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03/11/07, 7:31 PM
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#1
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Don Flamenco
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Question re: Gladiator sets & general discussion
I'm picking up my (slow first week of arenas for me) Gladiator Robes this week, and I started considering what I want next. Warlocks have two sets to choose from. We have one, which is basically Stamina/Spellpower heavy and one which leans heavier on Spell Crit, with a minor amount less of the previous two stats. Both sets have the same (2) and (4) piece bonuses.
I wanted the Felweave set at first. However, the gloves from this set are 50% uninterruptable (from damage) Searing Pain, while the Dreadweave version is 50% to Fear. Obviously I'm going with the Dreadweave. My question is re: set bonuses. To make my question easy, let's assume I'm wearing the following.
Dreadweave Gloves
Dreadweave Leggings
Felweave Cowl
Felweave Robe
Felweave Amice
As each are different sets, do I get +35 resilience from the DW (2) set, and +35 from the FW (2) version? My guildies insist both sets count toward the (2) and (4) piece set bonus. Which brings me to my next question. In the example above, does that mean I'll get my (4) bonus then?
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03/11/07, 8:07 PM
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#2
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Protector
Ashstorm
Human Paladin
No WoW Account
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You could get two 35 resilience set bonuses according to this profile:
http://armory.worldofwarcraft.com/#c...ius&n=Iamvhell
He has the blue and Arena set, so those will stack, but I am unsure of the Arena sets.
Last edited by frmorrison : 03/13/07 at 7:03 PM.
Reason: I was misinformed
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03/11/07, 11:06 PM
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#3
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Von Kaiser
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Then the answer to his other question would be 'Yes, you will get two +35 resilience bonuses'. And that seems definitely very nice.
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03/11/07, 11:25 PM
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#4
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Protector
Ashstorm
Human Paladin
No WoW Account
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Post removed
Last edited by frmorrison : 03/13/07 at 7:07 PM.
Reason: You can get two 35 resilence set bonuses
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03/11/07, 11:26 PM
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#5
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Great Tiger
Worgen Priest
Ravencrest (EU)
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As far as I know, if things were working correctly, you should get two +35 resilience bonuses. I suspect however that it may fall prey to the non-stacking bug we see with +mp5.
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03/11/07, 11:31 PM
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#6
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Von Kaiser
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If you're going to say that they're different sets and you need 4/5 of either one to get the 4-piece bonus, then the 2-piece bonus should be independent as well.
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03/11/07, 11:35 PM
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#7
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King Hippo
Blindworld
Tauren Druid
No WoW Account
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I would think it would suffer from the same problem that plagues (or did plague) the mp5 gear in the game. When the gear had the same bonus as another piece of gear, only 1 bonus would be applied. Since both sets have +35 resilience I'd assume only 1 of the two would be applied. If one was 35, and the other 34, then both would be applied.
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03/11/07, 11:39 PM
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#8
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Von Kaiser
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The real question in my mind is if Blizzard fully thought through the possibility that people would go for various pieces of both sets to get that 70 resilience. If it does end up granting both bonuses I'd be curious to see if they cut it back to maybe 30 each. Who knows, though.
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03/11/07, 11:40 PM
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#9
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by frmorrison
No, you can only have one 35 resilience bonus (from 2/5 of any of the Arenas sets of two of the blue set),
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Just to be sure, you actually tested it? I would have thought they stacked because it was different sets(and as such have different names) but yeah it might be bugged. I don't really care since I'm breaking the 2pc bonus PvP set with the 2arena piece soon(gloves are much better) but some people in my team asked and I said they should stack.
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03/11/07, 11:53 PM
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#10
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Von Kaiser
Murloc Warrior
Bronzebeard
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When there were two versions of the blue PVP set, the powerful 2 piece bonus stacked. That was a bigger difference, as they were different ilevels, but these should still stack, unless Blizzard specifically disabled it to stop people abusing the bonus. One thing I can say for sure is you won't get two 2-piece bonuses and a 4-piece bonus at the same time.
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03/12/07, 1:24 AM
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#11
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King Hippo
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Lets hope someone tests this soon, sounds interesting.
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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03/12/07, 1:41 AM
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#12
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Don Flamenco
Night Elf Druid
Frostmane (EU)
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At the moment you will only get one set bonus, they both provide you with an aura-type buff that does not stack in multiples. It is unclear if this is going to be changed in the future, but my guess is no.
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03/12/07, 4:08 AM
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#13
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Don Flamenco
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If it's true that the sets function as "aura" type bonuses, I guess I'll go with Dreadweave Gloves and everything else Felweave. Interesting discussion though. I've yet to hear from anyone who knows with 100% certainty that you can't get 70 Resilience from both.
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03/12/07, 9:46 AM
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#14
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Slight derail here, but has anyone thought about the "best practices" for purchasing arena gear in regards to pvp and pve gear?
The issue is that the blue pvp set is only a few stat points less than the arena set, and can be purchased with honor points. So I'm thinking save arena points for weapons, right?
But uh...
Gladiator's War Staff
+48 Stamina
+32 Intellect
Equip: Improves spell hit rating by 21.
Equip: Improves spell critical strike rating by 33.
Equip: Improves your resilience rating by 22.
Equip: Increases damage and healing done by magical spells and effects by up to 187.
Staff of Infinite Mysteries
+55 Stamina
+46 Intellect
Equip: Improves spell hit rating by 18.
Equip: Increases damage and healing done by magical spells and effects by up to 159.
For 3000+ arena points, I'd probably take the (free) Staff from the Curator. Anyway, point is the weapons (except the offhands) seem to be a little overpriced?
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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03/12/07, 9:57 AM
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#15
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Don Flamenco
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What surprises me is that there's no healing staff from arena, has this been brought up anyhwere?
As for the price on the weapons, they're really big upgrades for most classes (especially the ones that depend on the speed of the weapon) so I think the prices are right where they should be. The difference between the two staves you put up is pretty big, and I'm sure you could have the same argument for any other piece of arena gear, the fact is that its an ilvl115 weapon that's geared towards pvp, and there really isn't a "better" substitute that's available now.
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03/12/07, 10:05 AM
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#16
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Von Kaiser
Human Death Knight
Burning Legion
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Well, I went for the dreadweave for the glove set bonus since 50% fear interrupt resist will probably save me much more then 50% searing pain.
The 2 piece bonus from both sets probably do not stack as its a similar issue with the mana regen bugs, however they might be stack when they fix the mana regen bug so for now I'm going 2 piece of the non crit set and 3 piece of the crit set in hope they do fix it(or confirm its intended). -0.2 cast on immolate from 4 piece bonus has barely any appeal to me... Going deep destruction is suicide in 3v3/5v5 and if I'm gonna try casting a spell I might as well shadowbolt/fear.
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03/12/07, 10:12 AM
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#17
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Originally Posted by Ghostz
What surprises me is that there's no healing staff from arena, has this been brought up anyhwere?
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Yeah, it's been answered.
http://blue.cardplace.com/newcache/f...m/82081603.htm
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I'm not sure if anyone else has answered this or not but we do have it planned to add a healing weapon and shield into the Arena rewards in a future patch. I know many people brought that up as a concern.
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03/12/07, 10:23 AM
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#18
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Piston Honda
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I find the arena system decent. The games are fun unless you face a stacked team like 2 pallies. My issue is more with the rating system. I was quite surprised to find on hellscream which is one of the most populated servers there's like 20 5v5 teams. I gave up trying to find 5 good players able to make it on a consistant basis every week so I'm doing a 2v2 instead. We're decent, which means we win as much as we lose, and maintain around 1500. This gives us around 250 pts a week, which means for my dagger I have a 2 months wait. If I wanted the whole set it would take a year. I don't really care for it though since it's heavily based on resilience which I don't care for, and none of the pieces are upgrade on what I have or will (hopefully) soon have with T4. So for now it's more of a very casual diversion.
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03/12/07, 10:27 AM
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#19
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Yes, color = rarity not value and that is still true
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This hopefully just is a CM right? I cringe at the thought that a dev might be that clueless about his game.
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03/12/07, 10:42 AM
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#20
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Don Flamenco
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Originally Posted by malthrin
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Awesome, thanks.
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03/12/07, 10:43 AM
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#21
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Piston Honda
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Ya the color means nothing. Any 70 mage with tailoring, which is most of us right now, is wearing a 3-set epic. They are not rare, all they require is time to get the cooldown on the mats, the recipe itself is 10g on a vendor. The dungeon-3 set, which is actually blue, is rarer.
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03/12/07, 11:55 AM
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#22
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Von Kaiser
Undead Warlock
Archimonde
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So whatever happened to the spell penetration on PvP sets? As a warlock, any team with a priest will automatically be way above what the cloak enchant will mitigate. Paladins can swap auras to provide a noticable boost, and even a druid buff provides enough that 10-20 penetration on the gladiator set would not go to waste. Is this the case that the item budget is being used up by all the normal stats + sockets + the resilience? Or is there some great spell penetration gear with arena stats out there that I am missing?
The only real way to get this stat onto your pvp set is to socket for it, but blue sockets are rare on the pvp items. You would be sacrificing socket bonuses, not to mention the potential 12 stamina from the same gem.
I think the staff at least could definitely fit in some spell pen, that spell hit rating certainly isn't doing me any good.
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03/12/07, 12:08 PM
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#23
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Originally Posted by Viktus
So whatever happened to the spell penetration on PvP sets? As a warlock, any team with a priest will automatically be way above what the cloak enchant will mitigate. Paladins can swap auras to provide a noticable boost, and even a druid buff provides enough that 10-20 penetration on the gladiator set would not go to waste. Is this the case that the item budget is being used up by all the normal stats + sockets + the resilience? Or is there some great spell penetration gear with arena stats out there that I am missing?
The only real way to get this stat onto your pvp set is to socket for it, but blue sockets are rare on the pvp items. You would be sacrificing socket bonuses, not to mention the potential 12 stamina from the same gem.
I think the staff at least could definitely fit in some spell pen, that spell hit rating certainly isn't doing me any good.
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It'd be interesting if they'd take the same approach with weapons that they finally did with the armor. That being multiple versions available for purchase to satisfy the warlocks/shadow priests and people who have a very specific goal in mind.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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03/12/07, 12:27 PM
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#24
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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Originally Posted by Viktus
So whatever happened to the spell penetration on PvP sets? As a warlock, any team with a priest will automatically be way above what the cloak enchant will mitigate. Paladins can swap auras to provide a noticable boost, and even a druid buff provides enough that 10-20 penetration on the gladiator set would not go to waste. Is this the case that the item budget is being used up by all the normal stats + sockets + the resilience? Or is there some great spell penetration gear with arena stats out there that I am missing?
The only real way to get this stat onto your pvp set is to socket for it, but blue sockets are rare on the pvp items. You would be sacrificing socket bonuses, not to mention the potential 12 stamina from the same gem.
I think the staff at least could definitely fit in some spell pen, that spell hit rating certainly isn't doing me any good.
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Shadow protection and Mark are purged off. Paladin won't relinquish Concentration aura. Besides there's always the sockets, it's not like there're some amazing caster gems anyways, you can get penetration there if you want.
e:
Some gem examples:
Mysterious Fire Opal +6 Spell Damage +5 Spell Penetration (epic heroic drop) - matches yellow/red
Radiant Talasite +5 Spell Penetration +4 Spell Critical Rating (rare crafted) - matches blue/yellow
Radiant Chrysoprase +5 Spell Critical Rating +5 Spell Penetration (epic heroic drop) - matches blue/yellow
I think of the epic gems only the pvp vendor ones are straight single color - all the heroic drops are two colors, and the pvp gems are unique so you can't stack them. Once you put in the 12 spell damage gem after that you're really choosing between stam/crit/penetration/hit pretty much.
Last edited by levk : 03/12/07 at 12:36 PM.
Reason: gem examples
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03/12/07, 12:40 PM
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#25
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Elerion
As far as I know, if things were working correctly, you should get two +35 resilience bonuses. I suspect however that it may fall prey to the non-stacking bug we see with +mp5.
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http://www.thottbot.com/?sp=32145
That's what you get from the set bonus. It's the same spell and it doesn't stack on itself like any other buff spell from different sources. There's no bug, working as intended.
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