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03/21/07, 10:16 PM
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#26
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/facepalm
Inaya
Blood Elf Paladin
No WoW Account
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We just killed him with little to no consumable usage.
Nonticeably lower hp, no hurtful strikes, MUCH MUCH lower shatter damage.
I think I got tossed in the middle of 6 people, and only took 7k between all of them. Previously that would have been 20k+.
Grats everyone on Serpentshrine I guess.
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03/21/07, 10:28 PM
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#27
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King Hippo
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Originally Posted by spronk
I wonder if this is something they intended to do all along, or if the Vashj uproar moved the Gruul fix up?
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I personaly think they tune the places harder to begin with to give the hardcores something to challenge themselves, as well as slow progression, then nerf it once it seems there are enough people hitting the wall at it.
I also think this is a pretty sound way to do it.
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03/21/07, 10:32 PM
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#28
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Bald Bull
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Killed him with no pots. Stood on top of someone for shatter with multiple people <20 yards away and survived. Fight is pretty much a complete joke now.
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03/21/07, 10:34 PM
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#29
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Eyelaser Ninja Pirate
Troll Rogue
Burning Blade
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Originally Posted by frmorrison
Gruul is supposed to be the Onynia of Outlands (which over 30% of the playerbase has killed), so I am not surprised that the huge nerf.
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I seriously doubt he was intended to be easier than Maulgar (and easier than the 3-brute packs in the tunnel!). We just killed him and it was really a pathetic sight for somebody named "the Dragonkiller".
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03/21/07, 10:38 PM
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#30
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Piston Honda
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Originally Posted by Quigon
Whiteknight: No offense, but everyone had plenty of time to do it the old way. And we all knew this was coming and necessary. All I'm thinking is 1k max shatter... you'd have to have almost the entire raid standing on top of each other to wipe at this point. This would make him a free kill.
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This is debatable - My guild has killed him 4 times without a fully legit kill, the hardest being chain hurtfulls + 6 shatters on our first kill (The first was very very late).
However in the last 3 weeks we have had 1 hour ( 1 cleared trash) of not potted attempts, and then potted up after the next reclear, he has bugged on our first potted attempt every time Our second kill he shattered twice then bugged, 3rd and 4th he didn't do anything.
I accept that at 2 minutes in and the bug was apparent we didn't deliberately stand in cave in to wipe but no one could justify wasting the guilds money and time.
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03/21/07, 10:41 PM
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#31
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progamer
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I don't know what you guys are talking about shatter damage nerf. I still hit people for around 9k each on the dry run today when we descided to wipe at like 40% and 12 growths (WHY?)
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03/21/07, 10:41 PM
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#32
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King Hippo
Blindworld
Tauren Druid
No WoW Account
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I haven't had the chance to do the nerfed version yet, but it defintely seems like they went overboard. Is anyone having any trouble with it at all or is it going to be one of those most guilds go in and 1 or 2 shot after their first maulgar kill? Don't get me wrong, I was all for a nerf to be done, but just reading this seems like he's on the difficulty level of like a pre-buffed Illhoof.
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03/21/07, 10:44 PM
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#33
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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I literally afk-autoshotted for several minutes on our kill today because I was too busy telling people what a joke the fight had become on IRC via my laptop. I managed to survive several ground slams in the interim.
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03/21/07, 10:48 PM
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#34
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Bald Bull
Orc Warrior
Burning Blade
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This shouldn't be that hard to figure out. This was an extremely difficult boss, at the end of a *two boss raid instance that served as a bottleneck to everything after it*. They need people in guilds with mere mortals to be able to down this boss. You're extremely short-sighted if you're disappointed in this change.
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03/21/07, 10:49 PM
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#35
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King Hippo
Troll Priest
Steamwheedle Cartel
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I guess the question would be, what does he look like from the perspective of someone who hadn't killed him or wasn't close to killing him in his old state? Obviously he's going to be a joke for those who've learned to handle the pre-nerfed version, but what does he look like for a guild fresh off Maulgar walking in for the first time?
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03/21/07, 10:51 PM
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#36
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Nezralix
This shouldn't be that hard to figure out. This was an extremely difficult boss, at the end of a *two boss raid instance that served as a bottleneck to everything after it*. They need people in guilds with mere mortals to be able to down this boss. You're extremely short-sighted if you're disappointed in this change.
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On the contrary, I can't wait to fight him. This is the first time I think I've ever been excited about Gruul. =)
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03/21/07, 10:53 PM
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#37
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King Hippo
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I feel dirty having killed him now. It was for the best though, as guilds needed to progress faster before black temple.
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03/21/07, 10:54 PM
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#38
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HausHead
Jagerbizzle
Orc Warrior
No WoW Account
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Originally Posted by Nezralix
This shouldn't be that hard to figure out. This was an extremely difficult boss, at the end of a *two boss raid instance that served as a bottleneck to everything after it*. They need people in guilds with mere mortals to be able to down this boss. You're extremely short-sighted if you're disappointed in this change.
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I was whining incessantly about how stupid the previous Gruul was and the consumable requirement, but they really did go overboard.
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03/21/07, 10:55 PM
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#39
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King Hippo
Orc Warlock
Mazrigos (EU)
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These forums are funny sometimes.
A week ago, it was consumables this, and too hard entry into 25-man raiding that. They nerf Gruul so he actually becomes the stepping stone into 25-man raiding he is supposed be, and the virtual sky is falling. Can anyone please tell me what's so bad about more people entering Serpentshrine? Will the massively overpowered loot in there shift pvp balances into unbalanced proportions? *snort*.
My guild got their well-deserved "hardmode" Gruul kill a week ago, so so we can stick that feather up our ass. I can now enjoy getting my legs (which is about the only decent part of my T4) without loosing around 100g each week, and I'm quite grateful for that, thanks.
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03/21/07, 10:56 PM
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#40
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Glass Joe
Tauren Druid
Hellscream (EU)
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Are any of the above first time kills? Because from the sound if it I should go log on now and gather some guildies for some easy epics.
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03/21/07, 10:56 PM
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#41
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Don Flamenco
Night Elf Priest
Bronzebeard (EU)
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So, are there some details on his hitpoints change? Some say it was significant, some say it was barely there - granted, with shatter being weaker, there could be some extra dps done instead of hiding/spreading out, so it could appear bigger than it really was.
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03/21/07, 10:57 PM
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#42
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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The truth, as is usual, lies somewhere inbetween. Of course he's going to be an absolute joke to guilds who killed him before, but he has to become a lot easier if he was going to be an "Onyxia-style" encounter.
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03/21/07, 10:58 PM
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#43
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Solution complicated; Dispense enlightening graph.
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To be blunt - nerfing him into the ground (if it generates any excitement for 25 man raiding) was the right choice on so many levels that it's not really debatable in my mind.
Having 4 million people excited and participating in the raid game is far far more valuable to me than having the raid game be some meaninglessly "difficult" challenge for less than 400 people.
If you really want to do something impressive, go collect some GM Norms. Wow shouldn't be your only source of personal pride to the extent that you feel threatened when anyone approaches your achievements.
I'm super happy for the raiding game overall, because I like raiding. Personally? I like the hardcore "face in blender" type stuff, so on a personal level gruul was fine. As a raid leader/guild leader he was completely unacceptable. For my "fun" type of stuff to be in game as a niche object requires that the supporting masses have something to do.
Bravo Blizzard.
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03/21/07, 10:59 PM
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#44
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King Hippo
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Anybody feel like Gruul is ground slamming more often after this hotfix?
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03/21/07, 10:59 PM
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#45
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Von Kaiser
Night Elf Rogue
Malfurion
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Originally Posted by Igniter
I feel dirty having killed him now. It was for the best though, as guilds needed to progress faster before black temple.
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Yea, I agree with you, but it may have been the wrong way to handle it. I expect in a few days after some more guilds get a full raid keyed for SSC, we'll see lots of posts about the difficulty of Hydross and the general dumbness of the trash in that instance. He should be easier than he was, but not easier than Maulgaur.
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03/21/07, 11:02 PM
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#46
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Evy
Yea, I agree with you, but it may have been the wrong way to handle it. I expect in a few days after some more guilds get a full raid keyed for SSC, we'll see lots of posts about the difficulty of Hydross and the general dumbness of the trash in that instance. He should be easier than he was, but not easier than Maulgaur.
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Obviously the better solution would have been to reduce Shatter damage by 5% and see how that works out for a few months.
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03/21/07, 11:04 PM
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#47
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<Druid Trainer> Emeritus
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Originally Posted by thebuddha
On the contrary, I can't wait to fight him. This is the first time I think I've ever been excited about Gruul. =)
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Exactly. Before, I had no interest in him, and our guild (slightly smaller) focused on things like getting the second Karazhan group running, killing Nightbane, even talking about Trial of Mercy, etc. Barely even attempted Maulgar. Now, I 'm looking forward to taking a raid to Gruul's Lair at the next possible opportunity.
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03/21/07, 11:06 PM
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#48
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The Treachery of Forums
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Originally Posted by jakez0r
Anybody feel like Gruul is ground slamming more often after this hotfix?
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Finally.
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03/21/07, 11:09 PM
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#49
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Great Tiger
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I fully agree with this. Why do people (especially those who knew the nerf bat was coming) get bent out of shape that now maybe 20% of a server can kill the guy? For me, the only two valid reasons to complain about a raid being too easy are a) if you have exhausted all raid content or b) if that gives too easy access to amazing gear. Nobody has even come close to seeing all raid content, and we all know that the current loot does not really deliver.
So, why complain? There are enough overtuned, consumable-draining encouters left in the game. Leave something for the rest of us please. Now maybe those who dislike farming can now actually participate in raiding. That hurts anyone how exactly?
Originally Posted by Anias
To be blunt - nerfing him into the ground (if it generates any excitement for 25 man raiding) was the right choice on so many levels that it's not really debatable in my mind.
Having 4 million people excited and participating in the raid game is far far more valuable to me than having the raid game be some meaninglessly "difficult" challenge for less than 400 people.
If you really want to do something impressive, go collect some GM Norms. Wow shouldn't be your only source of personal pride to the extent that you feel threatened when anyone approaches your achievements.
I'm super happy for the raiding game overall, because I like raiding. Personally? I like the hardcore "face in blender" type stuff, so on a personal level gruul was fine. As a raid leader/guild leader he was completely unacceptable. For my "fun" type of stuff to be in game as a niche object requires that the supporting masses have something to do.
Bravo Blizzard.
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03/21/07, 11:11 PM
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#50
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HausHead
Jagerbizzle
Orc Warrior
No WoW Account
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We'll probably pick up a few pugs and do 2 Gruul kills next week =P
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