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Old 03/22/07, 6:06 AM   #226
songster
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Originally Posted by Wodin View Post
Tailoring made me about 2000g in the old world simply because every 4 days I clicked a button and out popped a Mooncloth.
Depends very much on your server. On mine you could sell the Felcloth for about 2g less than the Mooncloth you could make from it. 2g every 4 days is not an income stream. I suspect quite a few people claiming they made a bazillion gold from crafting, transmutes etc. simply never looked at what they could get by simply selling the raw materials.

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Old 03/22/07, 7:06 AM   #227
Inkm
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As someone else has pointed out;

Having directly comparable gear value (eg. ilevels / good stat distribution / whatever) from differently choosen paths is a good thing as long as the effort required is roughly the same.

To me, buying cloth off the ah and creating loot in about 30 minutes including the trips back and forth the mailbox does not compare to months of raiding and farming consumables for said raids.

The same can be said about popping 1 hour of arena play vs having to farm consumables for an item that might eventually drop and you might, eventually, win said item.

There needs to be a sensible investment/reward ratio. This is true for all aspects of the game and can quite clearly be seen in engineering's current implementation and complete lack of a decent end result after a given investment.

The investment, be it gold, mats, time, effort, frustration etc must match the reward given at the end.

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Old 03/22/07, 7:13 AM   #228
songster
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Originally Posted by Inkm View Post
To me, buying cloth off the ah and creating loot in about 30 minutes including the trips back and forth the mailbox does not compare to months of raiding and farming consumables for said raids.
... and where does the gold come from to buy the cloth on the AH? Please don't say eBay :-)

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Old 03/22/07, 7:49 AM   #229
Inkm
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Originally Posted by songster View Post
... and where does the gold come from to buy the cloth on the AH? Please don't say eBay :-)
That's really beyond the point, but if Joe Casual wants he can outgear many raiders simply by questing efficiently, buying whatever cloth he needs and craft his gear. The only thing he'd be putting off was his epic flying mount really.

Getting gold in tbc is silly easy even for Joe Casual.

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Old 03/22/07, 8:27 AM   #230
Bekah
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I believe the point was that it's months of farming for said casual, unless they're buying their gold of course. Not agreeing or disagreeing- just helping clarify.

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Old 03/22/07, 8:36 AM   #231
Mariell
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Originally Posted by Inkm View Post
As someone else has pointed out;

Having directly comparable gear value (eg. ilevels / good stat distribution / whatever) from differently choosen paths is a good thing as long as the effort required is roughly the same.

To me, buying cloth off the ah and creating loot in about 30 minutes including the trips back and forth the mailbox does not compare to months of raiding and farming consumables for said raids.

The same can be said about popping 1 hour of arena play vs having to farm consumables for an item that might eventually drop and you might, eventually, win said item..
Though the effort spent PvP'ing casually until you get your gear might be comparable to the effort spent by a raider who joins an established guild that already farms instances, and just picks up gear that othervise would be Disenchanted? Sort of seems like a casual PvP'er get gear about as easy as a casual raider?

Well not really comparable since it'll still take loads of time to get PvP gear with just the points you get from a really low rating. While someone who joins a raid guild and goes to farm instances can get twinked up pretty quick.

Of coutse a hardcore raider might have to work alot for the gear. But likely more work for the satisfaction of having beaten the stuff, and getting loot that proves that you really did it. Figure some hardcore PvP'er who goes for the status of a high rating and possibly some of the special sesonal rewards, also has to put in loads of work/skill. Not sure how much effort hardcore PvP people put in compared to hardcore PvE people though.

However for fairness: If comparing the work done by some casual PvP, or crafter, puts in then compare it to a casual raider who just joins an existing guild and gets to collect epics from farm content. Thats the relevant comparison anyway.

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Old 03/22/07, 8:38 AM   #232
Inkm
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Originally Posted by Bekah View Post
I believe the point was that it's months of farming for said casual, unless they're buying their gold of course. Not agreeing or disagreeing- just helping clarify.
True, however it's really about how you measure ingame effort I suppose.

Basically any casual tailor who plays 4 hours a week can in theory make himself all the spellcloth he needs to gear up very quickly measured in /played which is basically all that matters here.

When I dinged 70, I could easily pull inn 70-80g (more really but lets add some headroom) an hour doing quests. A spellcloth is about that in gold on ah (varies a lot of course) so in 4 days he can create two spellcloths and buy 4 off ah, more or less. thats 8 days or so for the first epic (I'm no tailor so this might not be 100% correct mind you but I seem to recall it needing 12 cloth pieces) with ~10 hours worth (add some "slack" and primal hunting) of /played.

10 hours is roughly two raids worth of /played (pluss you need to actually farm for a few more hours to get consumables, varies with class) and that yields you a nifty repair bill, pretty low chance of actually seeing any epic and if it drops; it'll have to be better then the crafted epic and you might have to outbid / win the roll / whatever to get it.

See what I'm trying to say? The investment / reward ratio is currently very good for basically all other avenues then raiding.

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Old 03/22/07, 8:42 AM   #233
Bekah
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But the actual real life time investment is similar. I don't see many casuals running around with full tailored epics- I do see many more hardcore people with them though.

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Old 03/22/07, 8:54 AM   #234
Yes
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Over my wow raiding career I've raided for about two years and recieved about 110 epics on this character. I estimate it took me 15 hours of raiding per item. I think warriors, priests, rogues, druids and paladins got more overall gear vs me at my attendance level (95~% lifetime)

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Old 03/22/07, 9:19 AM   #235
Inkm
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I dont really feel that the real life time investement is that important, especially seeing as Joe Casual has a vastly easier time putting in an hour here and an hour there opposed to the raider who has a fairly large block of time he/she needs to dedicate at once coordinated with other people who'll have to do the same.

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Old 03/22/07, 9:27 AM   #236
Daboran
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Originally Posted by Inkm View Post
I dont really feel that the real life time investement is that important, especially seeing as Joe Casual has a vastly easier time putting in an hour here and an hour there opposed to the raider who has a fairly large block of time he/she needs to dedicate at once coordinated with other people who'll have to do the same.
That's the thing - lack of reward for huge blocks of time on an ongoing basis, repair bills, pots etc etc. Not to mention that buying mats from AH and paying a crafter to make an item is hardly time consuming.

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Old 03/22/07, 9:32 AM   #237
Mearis
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Originally Posted by Daboran View Post
That's the thing - lack of reward for huge blocks of time on an ongoing basis, repair bills, pots etc etc. Not to mention that buying mats from AH and paying a crafter to make an item is hardly time consuming.
Raiders deserve better rewards for casters, but the effort/reward curve has to be of the form Reward = Ae(-kt) + c. The casual players will get more out of their limited playtime than the hardcore raiders.

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