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Old 03/21/07, 10:09 PM   #1
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Gruul Stealth-Nerfed: Yesssss!

http://forums.worldofwarcraft.com/th...85661942&sid=1

http://forums.worldofwarcraft.com/th...13300&sid=1#12

Gruul no longer uses Hurtful Strike, and Shatter damage has been reduced substantially. As an added bonus, Hydross is now incapable of crushing. No changes to Magtheridon yet. /cheer

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Old 03/21/07, 10:12 PM   #2
Earthhoof
Von Kaiser
 
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Tauren Druid
 
Arathor
It would seem according to the hotfix thread, that the non-use of Hurtful Strike is not intended, and is being fixed. Still, combined with the other changes, that should ease the bottleneck for guilds to get into the raid game, and also ease the worries about Mandatory Consumables on this fight.

Now just get him some voice-acting or at least more interesting emotes ...

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Old 03/21/07, 10:14 PM   #3
Earthhoof
Von Kaiser
 
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Tauren Druid
 
Arathor
Specifically, quoted from Eyonix:

Gruul's health has been lowered, and the damage from his shatter ability has been reduced.

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Old 03/21/07, 10:16 PM   #4
Karakas
/facepalm
 
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Inaya
Blood Elf Paladin
 
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Did they go overboard with the nerf? I'm hearing 1k damage max on shatter.....

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Old 03/21/07, 10:24 PM   #5
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
Originally Posted by Earthhoof View Post
Now just get him some voice-acting or at least more interesting emotes ...
No way. He's a primal force, I don't want any stupid voice acting laming him up.

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Old 03/21/07, 10:28 PM   #6
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Karakas View Post
Did they go overboard with the nerf? I'm hearing 1k damage max on shatter.....
That's what we experienced tonight, yes. It's difficult to tell from my guild's perspective (our sixth kill now, I think), but it seems that he might be the easier of the two encounters in the zone now.

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Old 03/21/07, 10:29 PM   #7
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Man, talk about hitting an encounter hard w/a nerf bat. Didn't know the foam came off. 1k max is basically 10 times easier. No exaggeration.

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Old 03/21/07, 10:33 PM   #8
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
ugh.
We had him at 5% last week and now they nerf it.
Much as I'll enjoy a less stupid fight, I feel cheated.

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Old 03/21/07, 10:34 PM   #9
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
EL OH EL.

I can't believe how much they nerfed this.

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Old 03/21/07, 10:34 PM   #10
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
Originally Posted by Quigon View Post
Man, talk about hitting an encounter hard w/a nerf bat. Didn't know the foam came off. 1k max is basically 10 times easier. No exaggeration.
I would say it's more like 100x easier. They basicly ruined anything at all interesting about him and how he's just a simple DPS fight with a mechanic you have to actually strive against in order to fail.

Whiteknight, I agree. I wiped on 2% last week with him and then couldn't make it the next night when we killed him. I'm disappointed.

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Old 03/21/07, 10:34 PM   #11
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Whiteknight: No offense, but everyone had plenty of time to do it the old way. And we all knew this was coming and necessary. All I'm thinking is 1k max shatter... you'd have to have almost the entire raid standing on top of each other to wipe at this point. This would make him a free kill.

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Old 03/21/07, 10:38 PM   #12
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Quigon View Post
Whiteknight: No offense, but everyone had plenty of time to do it the old way.
Well, if you started with a ready-made guild maybe.
Anway - I just feel a little let down, even though I totally agree with you.

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Old 03/21/07, 10:43 PM   #13
 xkmonkey
Von Kaiser
 
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Human Paladin
 
Dragonmaw
Yes, for our kill tonight no one died. The hotfix had happened in between our attempts, so we didn't know about it until just now. For the first shatter, a few people yelled, expecting to die, and it never happened. I don't remember anyone ever being in danger of dieing to shatter. Though I believed it should be nerfed a little bit, I'm a bit saddened this is the direction they chose to go with it.

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Old 03/21/07, 10:45 PM   #14
SonySwarm
Glass Joe
 
Night Elf Priest
 
Magtheridon
Currently attempting him now, changes I've noticed:

No more hurtfuls,
Shatter max damage is 4k it like it was halved
His hitpoints are around 4.35million (not sure what it was previously)

Should have a kill tonight, I'll post anything else I notice different.

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Old 03/21/07, 10:48 PM   #15
ghooge
Von Kaiser
 
Night Elf Druid
 
Bonechewer
Well, it seems as if they held to their word. Gruul's really is an Ony style dungeon now.

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Old 03/21/07, 10:51 PM   #16
Jager
HausHead
 
Jagerbizzle
Orc Warrior
 
No WoW Account
Just killed him, ridiculously easy now. We went in on our first run and called a group hug wipe at 20% with zero expendables so we could get a few melee that needed attunement in. We then killed him with zero deaths.

They went massively overboard. I really can't believe they removed the hurtful strike component, it really wasn't that hard to deal with and at least added a bit of a challenge.

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Old 03/21/07, 10:52 PM   #17
Dinadass
Piston Honda
 
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Undead Warlock
 
Icecrown
Wow this seems a little overboard. My guild is the only horde one on IC that has killed him, and now it looks like 4 or 5 others should get him this week easily, some of which have never even attempted him although they farm Maulgar every week.

We knew it was coming, but this would really trivialize the fight. If Magtheridon gets hit just as hard, I suppose the new hardest fight pre-SSC will be.... Illhoof? /sigh

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Old 03/21/07, 10:53 PM   #18
Yaltus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
The hotfix thread said that Gruul should now be applying Hateful Strike again, but the health and shatter changes are for real.

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Old 03/21/07, 10:55 PM   #19
delljit
Piston Honda
 
Undead Warlock
 
Mal'Ganis
It'd be nice if things were just tuned well from the start; instead of hard and heavy consumable requiring and then 2 months later, a complete joke so almost any guild can go in there and clean up.
They probably went a little over-board with this change.


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Old 03/21/07, 10:55 PM   #20
spronk
Don Flamenco
 
Orc Death Knight
 
Blackrock
I wonder if this is something they intended to do all along, or if the Vashj uproar moved the Gruul fix up?

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Old 03/21/07, 10:56 PM   #21
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
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Originally Posted by Karakas View Post
Did they go overboard with the nerf? I'm hearing 1k damage max on shatter.....
Gruul is supposed to be the Onynia of Outlands (which over 30% of the playerbase has killed), so I am not surprised that the huge nerf.

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Old 03/21/07, 11:01 PM   #22
Jager
HausHead
 
Jagerbizzle
Orc Warrior
 
No WoW Account
1k max damage is a myth. I stood directly on top of someone and took around 7k damage in berserker stance, so I guess that's around 56-5700 max now. Still, makes it completely trivial.

Last edited by Jager : 03/21/07 at 11:09 PM.

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Old 03/21/07, 11:09 PM   #23
Lucit
Von Kaiser
 
Human Paladin
 
Moonrunner
The nerf sounds almost silly, but I can't say I'm entirely displeased. We've been pretty frustrated having to throw away money to kill him every week just to get 1-2 people keyed. Now it'll be much less of a chore.

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Old 03/21/07, 11:12 PM   #24
missiletoad
The Donkey-Headed Adversary of Humanity
 
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Mork
Orc Shaman
 
No WoW Account
Just killed him 5 minutes ago. Not too bad now at all! The HP change isn't much. The Shatter change however is huge... distance which would previously get you hit for 7000 damage now does maybe 2000. He feels very in line for an entry level raid boss now.

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Old 03/21/07, 11:13 PM   #25
FinishHer
Why so serious?
 
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Fzero
Human Warrior
 
No WoW Account
You can land with 3-4~ others and still survive. That's how much they nerfed the Shatter dmg. As far as his melee dmg, at 13-14~ growths the tank's health wasn't spiky at all really.

Opinion is a medium between knowledge and ignorance.

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