Hallo all. I've lurked these boards for a long time, and now finally chose to make the leap into posting. Yesterday I made a
post on the official EU WoW-forums regarding protection paladin itemization. Since the anything posted on the official forums tends to be buried pretty fast, I ask you to provide me with your thoughts on the subject.
Paladins have the potential to become viable maintanks in raids alongside the other tanking classes. However, player feedback shows that the itemization (and possibly talents) for protection paladins needs to be improved for the paladin to be a viable maintank in raids. Protection paladins require gear which provides more
damage mitigation and more
health points ("HP"), while still providing spell damage for threat generation.
Currently, protection paladins simply cannot compete alongside other tanking classes since they take too much damage and do not have enough health to withstand hard hitting mobs and bosses. Protection Paladins do
not require more intellect or mana per 5 seconds since Spiritual Attunement fulfills that need.
- Stats which protection paladins are asking for
- Stamina
- Defense
- Spelldamage
- Stats which protection paladins are not asking for
- Mana per 5 seconds ("MP5")
- Intellect
- Spirit
- (Strength)
- Protection Itemization Feedback
From my experience, and from the information gathered by listening to more experienced paladin players, I think its safe to say that paladin tanking faces a number of challenges. While our threat generation seems to work out fine, especially in undead-rich environments like Karazhan, we won't be able to main tank in raids and the like. Why? Because even though we can hold aggro, we take too much damage. Either we die too fast from sudden damage spikes, or the healers run out of mana while healing us.
I have excellent people healing me while I tank (among others a disc/holy specced priest with more than +1,500 healing). When compared to the protection warrior that tanks Karazhan with me all healers have commented on the fact that I take a lot more damage, and I have a lot less HP, despite roughly similar gear. I hold aggro well, and abilities like Righteous Defense and Blessing of Protection are working wonders when tanking so threat management is not really an issue. Nor is mana, since I never run out of mana while tanking, simply because Spiritual Attunement gives me back more mana than I can spend.
Normal 5 man instances are fine. But when it comes to Karazhan and Heroic instance tanking all is not well and good. In several fights I have been two- or three-shotted by bosses, while the protection specced warrior is happily tanking away next to me. At level 70, he has over 1,000 base HP more than me, and the gear he can pick up is decidedly more suited to his role in the raid. The stats he needs are all available om the same pieces of equipment. Whereas the paladin tanking gear seems to be schizophrenic and trying to give stats for all three talent trees. Now people are telling me that the paladin Tier 4 dungeon sets are being tweaked on the PTR:s, with stamina being removed and MP5 added. This is completely contrary to the feedbank provided by the paladin community.
INT AND MP5 IS NOT WHAT PROTECTION PALADINS ARE ASKING FOR, NOR WHAT PROTECTION PALADINS NEED.
While a protection paladin tanks, he/she will not be able to heal for any significant amount of healing. (I'm sorry, but that is just the way it is.) If healing is required, a good protection paladin will simply put on a healing set with MP5 and +healing. But then he won't be tanking. A deep-protection specced paladin is a lousy healer, so its not as if this will work very well regardless. Please, dear item developers, do not try to make the protection paladin gear into a protection/holy gear set.
Protection paladins need more stamina, more defense, and more spell damage (more spell damage is needed to cope with threat generation increase from DPS classes). To be honest, it may be that pure +block and +stamina is actually better than +defense, since a lot of the paladin threat generation is based on the paladin actually getting hit. If a blow is dodged or parried, some of the paladins threat generation will be lost since holy damage is returned back to the mob when a blow lands.
Although protection paladins benefit from strength when blocking blows, strength is less valuable for us than it is for warriors. Warriors need the extra strength for extra attack power to do more damage, thus generating threat. Paladin threat is gained through doing Holy damage, which is not reliant on attack power, but spell damage. Instead of strength, give us block value and block rating!
Thus I want the item developers to take a new look at the protection paladin items and, after listening to the community, tweak them so that the survivability of the protection paladins is made equal to that of the protection warrior. Together with this, protection paladins need enough spell damage to generate enough threat. If our gear is not adjusted, then our talents will need to be. Perhaps a mix between the two would be the best (Weapon Expertise?), but gear goes a long way.
Well, I'm sure that you won't just take my word for all this. But I am not alone in my views, far from it. Please click
here for a compilation of quotes from other players who, in my view, have expressed thoughts, arguments and ideas which support my contention that protection paladins need a better itemization.
Sincerely,
/Fat kid wearing "Fat kid" t-shirt
