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Old 03/22/07, 10:00 AM   #101
Legedi
Von Kaiser
 
Human Warrior
 
Stormrage
Originally Posted by kamii View Post
Simple solution:

Thunderclap + demoshout = aggro without having to hit your target. Then shieldblock + revenge. And thunderclap again if needed or just start the usual rotation. All your tank needs is a bit of rage to start with (which he should have build up on the last bit of the previous phase anyway).

He can use the exact same method to pick up the Attumen at spawn without having to worry about the debuff.
What's the difference in the chance of TC being resisted compaired to Sheild Slam being dodged/parries/missed? I usually save 100 rage at the end of stages so I have all my tools to pick them up at the start of the next. I usually stand between Romulo and the raid, queue up HS, and spam Shield slam. It's not that I have a problem getting those off, it's that having both not land does happen. TC isn't immune to being resisted.

It's not a huge issue. But when the fight is already hard for people just getting in Kara based off of multiple random elements, any of which a bad roll could wipe you, they add up fast.

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Old 03/22/07, 10:23 AM   #102
Unraveller
Von Kaiser
 
Tauren Druid
 
Azshara
This is a little (okay a lot) off topic, but the suggestion of using Curse of Weakness has come up multiple times.

Is CoW more effective than Imp. Demo shout? I am assuming they do not stack, and Imp Demo > CoW > Demo shout > Demo Roar, is this correct?

Our main tank says his DS overwrites CoW, but due to the large quantity of "use CoW" suggestions, I was wondering if I am missing something. As a Feral Druid and primary OT, this is extremely important as my Demo Roar is a Lite version of Demo Shout.

Thanks! And good luck on R&J. I would re-emphasize the importance of having a Warrior on Romulo. Disarm is just too good to ignore. The only exception would be if you are low on interrupts and need 1 more on Julianne. But in this case, your Druid better be very well geared.

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Old 03/22/07, 10:32 AM   #103
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
My group ran into the new R&J last night.

Previously we had killed R&J two times. The first night took ~4 attempts and the second time we 2-shot due to a bad heal right before we killed one.

Tonight was an easy 1-shot. The most obvious change is that there is less damage taken across the entire raid. Tanking Romeo with a mostly-Karazhan tanking set was fairly easy. Even when our mage shouted that his spellsteal was resisted on Romulo, there wasn't a problem.

You still have to interrupt Julianne's heals. However, if you focus all interrupts on the heal and spread out the DPS, it's an easy encounter now.

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Old 03/22/07, 11:08 AM   #104
kamii
Von Kaiser
 
Orc Warrior
 
Dunemaul (EU)
Originally Posted by Legedi View Post
What's the difference in the chance of TC being resisted compaired to Sheild Slam being dodged/parries/missed? I usually save 100 rage at the end of stages so I have all my tools to pick them up at the start of the next. I usually stand between Romulo and the raid, queue up HS, and spam Shield slam. It's not that I have a problem getting those off, it's that having both not land does happen. TC isn't immune to being resisted.

It's not a huge issue. But when the fight is already hard for people just getting in Kara based off of multiple random elements, any of which a bad roll could wipe you, they add up fast.
If he manages to pop up behind you or lag interferes TC and Demo have a larger radius of effect and also work behind you. I usually do both though: opening with TS + Demo to get the initial aggro without having to target - turn - slam, then proceed with shieldslam, etc. Using TC, Demo and Shieldblock also prevents a bit (lot) of spikedamage so it also gives your healers a bit of slacktime (not everybody is as alert as they should be at spawns).

In short: it grabs aggro (semi)regardles of positioning and helps preventing oneshots. Hurray.

Last edited by kamii : 03/22/07 at 11:17 AM.

Kamii - Warrior - Orc

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Old 03/22/07, 12:48 PM   #105
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Your tank should definitely bloodrage at the start of each transistion, that should be enough aggro right there.

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Old 03/22/07, 2:42 PM   #106
seped
Von Kaiser
 
Undead Priest
 
Baelgun
My guild is pretty much purely casual, and we just got R&J the first time last week. We gave it one shot before deciding to head over and try the maiden (who dropped with much less fuss). However the big damage hits I was taking as a tank against R&J due mainly to disorganized dispelling (something I plan on addressing next time) and his nasty poison strike left me wondering how much health a tank should be running for this event. I spent all my time pre BC as a dps class so I don't have a very good feel yet for what kind of gear I need to be running kara as a main tank.

And while this may be rendered moot point by the possible changes to R&J I'm still curious what a reasonable goal gear wise should be for kara if your guild isn't likely to be investing in flasks.

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Old 03/22/07, 2:53 PM   #107
Bryne
The Treachery of Forums
 
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Orc Warrior
 
Mal'Ganis
~15k buffed? That's about what our tanks were running as we started KZ. 490, 25%, etc. I can't remember what our druid tank started at but I suspect it's slightly higher.

With proper dispelling/devouring/stealing, the spike damage is much less of a problem (pre-nerf). If you're having healers dispel as well, that's a little trickier, but really get on people to set up focus macros and ToT frames and it becomes a lot easier. They're going to need those skills later on.

Last edited by Bryne : 03/22/07 at 3:02 PM.

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Old 03/22/07, 6:20 PM   #108
Geheim
Von Kaiser
 
Geheim's Avatar
 
Undead Rogue
 
<zZq>
Mal'Ganis
Originally Posted by Legedi View Post
...
I still haven't done the other two opera events, so I don't have a way to compair difficulty. How would R&J compair to the other two before the nerf? And after the nerf?
Based on this comment by Tigole from the official WOW forums:
We're looking at this encounter for possible changes in 2.1.0. No exact details yet. The goal is to bring the difficulty in line with the other two opera house events.
And personal experience with all three opera events, pre-nerf R&J was of a difficulty level of an encounter further into KZ, perhaps somewhere after Curator.

Even with all of that said, the opera events have been some of the most enjoyable encounters for me. Bravo to the developers for this one.

Last edited by Geheim : 03/22/07 at 6:21 PM. Reason: clarification in one of my statements

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Old 03/22/07, 10:20 PM   #109
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
I'll just throw this in quick, might not be as important as after they were nerfed. Devotion + Blinding Passion was a real killer before, not anymore though.

Anyhow, the best option is to put all melee on Julianne and simply stop her blinding passions. Have ranged pile on Romulo, focus on getting him to 15% or so first. After that, everyone go on Julianne and aim on killing her. Balance DPS as they get low. It's not the fastest way of getting them down, but I'd say it's probably the most stable way of doing it. If we don't have the enhancement shammy in our team, we use a warlock for it. Using a healing priest for it is _dangerous_ still.

Due to the melee dps on her, she'll never try to do anything but heal herself so you don't have to worry about that on Romulo. Plus she goes down so insanely fast when you burn her. Actually after the nerf they seem to go down at the exact same speed when we did it just today, usually before she'd be at 80%+ before nerf.

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Old 03/23/07, 8:41 AM   #110
Zoraster
Glass Joe
 
Night Elf Druid
 
Arthas
We actually found last night that if you move them to the absolute opposite corners Juliet is simply out of range to heal Romeo. we had tank/rogue on her in the NW corner of the stage, tank/feral dps(myself) in the SE corner of the stage. Warlock kept her felhunter on manual dispel so it could be moved in/out without getting blown away. The only bit of excitement was really that Juliet dropped unexpectedly and we had to take down Romeo quicker than expected instead of both together. Tank popped recklessness and that was all they wrote. Nice little fight.

--Zor

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Old 03/23/07, 9:37 AM   #111
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
We got them again last night 2 shotted it.. I was taking a lot less Dmg from romulo might be part gear upgrades part nerf.. heh.

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Old 03/23/07, 10:16 AM   #112
Abbi
Bald Bull
 
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Gnome Warrior
 
Earthen Ring
Originally Posted by Zoraster View Post
We actually found last night that if you move them to the absolute opposite corners Juliet is simply out of range to heal Romeo. we had tank/rogue on her in the NW corner of the stage, tank/feral dps(myself) in the SE corner of the stage.
We did the same thing; it worked like a charm. We still need to tune our interrupts a bit, but even with some misses on interrupting the heals we got 'em easily. (First time meeting them.) I'd say the Oz fight is actually a bit harder now, just because it has more moving parts.

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Old 03/27/07, 8:34 AM   #113
Solensean
Glass Joe
 
Human Paladin
 
Kirin Tor (EU)
We had our first try at R&J yesterday evening, and during our second wipe, Julianne, who was tanked by a fury warrior, killed him, and she was picked up by the prot paladin tanking Romulo. Eureka.

At the third try, the protection paladin tanked Julianne, Romulo, then Romulo&Julianne. The fury warrior just had to help with the dps.
For information, we had two healers - priest and druid, both heal-specced. Rest of the raid was Magex2,Warlock,Shadow Priest,Rogue,Chaman.

It went smoothly and we killed them. You should really try this.

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Old 03/30/07, 11:10 AM   #114
Legedi
Von Kaiser
 
Human Warrior
 
Stormrage
We got R&J for the third time in four weeks, but this was the first time since the nerf. The fight was so much easier. We ended up killing them first pull, with about 15 seconds to set it up. I tanked phase 1 and 2 like normal, and Romulo on phase 3. I didn't end up using any potions, and don't think I ever went bellow 40% life.

Both of them hit for a lot less, so instagibs won't happen anymore. There was also a lot less strain on the healer’s mana. Going into phase 3 all our healers where above 90% mana. Julianne even got off two heals in phase 3, and it wasn't a problem.

While some people may have liked the difficulty before the nerf (or it wasn't difficult for them in the first place) I think this fight is much more reasonable now for it's location in the instance.

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