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Old 03/12/07, 1:52 PM   #16
Malan
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Malan
Tauren Shaman
 
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Good to know, that might actually be a viable way to farm gold rapidly for a guild bank if the values haven't been changed at all.

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Old 03/12/07, 1:58 PM   #17
thingol
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Worgen Rogue
 
Perenolde
If you had the same 20 something people that you were gonna take to clear bwl go grind primals / rep items / whatever for the same amount of time as the BWL would take you will make far more gold just farming.

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Old 03/12/07, 2:02 PM   #18
♦ Praetorian
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Mal'Ganis
Originally Posted by thingol View Post
If you had the same 20 something people that you were gonna take to clear bwl go grind primals / rep items / whatever for the same amount of time as the BWL would take you will make far more gold just farming.
Exactly.

The only reason things like BWL ever were a source of money is that they offered comparatively scarce resources. Take that away, and they are a poor gold/hr investment. At best you're just dressing up organized farming with a nicer coat, at the expense of efficiency.

If you took a 25-man TBC raid and told them to go off and farm, pairing up the pure healers with AoE casters for duo farming, and letting the herbalists just pick herbs, and after two hours you had everyone mail all their herbs, primals, greens, etc., to the guild bank to use and/or AH, you'd end up with far, far more gold than a BWL run would yield.

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Old 03/12/07, 2:19 PM   #19
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
I’ve found that Karazhan has become quite a nice income of gold for the guild bank. We run it on group loot and have two designated looters and that’s whom all the random boe crap goes to. From here it is all sent to the bank and we have all the green boe’s DE’d and the enchanting mats are sold on the AH. This doesn’t sound like it would be that good but running two Karazhan groups and going from start -> Prince in the first day usually nets upwards of 50 green boes and often some nice blue ones that can be sold. Also, the primal mana that drops is a big seller, make sure to have one person loot that and send it all to the bank for selling. We net at least 400g a week for the guild bank based purely on just trash drops in Karazhan. It doesnt beat the days of selling random MC boe's at 500g a pop, but hell, it's enough to keep the titans, stoneshields and mana pots rolling in weekly.

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Old 03/12/07, 2:28 PM   #20
Dinadass
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Undead Warlock
 
Icecrown
One other option to increase money from Karazhan- the chess event chest. You can invite someone after the event is over, and they can zone in and loot the chest. This week, one of our groups had the plate boots drop and didn't need them. We spent 5 minutes in Trade channel trying to sell them, and quite easily found a warrior who paid 1k gold to zone in and loot them.

It's far from guaranteed, and the person has to be kara keyed, but it's definitely an option, especially if you have 2-3 groups that clear Kara weekly.

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Old 03/12/07, 2:35 PM   #21
Avair
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Avair
Human Rogue
 
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I know this may sound particularly unpopular, but has anybody had experience just using a 'Raiding Tax'. I know just using the word 'taxes' probably conjures all sorts real world rational, and irrational feelings.

But I mean, lets call a spade a spade, raiding requires X gold per week from the raiding population in order to be successful. All the past schemes of raising gold typically involved acquiring and selling materials/drops that only raiding guilds could get their hands on to sell. In absence of those kinds of exclusive services, most organizations/governments tax their members to raise the necessary operating funds.

If you need 1000g/week to raid, why not just have all (25 or so) active raiders pay 40-50g/week in taxes. Then they can chose on their own how they pay that. No need to tax people's time with guild fund raisers, etc. It also has the additional benefit of making the weekly cost very clear to the raiding population, and they can make informed choices about what they want to do.

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Old 03/12/07, 2:39 PM   #22
• Snowy
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Mal'Ganis
We run Kara on FFA loot, and all loot (the only exception is gray items) is picked up by a designated looter, and it all goes to the guild bank.

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Old 03/12/07, 3:25 PM   #23
Darke
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Troll Warrior
 
Blackhand
What is the accepted 'best' class for being an herb farmer? Hunters?

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Old 03/12/07, 3:28 PM   #24
levk
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Byashi
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Originally Posted by Darke View Post
What is the accepted 'best' class for being an herb farmer? Hunters?
Rogues or druids for instance only herbs

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Old 03/12/07, 3:28 PM   #25
Uziel
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Night Elf Warrior
 
Burning Blade
I think the presence of an epic flying mount pretty much closes the gap between classes farming herbs. Instances however, I'd say Druids and Rogues.

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Old 03/12/07, 3:29 PM   #26
Twid
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Beepz
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Originally Posted by Darke
What is the accepted 'best' class for being an herb farmer? Hunters?
Pretty much. Being able to get to an herb without killing any mobs saves quite a bit of time. Zoom in on an epic flyer, sic your pet on one mob, trap another, pick the herb, dismiss pet, feign death, mount, and you're gone

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 03/12/07, 3:34 PM   #27
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
As a hunter who just picked up Herbalism, it's sort of annoying that Find Herbs takes the place of any of your normal tracking abilities, but that's just me bitching.

As a couple people said earlier, Soul Essence isn't a huge moneymaker, but it's certainly possible to have one person to funnel all the non-boss drops to in KZ and pick up a few gold anyway. I know we've been pretty set on having people bring their own pots and riding off of the pre-TBC bank funds/having generous herbalists for flask mats. If you run DKP, bonuses for mats is certainly a quick and easy option.

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Old 03/12/07, 4:27 PM   #28
Lurchington
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Tauren Druid
 
Mannoroth
Originally Posted by bryne View Post
As a hunter who just picked up Herbalism, it's sort of annoying that Find Herbs takes the place of any of your normal tracking abilities, but that's just me bitching.

As a couple people said earlier, Soul Essence isn't a huge moneymaker, but it's certainly possible to have one person to funnel all the non-boss drops to in KZ and pick up a few gold anyway. I know we've been pretty set on having people bring their own pots and riding off of the pre-TBC bank funds/having generous herbalists for flask mats. If you run DKP, bonuses for mats is certainly a quick and easy option.
not asked for, but an invaluable tool for all hunters and trackers:
http://fizzwidget.com/2007/01/15/gfw-trackmenu-2-0-1/

cons: I can't move the minimap tracking button at all, but I just kind of got used to it :-(

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Old 03/12/07, 5:03 PM   #29
Foxery
Von Kaiser
 
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Tauren Druid
 
Auchindoun
I hope enchantments which require Void Crystals will help raiders make some more gold, but I see the market for these declining somewhat quickly. The caveat is that non-raiders will have easier access to them via Heroics than they did to Nexus Crystals in the Old World. The market will mostly be limited to PvPers and non-enchanters who either haven't sharded any heroic drops lately, or don't win the Crystals.

Besides, the guild bank needs to keep some for your own members. By the time you are all glowing, that market decline may already be in progress.

Next suggestion.... ?

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Old 03/12/07, 5:55 PM   #30
Tszyu
Von Kaiser
 
Night Elf Warrior
 
Malygos
As many others have said, karazhan is where your guild bank will earn its money. The primals manas out of there sell for 20+ gold on my server. I'm usually able to loot 4-8 of these on attunesmen - curator nights, then a few more than that on aran-prince. That's about 300g from primal manas. The greens I pick up and DE since arcane dust sells for 30g a stack. Also, netherweave makes a large amount of cash. Just last week I picked up about 10 stacks on the first night. All of which sell for 6 to 7g a stack. Add all of this up and double it with a second group running. A guild bank should be able to yield about 1000g a week*.

*- on my server. May vary for others.

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