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Old 03/19/07, 1:55 PM   #1
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Caster itemization woes - Tailoring edition

While we had a thread where we discussed the horrible itemization that raid loot got, I want to bring up an opposite problem that instead casters have to face.

For reference, here is the priest T5 armor:

http://www.thottbot.com/i30163
http://www.thottbot.com/i30159

Here are the similar pieces of Frozen Shadoweave:
http://www.thottbot.com/i21869
http://www.thottbot.com/i21871

The Frozen Shadoweave is much much better than T5, what is depressing is seeing how much of the item budget is wasted on crit on what is meant to be priest damage gear. Shadoweave is absolutely perfectly tailored to a priests need.

Next, lets compare the BoE tailored stuff versus T5.
http://www.thottbot.com/i24266
vs
http://www.thottbot.com/i30161

They are pretty even, though IMO spellstrike is still better. It has hit, it has more +damage, and one extra gem slot.

again
http://www.thottbot.com/i24262
vs
http://www.thottbot.com/i30162

Spellstrike are clearly much better. If you favour more stamina, you can take the battlecast set instead, and it will still destroy t5.

The situation is slightly better for healing gear, but the BoE crafted tailoring set and the BoP mooncloth set are both much better than any of the tiered set, though the gap isn't nearly as severe.

What is the result of having such high quality items available too early? First, classes that have t5-like gear available now end up inevitably destroying the damage meters, due to gear disparity, but have very very little ability to 'grow' and get stronger.

This has horrible repercussions for damage, as the classes that dominate damage meters now might get their damage reigned in only because the itemization was causing a huge imbalance.

I pretty much had to give up a tradeskill to take up tailoring, so I don't speak out of jealousy, given that I am nearly finished with crafting my last piece, but how could people think that this set was a good idea? I understand they wanted to encourage crafting on mains, but pretty much all they accomplished is that right now every caster will end up being forced into tailoring.

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Old 03/19/07, 2:01 PM   #2
Lurchington
King Hippo
 
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Mannoroth
Certainly some similar ideas presented in Thoughts on Tailoring for those of you who were curious.

I have a primal-mooncloth Priest who made Truefaith Vestments, and will be making the primal mooncloth set. I guess I don't see the downside. The blacksmithing weapons are superior to the their equivalents, but not every melee class is jumping on them, and several GS casters are keeping their old professions and are doing fine.

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Old 03/19/07, 2:06 PM   #3
LucidityAxel
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Troll Priest
 
Tichondrius
The downside on the primal mooncloth BoP set is simple: lack of stamina. Glass-cannon healing is preferable on some encounters, but is a problem with encounters like Aran, Illhoof, and Gruul.

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Old 03/19/07, 2:09 PM   #4
Gumibear
Piston Honda
 
Goblin Warlock
 
Turalyon
Right now my only motivation to get tiered gear is to wear it in town so I don't look like a clown outside raids.

I'd really like to see some upgrades to the tailoring gear. Perhaps BoP patterns could be obtained in SSC and TK that upgrade the current pieces. Then the current pieces could be toned down a bit, and I'd still have a nice carrot to chase while keeping a justification for my professions. Or maybe they could do the same thing, but instead of nerfing tailoring down to tiered gear, buff tiered gear up to tailoring gear. I'd like to smack the guy who decided to put spell penetration on some of the tier 5 pieces.

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Old 03/19/07, 2:09 PM   #5
talzar
Piston Honda
 
Human Warrior
 
Blackhand
It seems to me that a lot of this could've been solved by making the BoP item required (Primal Nether in this case, but they could've invented something different) drop from bosses where the gear was comparible.

They sort of did it with the BoP blacksmithing weapons. Getting 12 primal nethers to make the iLvl 115 weapon is no small task and you get a weapon that's moderately better than what an entry-level (supposedly) raid boss drops (Axe of the Gronn Lords).

Basically what Blizzard has done is let crafters get a leg-up on the rest of us, being able to make items slightly better than what's attainable right now. This wouldn't have been a big deal if Gruul wasn't such a roadblock for a huge majority of raiding guilds, because we would be into SSC getting items that are compartively the same as the crafted stuff. But since most of us are stuck farming Karazhan and Maulgar every week, taking up Tailoring just for a few pieces of armor seems like it's "required." when really it should've just been "a nice perk."

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Old 03/19/07, 2:10 PM   #6
Mearis
Mr. Sandman
 
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Defias Brotherhood (EU)
Originally Posted by LucidityAxel View Post
The downside on the primal mooncloth BoP set is simple: lack of stamina. Glass-cannon healing is preferable on some encounters, but is a problem with encounters like Aran, Illhoof, and Gruul.
But those sets have a tonne of sockets, so if you are desperate for stamina, you can always socket those to give yourself massive HPs. I also tend to think that you are much better off focusing as much healing as possible into a few items, then stack stamina on remaining items to make up the deficit.

Casters instead can have the best of both worlds, using battlecast for when the extra HP is critical, and spellstrike every other time.

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Old 03/19/07, 2:12 PM   #7
talzar
Piston Honda
 
Human Warrior
 
Blackhand
Originally Posted by LurchDawg View Post
Certainly some similar ideas presented in Thoughts on Tailoring for those of you who were curious.

I have a primal-mooncloth Priest who made Truefaith Vestments, and will be making the primal mooncloth set. I guess I don't see the downside. The blacksmithing weapons are superior to the their equivalents, but not every melee class is jumping on them, and several GS casters are keeping their old professions and are doing fine.
In regards to the crafted weapons argument. I know a lot of the people in my guild that want good weapons are simply getting arena ones. In a few weeks of casual PvP you can get an offhand and in a month you can pretty easily get a main hand.

Those that hate PvP or can't get on a good team have taken up blacksmithing.

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Old 03/19/07, 2:13 PM   #8
Mearis
Mr. Sandman
 
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Defias Brotherhood (EU)
Originally Posted by Gumibear View Post
Right now my only motivation to get tiered gear is to wear it in town so I don't look like a clown outside raids.

I'd really like to see some upgrades to the tailoring gear. Perhaps BoP patterns could be obtained in SSC and TK that upgrade the current pieces. Then the current pieces could be toned down a bit, and I'd still have a nice carrot to chase while keeping a justification for my professions. Or maybe they could do the same thing, but instead of nerfing tailoring down to tiered gear, buff tiered gear up to tailoring gear. I'd like to smack the guy who decided to put spell penetration on some of the tier 5 pieces.
Yes! I don't understand why priest T5 has a hard-on for crit, and instead of featuring +shadow damage, it has +damage/healing, which is completely wasted for any priest itemization.

I doubt that any priest who is taking the T5 token is playing with a gimmicky smite DPS build, which is what that set is built towards.

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Old 03/19/07, 2:17 PM   #9
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
Originally Posted by talzar View Post
Basically what Blizzard has done is let crafters get a leg-up on the rest of us, being able to make items slightly better than what's attainable right now.
I think that was the intention, and it's not a bad one. If not for BoP gear, there's not a lot of use for more than one tailor per guild is there?

Originally Posted by talzar View Post
This wouldn't have been a big deal if Gruul wasn't such a roadblock for a huge majority of raiding guilds, because we would be into SSC getting items that are compartively the same as the crafted stuff. But since most of us are stuck farming Karazhan and Maulgar every week, taking up Tailoring just for a few pieces of armor seems like it's "required." when really it should've just been "a nice perk."
Perhaps, but I'm still not convinced that simply by having them your damage output skyrockets. You can get by with normal drops and not be lapped by a player of the same skill, or beaten by a more inattentive and lazy player.

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Old 03/19/07, 2:18 PM   #10
• Snowy
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Mal'Ganis
For the T5, I'm not sure what the final proc rates on the bonuses are. The 2 pc is -150 mana off the cost of your next spell, and wowhead lists it as a 6% proc rate. The 4 pc is a chance every time your SWP deals damage to increase your dmg by 100 for 15 sec, and it lists it at (a very unrealistic) 40% proc rate.

But the way to go is to boost T4/T5 of course, but in addition make the set bonuses something you want to have for raiding.

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Old 03/19/07, 2:18 PM   #11
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
Originally Posted by Mearis View Post
Yes! I don't understand why priest T5 has a hard-on for crit, and instead of featuring +shadow damage, it has +damage/healing, which is completely wasted for any priest itemization.

I doubt that any priest who is taking the T5 token is playing with a gimmicky smite DPS build, which is what that set is built towards.
I'm assuming they're splitting the difference between the two DPS specs: smite and shadow. Note that I'm not saying smite is something that should be really supported on a generic priest DPS set, but still.

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Old 03/19/07, 2:21 PM   #12
Mearis
Mr. Sandman
 
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Defias Brotherhood (EU)
Originally Posted by LurchDawg View Post
I'm assuming they're splitting the difference between the two DPS specs: smite and shadow. Note that I'm not saying smite is something that should be really supported on a generic priest DPS set, but still.
I understand, but I doubt that a raiding smite DPS priests exists. I mean, smite builds are tipically taken as a healing build that still allows you to have a decent damage output to grind or do some solo PvP. For serious PvE they are completely worthless, I imagine warlocks don't get an item set that caters to the serious hardcore raiding firestone-warlocks.

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Old 03/19/07, 2:26 PM   #13
Natrozim
Von Kaiser
 
Human Death Knight
 
Burning Legion
Originally Posted by Gumibear View Post
Right now my only motivation to get tiered gear is to wear it in town so I don't look like a clown outside raids.

I'd really like to see some upgrades to the tailoring gear. Perhaps BoP patterns could be obtained in SSC and TK that upgrade the current pieces. Then the current pieces could be toned down a bit, and I'd still have a nice carrot to chase while keeping a justification for my professions. Or maybe they could do the same thing, but instead of nerfing tailoring down to tiered gear, buff tiered gear up to tailoring gear. I'd like to smack the guy who decided to put spell penetration on some of the tier 5 pieces.
My only problem with the current tailoring sets, which I love because I want to specialize in glass cannon in Pve, is that it destroys my incentive for some loot in dungeons. I have never been to serpent shrine cavern yet but so far theirs NOTHING I want as a warlock, shadoweave/spellstrike/girdle of ruination are all much better then any raid loot.

What I would personally like is that, like blacksmiths, we could upgrade this gear in heroic instances (primal nethers) or serpent shrine cavern (Nether vortex has been reported off trash so far) to somehow give me a sense of progression still in raiding instances. Though, almost everyone so far barely has upgrades past kharazan/item level 115 blues I suppose right now with the current well known itemization issues.

boP patterns off bosses in SSK/TK that are somewhat upgrades to the current glass cannon tailoring sets would be nice like you suggested, and ya, please remove the dumn spell penetration on T5 pieces . I doubt I'll ever need more then the 20 spell penetration on my cloak enchant

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Old 03/19/07, 2:29 PM   #14
Ren
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Mal'Ganis
Originally Posted by talzar View Post
In regards to the crafted weapons argument. I know a lot of the people in my guild that want good weapons are simply getting arena ones. In a few weeks of casual PvP you can get an offhand and in a month you can pretty easily get a main hand.

Those that hate PvP or can't get on a good team have taken up blacksmithing.
The tier 2 BS weapons-Deep Thunder/Mooncleaver specifically-are better than any arena 2H. Weapons also cost a lot of arena points that could be spent on other items. I agree that it may not be worth the cost for a rogue to pick up BS, but the investment is well worth it for any arena warrior.

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Old 03/19/07, 2:30 PM   #15
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
Originally Posted by Mearis View Post
I understand, but I doubt that a raiding smite DPS priests exists. I mean, smite builds are tipically taken as a healing build that still allows you to have a decent damage output to grind or do some solo PvP. For serious PvE they are completely worthless, I imagine warlocks don't get an item set that caters to the serious hardcore raiding firestone-warlocks.
Well. I'd state it more as the hunter gear supporting Beast Mastery or Poisons

Joking.

Be that as it may, do other classes get seperate gear for seperate DPS specs? Aside from a balance Druid versus feral druid and elemental versus enhancement shaman. I mean, there's no real support for fury spec versus MS spec warriors is there? There's just a warrior DPS set and I don't hear much about how important MS dps is in raids.

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