Originally Posted by Melador
Well his autoattacks are something like 50% of his total damage output. His specials are limited mostly by energy generation which haste doesn't impact.
Game-mechanically I know that's just how it works, but it's frustrating that melee classes don't have a speed cap on a good portion of their dps, while casters do.
|
Heh, and I complain, game-mechanically about casters who don't have an ultimate cleave of doom or a second-aggro-you-die-now smash to worry about. Next patch can't come quick enough. :x
But the reason is we don't have cast times on our "spells", and I believe it's intended for haste to be the best raiding stat for a rogue. I'm sure if slam is used in a 2h warrior's dps cycle, he'll hit the global cooldown too. (though isn't it a 1sec cast anyway? o_O maybe that's a bad example.)