I wrote a basic simulation to determine the benefit of resilience vs hit points. Basically the program simulates damage, variable between 50%-100% of a controllable base damage, and does iterations till the "character" dies. A crit is calculated as double damage. Resilience effect is calculated as a -1% crit rating reduction and a 2% reduction to damage done when crit for 39.4 rating points.
Limitations: This program does not take into account non linear scaling of damage with crits due to effects like flurry. Nor does it calculate the benefit of a crit based on your opponent, for instance a frost mage specced 40/0/21 will crit harder than 2x. If anyone has any recommendations I'm willing to modify my program.
Longevity is measured in the mean lifetime (MLT), units are number of iterations.
Data:
Basic stats:
10000 HP
0 RES
MLT: 166 seconds
Hit point difference @20% crit:
HP MLT
10000 166
10500 175
11000 183
12000 200
Resilience difference @20% crit:
Res MLT
000 166
050 169
100 172.5
150 175
200 178
300 183
Hit point difference @30% crit:
HP MLT
10000 153
10500 161
11000 169
12000 184
Resilience difference @30% crit:
Res MLT
000 153
050 157
100 160
200 166
250 169
300 171
So the quick and dirty is this:
At 20% crit, 150 resilience is equal to about 500 hit points or 1 resilience is equal to about 0.33 stam
At 30% crit, 125 resilience is equal to about 500 hit points or 1 resilience is equal to about 0.4 stam.
Overall it seems more beneficial to find socketed gear and toss in gems rather than get pvp gear with resilience.