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Old 03/04/07, 7:55 AM   7 links from elsewhere to this Post. Click to view. #1
Youngblood
Glass Joe
 
Human Paladin
 
Dunemaul (EU)
Paladin Protection Itemization Feedback

Hallo all. I've lurked these boards for a long time, and now finally chose to make the leap into posting. Yesterday I made a post on the official EU WoW-forums regarding protection paladin itemization. Since the anything posted on the official forums tends to be buried pretty fast, I ask you to provide me with your thoughts on the subject.

  • Executive Summary
Paladins have the potential to become viable maintanks in raids alongside the other tanking classes. However, player feedback shows that the itemization (and possibly talents) for protection paladins needs to be improved for the paladin to be a viable maintank in raids. Protection paladins require gear which provides more damage mitigation and more health points ("HP"), while still providing spell damage for threat generation.

Currently, protection paladins simply cannot compete alongside other tanking classes since they take too much damage and do not have enough health to withstand hard hitting mobs and bosses. Protection Paladins do not require more intellect or mana per 5 seconds since Spiritual Attunement fulfills that need.
  • Stats which protection paladins are asking for
    - Stamina
    - Defense
    - Spelldamage
  • Stats which protection paladins are not asking for
    - Mana per 5 seconds ("MP5")
    - Intellect
    - Spirit
    - (Strength)

  • Protection Itemization Feedback
From my experience, and from the information gathered by listening to more experienced paladin players, I think its safe to say that paladin tanking faces a number of challenges. While our threat generation seems to work out fine, especially in undead-rich environments like Karazhan, we won't be able to main tank in raids and the like. Why? Because even though we can hold aggro, we take too much damage. Either we die too fast from sudden damage spikes, or the healers run out of mana while healing us.

I have excellent people healing me while I tank (among others a disc/holy specced priest with more than +1,500 healing). When compared to the protection warrior that tanks Karazhan with me all healers have commented on the fact that I take a lot more damage, and I have a lot less HP, despite roughly similar gear. I hold aggro well, and abilities like Righteous Defense and Blessing of Protection are working wonders when tanking so threat management is not really an issue. Nor is mana, since I never run out of mana while tanking, simply because Spiritual Attunement gives me back more mana than I can spend.

Normal 5 man instances are fine. But when it comes to Karazhan and Heroic instance tanking all is not well and good. In several fights I have been two- or three-shotted by bosses, while the protection specced warrior is happily tanking away next to me. At level 70, he has over 1,000 base HP more than me, and the gear he can pick up is decidedly more suited to his role in the raid. The stats he needs are all available om the same pieces of equipment. Whereas the paladin tanking gear seems to be schizophrenic and trying to give stats for all three talent trees. Now people are telling me that the paladin Tier 4 dungeon sets are being tweaked on the PTR:s, with stamina being removed and MP5 added. This is completely contrary to the feedbank provided by the paladin community.

INT AND MP5 IS NOT WHAT PROTECTION PALADINS ARE ASKING FOR, NOR WHAT PROTECTION PALADINS NEED.

While a protection paladin tanks, he/she will not be able to heal for any significant amount of healing. (I'm sorry, but that is just the way it is.) If healing is required, a good protection paladin will simply put on a healing set with MP5 and +healing. But then he won't be tanking. A deep-protection specced paladin is a lousy healer, so its not as if this will work very well regardless. Please, dear item developers, do not try to make the protection paladin gear into a protection/holy gear set.

Protection paladins need more stamina, more defense, and more spell damage (more spell damage is needed to cope with threat generation increase from DPS classes). To be honest, it may be that pure +block and +stamina is actually better than +defense, since a lot of the paladin threat generation is based on the paladin actually getting hit. If a blow is dodged or parried, some of the paladins threat generation will be lost since holy damage is returned back to the mob when a blow lands.

Although protection paladins benefit from strength when blocking blows, strength is less valuable for us than it is for warriors. Warriors need the extra strength for extra attack power to do more damage, thus generating threat. Paladin threat is gained through doing Holy damage, which is not reliant on attack power, but spell damage. Instead of strength, give us block value and block rating!

Thus I want the item developers to take a new look at the protection paladin items and, after listening to the community, tweak them so that the survivability of the protection paladins is made equal to that of the protection warrior. Together with this, protection paladins need enough spell damage to generate enough threat. If our gear is not adjusted, then our talents will need to be. Perhaps a mix between the two would be the best (Weapon Expertise?), but gear goes a long way.

  • Support For My Claims
Well, I'm sure that you won't just take my word for all this. But I am not alone in my views, far from it. Please click here for a compilation of quotes from other players who, in my view, have expressed thoughts, arguments and ideas which support my contention that protection paladins need a better itemization.


Sincerely,
/Fat kid wearing "Fat kid" t-shirt
 
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Old 03/04/07, 9:25 AM   #2
xi0nic
Von Kaiser
 
Human Paladin
 
Madoran
Here here. I'm currently looking at scooping all the warrior gear I can, and letting my weapon be the spell damage. I currently use Gromtor's Charge, a very nice quest reward tanking axe from Shadowmoon, but something like the Mana Wraith or Continuum Blade would suit me better. Just as was true before, the best gear for tanking is not going to be from any set you'll find, just mix/match stuff with +defense, stack Stam, and get some block rating/value where you can.

I'd love to see Sacred Duty talent changed to add more Stamina than it does currently, and perhaps give some more mitigation talents deep in the tree. Also, I think it'd be awesome if Holy Shield got a buff, making it increase block rate by 40-50% instead of the 30 it currently does. This allows us to keep up with Warriors, but not completely surpass them.
 
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Old 03/04/07, 9:45 AM   #3
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
From my experience, my mitigation is fine. I just have to ignore Blizzard's attempts to itemise for me, and take warrior gear. The only warrior tanking itemisation that doesn't do me much good is that with sizeable amounts of Str on, which I would see swapped for +spelldmg ideally. I also need to stick a +spellhit gem or two in my gear perhaps, rather than a warrior's +melee hit, to limit Judgement/Taunt resists.

Currently, the only pieces of gear I am using which are designed for paladin tanking are my weapon (Greatsword of Horrid Dreams), and the Righteous Breastplate and Shoulders (ie, the only 2 pieces which don't waste stats on the horribly inefficient +mana/5). The two Righteous items waste a few stats on Int, but that's more than made up for by -15% cost on Consecration, and a bit of +dmg instead of Str.

I see no harm in gearing up in pure warrior gear. A spelldamage weapon gives me all the extra threat I need; Paladin threat is excellent, particularly at the point where it matters most, at the start of the fight, or right after an aggro reset, thanks to excellent burst threat with Avenger's Shield and Judgements. Also, unlike a warrior who needs to switch targets a lot on multi-mob pulls, we can stick to one target and allow our AoE and reflective abilities to generate aggro to keep the extra mobs off healers, and given a few seconds, off our AoEing allies.

Would I like it if my Tier 4 and 5 sets weren't badly itemised, and would be preferable to non-set tanking loot? Sure. But the current "progression" of itemisation is such that each tier is at best a very slight upgrade from the previous one... so sticking with the Eternium Greathelm, or even Felsteel Helm rather than being able to use the Crystalforge Helm, isn't a real problem.

If Blizzard do go ahead and give Tier 4/5 of all classes a buff to make them clear progression items, THAT is the point at which attention needs to be given to making Paladin tank sets more efficiently statted.
 
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Old 03/04/07, 2:00 PM   #4
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by xi0nic View Post
I'd love to see Sacred Duty talent changed to add more Stamina than it does currently, and perhaps give some more mitigation talents deep in the tree. Also, I think it'd be awesome if Holy Shield got a buff, making it increase block rate by 40-50% instead of the 30 it currently does. This allows us to keep up with Warriors, but not completely surpass them.
Yeah, warriors have been asking for pretty much the same thing for 2 years now, and that's yielded us nothing, so lemme know how that goes for ya.
 
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Old 03/04/07, 2:09 PM   #5
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
yeah, I agree. I don't have any ambitious main tanking concerns, but just occasionally tanking 5 mans as 41/20, I'm wearing almost entirely warrior tanking gear over the intended paladin stuff.

I also found it extremely lame our 5man set was tanking oriented and mostly poorly itemized at that.
 
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Old 03/04/07, 4:34 PM   #6
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
I've given up tanking it's way too expensive and they've just added even more m/5sec to the T4 tanking set on the ptr.

It's hopeless, back to healing... the only role paladins are good at.

Last edited by Ragnor : 03/04/07 at 4:50 PM.
 
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Old 03/04/07, 4:52 PM   #7
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Another thing I'd like to see: easily available +spellhit gems, rather than just having 3 - all epics which only drop in heroics.

There is no point throwing your hands up in despair and giving up tanking unless you've nothing to do bar 25 man raiding, which is the large minority of people. Paladins are perfectly viable for Heroics and Karazhan, and by the time I'm left with nothing but 25 mans to do, hopefully our tanking will be a bit buffed. If not, well I can swap to healing then... it's not like Plate +healing gear has a lot of competition for it, so I'll have a fair bit of it by then.
 
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Old 03/04/07, 5:22 PM   #8
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Wouldn't this be better on the class forums?
 
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Old 03/04/07, 9:37 PM   #9
Symbul
Habitual user
 
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Blood Elf Paladin
 
Al'Akir (EU)
It doesn't exactly help that our tanking tree has realistically *no* 35-40 tier talent. Weapon Mastery wouldn't even have been good if it still reduced glancing. And the 41 talent being useless for anything but pulling and oddball pvp situations doesn't help either.

Prot Paladins have a long way to go on the road to being noteworthy tanks.
 
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Old 03/04/07, 10:09 PM   #10
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
I couldn't imagine life without Avenger's Shield. The sheer value of being able to begin a fight with well over 1000 threat on 3 targets is brilliant - people continually understimate the value of INITIAL aggro rather than long-term aggro. The usual heroic horror-story is of loose mobs 1 shotting healers... with Avenger's Shield, this just doesn't happen. If a mob breaks CC, it goes straight for you, because you whacked it in the face with a massive wodge of holy damage at the start of the fight.

It means your dps don't have to wait before starting to attack, they can lay down light AoE from the start of the fight - and your healers don't have to worry about getting aggro from healing too hard when the mobs are whacking you for 4k damage a shot right from the off.
 
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Old 03/05/07, 12:56 AM   #11
Vhex
Don Flamenco
 
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Blood Elf Paladin
 
Black Dragonflight
Agro is seldom the issue with a paladin tank. The fact that vindication doesn't work on most heroic mobs, is single target and in the ret tree is one of those issues though. Demo shout/roar are pretty huge when it comes to 5-man tanking. The 1~2k hp difference between warrior and paladin tanks is another.

I'd like to see vindication become a relatively deep prot talent, proc's on all holy damage, lasts a little bit longer and reduces damage similar to demo roar/shout.

Not the most imaginative solution, but one I feel is much needed, at least for 5 man heroics. Maybe put it in place of one-handed weapon specialization. Something like "Your holy damage spells reduces the victims attack power by 50/100/150 and chance to hit by 1/2/3%"

Also replace weapon specialization with a talent that allows 10/20/30/40/50% of your parry/dodge/block to continue even when spell casting.

Those two changes + fixing itemization (intelligence + mp/5 no thankyou) would go a long way I think to making paladins a viable end-game off tank at the least. Last Stand and Shield Wall are still so huge it isn't funny.
 
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Old 03/05/07, 1:02 AM   #12
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Paladins should have some sort of "oh shit" functionality that isn't Ardent Defender. I know Paladins are all reactionary 'n' such, but they should have some way to be proactive when they feel that they may not get healed any time soon. Even Bears can heal themselves.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
 
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Old 03/05/07, 1:24 AM   #13
 goss
Rainmaker
 
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Human Paladin
 
Executus
Yeah, I love Moroe's Pocket Watch beyond belief for the simple reason its at least something I can do to stop myself from dying. "Dodgewall"
 
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Old 03/05/07, 1:44 AM   #14
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
3 simple changes would make a lot of difference

Swap Vindication for Precision and make it work on more mobs
Swap Deflection for 1h Weapon Spec and add the points from 1h spec onto 2h spec
Reduce base spirit, increase base stamina.
 
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Old 03/05/07, 2:11 AM   #15
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
From my experience, my mitigation is fine. I just have to ignore Blizzard's attempts to itemise for me, and take warrior gear. The only warrior tanking itemisation that doesn't do me much good is that with sizeable amounts of Str on, which I would see swapped for +spelldmg ideally.
This is my experience exactly. I don't take significantly more damage than a warrior, and actually take fewer crushing blows. I feel that the perfect balance would be achieved given an even moderately useful 35-40 talent, and properly itemized tier armor.

There is certainly an opportunity for synergy here -- remove the mp/5 from tanking sets and add a talent that gives significant mitigation stats from Intellect, for example.
 
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Old 03/05/07, 2:30 AM   #16
 Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Youngblood View Post
I have excellent people healing me while I tank (among others a disc/holy specced priest with more than +1,500 healing). When compared to the protection warrior that tanks Karazhan with me all healers have commented on the fact that I take a lot more damage, and I have a lot less HP, despite roughly similar gear.
Can you elaborate a bit more on your gear? I'm curious what you're wearing that produces such a large gap in (apparent) mitigation between you and a warrior. Are you preventing crushing blows?

That aside, excellent write-up. I do wish we had less intellect and mp5 on our tanking gear.

My comrades are my weapons, and I am their shield.
 
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Old 03/05/07, 5:02 AM   #17
Antarius
Piston Honda
 
Blood Elf Paladin
 
<DPS>
Bloodscalp
Originally Posted by Emily View Post
I couldn't imagine life without Avenger's Shield. The sheer value of being able to begin a fight with well over 1000 threat on 3 targets is brilliant - people continually understimate the value of INITIAL aggro rather than long-term aggro. The usual heroic horror-story is of loose mobs 1 shotting healers... with Avenger's Shield, this just doesn't happen. If a mob breaks CC, it goes straight for you, because you whacked it in the face with a massive wodge of holy damage at the start of the fight.

It means your dps don't have to wait before starting to attack, they can lay down light AoE from the start of the fight - and your healers don't have to worry about getting aggro from healing too hard when the mobs are whacking you for 4k damage a shot right from the off.
I too, thought I couldn't imagine life without Avenger's Shield either. But then I found that I actually preferred a Heavy Holy build for tanking.

Holy Shock does more snap aggro than avenger's shield on a single target, and it's usable mid-fight to boost your holy dps higher than 1 handed spec would give me (parsed both of them out).

So I gave up Holy Shield, which is ok for pushing crushing blows off the table, but since I wasn't planning on taking 10 ret ANYWAYS, I never had ambitions for main tanking 25 man content or anything.

But one of the problems with going with the popular 0/4X/12 build is that you Give up the ability to heal yourself while you're tanking, and I know that Alot of people say that since you lose parry/block while doing that anyways, it's not worth doing, but some fights where you can't dps the boss ANYWAYS (like the red light/green light boss in Mechanar) You might as well be healing yourself rather than just standing around.
 
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Old 03/05/07, 6:28 PM   #18
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
Changes appear to be "in progress" for the next patch. 4/5 T5 has been completely changed, with slightly more stamina, no mp/5, and tons of block rating/value. It's not overall a great buff (the helm is unchanged as of yet, there's no dodge on the set, 14 parry rating, lots of int), but it certainly seems to indicate that more changes are on the way.

Keeping in mind that the helm has not changed appreciably:
Tier 5 old stats

6136 armor
170 stamina
108 intellect
33 block value
12 mana regen
113 spell damage

98 defense rating
56 dodge rating
12 block rating

3 red socket
2 yellow socket
1 blue socket
1 meta gem socket

Tier 5 new stats:

6136 armor
190 stamina
115 intellect
85 block value
6 mana regen
137 spell damage

116 defense rating
14 parry rating
51 block rating

4 red socket
2 yellow socket
1 meta socket
The PTR's are currently offline, so by tomorrow the stats may well change again.

Last edited by PsiVen : 03/05/07 at 8:29 PM.
 
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Old 03/05/07, 6:32 PM   #19
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Do Paladins really intend to try tanking raiding instances? After watching our Druids in Kharazan compared to our Protection Warriors, even they have admitted to themselves they aren't going to be able to keep up.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 03/05/07, 7:15 PM   #20
 Vinsent
Piston Honda
 
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Human Paladin
 
Silver Hand
Originally Posted by Bibdy View Post
Do Paladins really intend to try tanking raiding instances? After watching our Druids in Kharazan compared to our Protection Warriors, even they have admitted to themselves they aren't going to be able to keep up.
This is the heart of the debate, I would have to say yes, or why have the talent spec at all? There is no reason that you need an optimized tanking build (0/43/17 or some such) for tanking 5 mans/heroics, so if its not viable in the "end game" why have the spec at all? For jollys? So I can spend 50 more gold respecing to yell lolcaptainamerica?

The hybrid tanking specs have to be a viable end game tank or they have no reason to exist. In PvE, given the option you dont take the second or thrid best tank there is no reason to.

The way paladins talents are set up they dont work very well as an OT, or number two man. They dont generate threat if they are not getting hit, and if they are not taking damage they dont get healed which runs them out of mana.

The only role that a prot speced paladin does well is main tanking, they dont dps well, and while they heal okay, if your just going to be healing...why are you specing prot?

Paladins and Druids should not be superior to warriors, nor should warriors be superior to them. If all three tanking classes are not viable specs in end game then there is no reason for the specs.

You certainly dont spec Protection for pvp, or solo grinding.

On topic do you have a list of the new stats? It will be a while till I am able to check the test relm for myself.
 
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Old 03/05/07, 7:21 PM   #21
 Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by PsiVen View Post
Changes appear to be "in progress" for the next patch. 4/5 T5 has been completely changed, with slightly more stamina, no mp/5, and tons of block rating/value. It's not overall a great buff (the helm is unchanged as of yet, there's no dodge on the set, 14 parry rating, lots of int), but it certainly seems to indicate that more changes are on the way.
Wow, nice!

Mind sharing details? Got a link?

My comrades are my weapons, and I am their shield.
 
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Old 03/05/07, 8:08 PM   #22
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Paladins and Druids should not be superior to warriors, nor should warriors be superior to them
You're going to have a long and miserable existence as a tanking paladin with that mentality.
 
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Old 03/06/07, 2:24 AM   #23
ildon
Don Flamenco
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Bibdy View Post
Do Paladins really intend to try tanking raiding instances? After watching our Druids in Kharazan compared to our Protection Warriors, even they have admitted to themselves they aren't going to be able to keep up.
The answer is, you bring one prot warrior, one feral druid, and one prot paladin, and it allows you to bring an arms warrior and fury warrior, and still have plenty of offtanks for any type of encounter.

Or you can just bring 3 prot warriors who basically do nothing on single boss encounters.

Prot paladins and feral druids have utility and buffs beyond what a prot warrior tends to bring in a non-tanking role. And they can heal. That is the true value of paladin/druid tanking. Simpler raid compositions that can handle more encounters.
 
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Old 03/06/07, 2:50 AM   #24
Z-Factor
Gurgbul Fanboy
 
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Human Warlock
 
Magtheridon (EU)
Aye, i'm looking to have a 'full-time' prot paladin and bear druid in my raid team, mainly because of their utility. Now, melee DPS is slightly borked at present, and as such i'm not overly fond of dropping a mage for a fury warrior given gear parity and if the choice was available to me. There's a reason feral and paladin tanks are in the game, and as we've bearly scratched 25 man content (only 7 25 man bosses have been killed) we can't say for sure when you'll need what. Yes, your MT should be a prot warrior, yes, in my opinion you should have 2 on equal gear parity easily available to you. However, taking 3 Druids and Paladins allows you more blessings and a hell of a lot more options. Same reason every top guild's killshots i've been seeing recently has a Shadowformed priest somewhere among the toons.
 
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Old 03/06/07, 4:22 AM   #25
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
This is (slightly) OT, but since it pertains to a gear choice of a protection Paladin, I thought I'd ask.

Through a freak random drop and significant acts of friendship, http://www.thotbott.com/?i=59957 is available to a pally tank.

Full intention to spec/remain 0/41/12 + 9 and tank as much as possible....is this ring worth keeping, or should it be AHed ebcause there's suitable replacements available?

Before a warrior or a bear speaks up about how dare a pally tank it, they're simply not in the running- its' a Protadin or cash from the AH to go towards an epic mount.

Thott and Ala can't seem to give me good ring selections (defense ratings and all, not to metnion shield block ratings), which brings me to here and why I'm asking. IS this an irreplacable upgrade, a rare item that will last a few 25-man raids, or something that'll get shifted within a couple days of hitting 70.
 
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