindirHH View Post
It is too mana inefficient to use in endurance type fights, but don't get me wrong it does have a bit of an "Oh Shit" ability to it.
I was kind of referring to this in PVE. Priests won't be able to use it as an "oh shit he's at 5% health let's buy a little time" type spell, right? My priest is only level 43 so, I don't know enough about raid healing or even proper 5 man healing yet as a priest.

Originally Posted by Zyla View Post
:*(
Maybe next patch, Zyla.

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Old 03/03/07, 11:43 AM   #7
Zyla
Ravaging the Art World.
 
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Troll Druid
 
Mal'Ganis
:*(

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Bubbs View Post
That's right, I met my future wife through Zyla. :shudder:

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Old 03/03/07, 12:00 PM   #8
javelin
Von Kaiser
 
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Orc Death Knight
 
Bloodhoof
I still really don't think it's enough scaling on PW:S, but hey, it's a start. I'd like to see it scaled to where 1400 healing would add enough damage absorption to absorb a single hit in Heroics if I cast it on the MT, but meh. Might be a bit TOO much for PvP.

I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain

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Old 03/03/07, 12:35 PM   #9
Superkaj
Von Kaiser
 
Troll Hunter
 
Kazzak (EU)
I think that is maybe a bit over the top, but it should really work better in PVE.

Its back to the old wishful thinking that blizzard would just create skills so they work differently in pvp than in pve, same goes for gear, instead of just trying to balance it all out hence turning it into a mixed bag of everything that never truly delivers.

Fun is more than a circular line!

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Old 03/03/07, 12:56 PM   #10
Kazanir
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Mal'Ganis
Sigh.

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Old 03/03/07, 1:00 PM   #11
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
There, there, my fuzzy compadres. Your notes will come.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 03/03/07, 1:12 PM   #12
 frmorrison
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Ashstrike
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Said that bears aren't being changed back to what they were. At least Pallys aren't getting the nerf bat (yet at least).

PW: Shield at 20% will help mitigate the Mending change.

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Old 03/03/07, 1:42 PM   #13
aarkh
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
The PW:S change is cosmetic at best, one more absorbed rogue offhand hit will hardly change anything, nor will it make any difference for PVE either. 10 seconds on PoM is more reasonable than 20, but it still doesn't help priest 5v5 survivability at all, for 2v2 / 3v3 it will probably make a difference though.

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Old 03/03/07, 1:49 PM   #14
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
The PW:S change is nothing more then some BS so satiate the masses.

in my healing gear (+1060 heal) it worth an extra 106 hp, pushing PW:S up from 1450'ish to 1550... Big F'ing deal.

It can still be dispelled in PVP, and means jack compared to how hard BC mobs hit.


The Fade change is also a joke, the issue with fade is not how much aggro it removes, but that after 10 seconds that aggro comes right back.


I don't mean to make it sound like I'm QQ'ing up a storm, but they did some pretty hefty nerfs to the priest class, we were promised some sort of positive change on the priest forums by blues, and the only result we got was marginal improvement to PW:S, a boost to fade that doesn't fix its problem, a boost to CoH that doesnt fix its problem, (15yd ae range is not acceptable) and a drop in the nerf of PoM to 10 secs which still makes it useless in the one situation where it was better then normal heals (insta cast in pvp). Especially since that 10 second cooldown doesn't start until the first time it goes off.

Last edited by Brekk : 03/03/07 at 1:55 PM.

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Old 03/03/07, 2:13 PM   #15
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
With 1500 +healing gear in pve it will give extra 150 absorbion. It really makes no difference for tank healing. It should not be difficult to buff it for pve, for example add some short duration (5sec maybe) buff to it, that prevents crushing blows landing on a tank.

For pvp PW:S is not a solution. With arena gear at 1k healing, almost 11k hp and blessed resillience build I have been assist trained on 5vs5 match in 5 seconds when using preshield + prayer of mending + shield before my death. Extra 100 hp per shield really does not make any difference for our survival.

Lightwell object increased in size to make it easier to click.

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