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Ratings
So I noticed all the basic ratings are on a different scale. According to wowwiki:
Hit (60/70): 10 / 15.8 rating for 1% Crit / Spell crit: 14 / 22.1 Spell hit: 8 / 12.6 Resilience: 25 / 39.4 Why do they have 4 different arbitrary rating systems? The only explanation I could think of is each rating could then be deprecated at a different rate with level. But nope, all 4 of those scale at factor of 1.58 from 60 to 70. In effect, all four are exactly the same. So why the cosmetic difference of different numbers? |
Itemization points.
Edit: To clarify, 1 rating of this == 1 rating of that in terms of item budget. |
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It's not perfect, but it is elegant with the exception of stam. |
Yah trying to remember what the ratings equate to is mind boggling. The very least they could do is put the exact conversion factor into the damn tooltip so that I don't need a website to tell me.
WoW has reached the point where Johnny QQ Casual can't play the game properly unless he trolls 5 different forums 20 hours a week and has 15 different WoW websites that he reads religously. |
Get RatingBuster (http://www.wowinterface.com/download...ing_Buster.htm) and then the exact percentages are on your tooltip. Useful until Blizzard implements the same feature in 4 patches.
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A big reason for it was to allow for different allocation of item value budgets. Before, the only way to add fractions of a crit for example, would be to add staggering levels of agility(which also came with AP for rogue/hunters). With the rating system, it allows them to make items with varying %'s of crit.
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Wow, when I first brought this up people said I was crazy. Its a stupid system right now, at least for end user purposes.
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One thing I'm curious about is, is there still a 4% chance of a miss on a target of the same level, or has that changed, too? |
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