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Old 05/08/07, 5:50 PM   #51
Kyth
Soda Popinski
 
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Orc Warlock
 
Balnazzar
I believe he's saying the debuff limit is an outmoded concept.

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Old 05/08/07, 5:52 PM   #52
Antoine
Piston Honda
 
Night Elf Druid
 
Black Dragonflight
I think he's asking why there is a debuff limit in the first place. My guess is that it's due to memory constraints.

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Old 05/08/07, 6:12 PM   #53
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by Antoine View Post
I think he's asking why there is a debuff limit in the first place. My guess is that it's due to memory constraints.
Okay obviously it can't be infinite but why not like 64 or something that will never be a concern for a raid anyway, is what I'm saying.

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Old 05/08/07, 6:52 PM   #54
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Quigon View Post
Knocking off curses during Gruul is the epitome of noticeable. Unless of course killing him 10% faster doesn't interest you.
I wonder if this is the explanation for Hydross' occasional mega-hit - the 19.5k variety when you're absolutely sure you have all the proper debuffs up and he should only be hitting for a max 16k. (250% strat)

Knocking improved demo off him could explain this I think.

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Old 05/08/07, 6:53 PM   #55
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
When this was discussed ages ago when the limit was raised to 40 there were a couple of things that remember people said:

1) It's not just storing 40 debuffs its iterating them to check whether you have overlapping ones or whether one has to knock of another. This is non trivial to do multiple times a second.

2) The servers could only handle it by being upgraded and having only 25 people in the raids.

3) Weird statement by CM's saying that debuff management was part of the skill in doing raids.

Personally I think 40 is a good enough number. For the average raid you don't even run into it. When you have an oversupply of spriests and affliction warlocks you start getting issues but then you just tone things down and your fine. It is nothing like the old 16 debuffs for 14 essential debuffs situation we used to have so I doubt they will bother stressing their hardware anymore by upping it for a while.

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Old 05/08/07, 7:11 PM   #56
Crepe
Piston Honda
 
Gnome Warlock
 
Earthen Ring
I'm happy with the debuff slot limitation. While there are plenty of ways of dealing with varying numbers of debuffs programmatically (throw more hardware at it!), it serves as an artificial limitation on the number of debuffing classes with which you can stack a raid. No one wants a raid of 15 warlocks, 5 shadow priests, 3 pallies and a tank being optimal for any fight.

However, they should reinstate debuff prioritization. I'm sick of having to redo CoW or CoS multiple times in a fight. Important debuffs should stay up first (Sunder, curses sans Doom and Agony, Fire Vuln, etc.), with damage buffs falling off in order of the DPS they cause. So, low DPS dots fall off before high DPS ones. This way, I can stop screaming at hunters.

Alternatively, they should enable some kind of combat message that lets you know one of your debuffs has fallen off so you can recast it.

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Old 05/09/07, 2:05 AM   #57
Tanoh
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Undead Mage
 
Earthen Ring (EU)
Originally Posted by Opioid View Post
Okay obviously it can't be infinite but why not like 64 or something that will never be a concern for a raid anyway, is what I'm saying.
I agree, but I also remember ssome blue saying that increasing buff limits is not as simple as just changing:

#define WOW_MAX_DEBUFFS 40

to 64 and recompile.

They made it sound like there was some very deep dark voodoo magic in making it work (but hey, that's the glue that ties together most things ).

Point is, I don't think they intend on chaning it if they didn't when TBC came out, but maybe they will at some point, like the preparation patch for The Next Expansion which should hit before Christmas.

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