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Old 03/26/07, 4:56 AM   #151
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by ikillyouheal View Post
My 'main' point with the plan was to actually minimize the loss of DPS by not having them move at all untill 3 channelers are pretty much dead, we suffered from lack of dps due to movement when we tried it the 'normal' way today.
Have the tank of the next add to be killed move over at 10% orso ...

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Old 03/26/07, 5:01 AM   #152
ikillyouheal
Piston Honda
 
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Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Schneeb View Post
Have the tank of the next add to be killed move over at 10% orso ...
Yer, I guess.
Anyways that wasnt our real problem ;p it was the 3min debuff with 2 channeling groups

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Old 03/26/07, 5:26 AM   #153
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by ikillyouheal View Post
Yer, I guess.
Anyways that wasnt our real problem ;p it was the 3min debuff with 2 channeling groups
Yeah that was funny for us, we made a 3rd group of backups incase of some trouble but when we noticed the debuff timer someone had to cobble together a 4th group mid carnage :p

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Old 03/26/07, 6:06 AM   #154
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
That someone was me, for some reason the fight did feel a lot easier last night, but I guess when you spend 4 days wiping on him and killing him in the original state then they make it so you have 4 adds down by release and 5th before the first nova, and only need to flask the MT its almost a relaxing fight

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Old 03/26/07, 6:12 AM   #155
ikillyouheal
Piston Honda
 
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Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Cannings View Post
That someone was me, for some reason the fight did feel a lot easier last night, but I guess when you spend 4 days wiping on him and killing him in the original state then they make it so you have 4 adds down by release and 5th before the first nova, and only need to flask the MT its almost a relaxing fight
Just like the good ol' days when you practiced Unreal Tournament Instagib with 300% speed for 3 days, when you played it in 100% speed it felt like you were a slowmotion sniper :p

::Edit:: Sorry for going offtopic

Last edited by ikillyouheal : 03/26/07 at 7:05 AM.

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Old 03/26/07, 6:46 AM   #156
dalien
Glass Joe
 
Human Mage
 
Lightbringer
Originally Posted by Deris View Post
We downed mag, and the fight feels just right for the level he should be at.

I do have a question though - how does the collapse work? I didn't see it at all (graphical bug?) but I never got hit either, and just hugged the wall the whole time. Is this a problem with others as well? (using a 6800GT with updated drivers) - smells like voidzones all over again
Good question. I definately saw debris hitting the floor, but looking up at the ceiling most of the time I saw no visual indication of where it was falling from or going to land. Spell effects were on max.

1) should we be having any issues with infernal control with 4 warlocks? We had infernals 1-2 shotting healers (3k fire blast on summon + 5k melee) and then running loose. my gut tells me our warlocks are just r-tards, but I figured I would ask.
With 4 locks you should really never have any infernals running loose. We used 3 locks on most of our attempts, but we also had hunters helping out with frost traps, priests spamming their fear if one got near them, and so on.. they will definately 1-2 shot people if they're not controlled.

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Old 03/26/07, 7:59 AM   #157
Xavias
Piston Honda
 
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Tauren Druid
 
Korgath
The Infernals sit there and do nothing for around 2-3 seconds when they spawn, this is the window where your warlocks should be able to pull off a fear/banish before it runs over to a healer and rails them.

Its always a good idea to have freezing traps around the healers, so they can run to it if there is an Infernal on them.

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Old 03/26/07, 8:12 AM   #158
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by Xavias View Post
The Infernals sit there and do nothing for around 2-3 seconds when they spawn, this is the window where your warlocks should be able to pull off a fear/banish before it runs over to a healer and rails them.

Its always a good idea to have freezing traps around the healers, so they can run to it if there is an Infernal on them.
The infernals explode out the ground and immediately start gunning for someone, your either lagged or searching for an excuse to blame your locks - it is a hard task to control them but its not impossible either, however you cant blame them for the occasion spawn>hit>fireblast insta gibbing a clothie

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Old 03/26/07, 8:48 AM   #159
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
Originally Posted by Schneeb View Post
The infernals explode out the ground and immediately start gunning for someone, your either lagged or searching for an excuse to blame your locks - it is a hard task to control them but its not impossible either, however you cant blame them for the occasion spawn>hit>fireblast insta gibbing a clothie
Hmm, in my opinion there's this 2 second delay before they move. Several times infernal has spawned on top of me and I have had easily time to finish my heal before fearing it. The damage comes from the infernals even before they are visible (to me), and from the damage taken to the time they start moving there's definetely a window to do something to them.

Lightwell object increased in size to make it easier to click.

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Old 03/26/07, 9:30 AM   #160
Xavias
Piston Honda
 
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Tauren Druid
 
Korgath
Originally Posted by Schneeb View Post
The infernals explode out the ground and immediately start gunning for someone, your either lagged or searching for an excuse to blame your locks - it is a hard task to control them but its not impossible either, however you cant blame them for the occasion spawn>hit>fireblast insta gibbing a clothie
Sorry, you are mistaken.

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Old 03/26/07, 12:25 PM   #161
Shoppingcart
Glass Joe
 
Orc Rogue
 
Argent Dawn
Originally Posted by dalien View Post
Good question. I definately saw debris hitting the floor, but looking up at the ceiling most of the time I saw no visual indication of where it was falling from or going to land. Spell effects were on max..
Well thanks to a few sub 30% wipes, I got to see this debris a few times last night.
God why can't people just click the box and stand still!?
I was able to see the effect from the debris every time, but only once out of 3 did I actually take the damage from it. The time in question I was standing at a cube as we didn't time out our dps all that well and had debris dropping right up to a blastwave. The other two times I was as much on the wall as possible, I'm not sure if this has anything to do with the lack of damage but other raid mates reported similar finding about "avoiding" debris damage..

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Old 03/26/07, 12:28 PM   #162
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Originally Posted by Shoppingcart View Post
Well thanks to a few sub 30% wipes, I got to see this debris a few times last night.
God why can't people just click the box and stand still!?
I was able to see the effect from the debris every time, but only once out of 3 did I actually take the damage from it. The time in question I was standing at a cube as we didn't time out our dps all that well and had debris dropping right up to a blastwave. The other two times I was as much on the wall as possible, I'm not sure if this has anything to do with the lack of damage but other raid mates reported similar finding about "avoiding" debris damage..
I think your getting mistaken, Magtheridon has a rumble he does @ 30% which gives the entire raid 5k dmg so we personally stop dps @ 31% wait for the nova then bring him down, everyone takes the 5-6k dmg gets healed up intime for the next nova.

From then on for the rest of the fight periodically some "debris" can appear above people in the room and if they or someone isn't watching above them they will die to the 20-40k dmg it gives, but if you point your camara upwards you will see this debris floating giving you enough time to move out.

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Old 03/26/07, 12:31 PM   #163
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Cannings View Post
I think your getting mistaken, Magtheridon has a rumble he does @ 30% which gives the entire raid 5k dmg so we personally stop dps @ 31% wait for the nova then bring him down, everyone takes the 5-6k dmg gets healed up intime for the next nova.

From then on for the rest of the fight periodically some "debris" can appear above people in the room and if they or someone isn't watching above them they will die to the 20-40k dmg it gives, but if you point your camara upwards you will see this debris floating giving you enough time to move out.
Yep. We had a sweet 19% wipe right before our first kill when debris fell on top of a clicker 3 seconds before Nova -- it's worth making sure that your clickers are not standing right on top of the cube when they're waiting for the Nova, but rather off to one side of it, so that they can switch to the other side if they get targetted with Debris.

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Old 03/26/07, 12:41 PM   #164
Shoppingcart
Glass Joe
 
Orc Rogue
 
Argent Dawn
Originally Posted by Cannings View Post
I think your getting mistaken, Magtheridon has a rumble he does @ 30% which gives the entire raid 5k dmg so we personally stop dps @ 31% wait for the nova then bring him down, everyone takes the 5-6k dmg gets healed up intime for the next nova.

From then on for the rest of the fight periodically some "debris" can appear above people in the room and if they or someone isn't watching above them they will die to the 20-40k dmg it gives, but if you point your camara upwards you will see this debris floating giving you enough time to move out.
Right, I really should finish morning coffee before posting.


The "rumble" wasn't hitting me at his 30% "EMO-Mote" or other raid members on a few of our wipes and seemed to be based on either a. random luck, or b. their position hugging the wall.

The debris did in fact kill a few people spread out in the room that were just spamming hot keys and not either seeing or looking for the "dust trails" or "shaking rocks" but there were a few people that bypassed certain death from again a. random luck or b. position on the wall.

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Old 03/26/07, 6:41 PM   #165
Weepinwillow
Glass Joe
 
Human Mage
 
Executus (EU)
Hi,

We had our first round of attemps today, channelers are under control, but our tank gets pretty much obliterated in seconds, we saw:

12375 cleave, 297 blocked

And more of this kind of damage as soon as he spawned, while i hear reports of some people getting this damage and some well below that, so im wondering if it is confirmed that he is bugged in multiple ways atm. Since i also read reports of 3 minute mind exhaustion etc.

A guild on our server killed him this evening with a poorer geared tank than us, and reported lower hits. This is kinda frustrating and i could use some confirmation on this - either we fail to heal, or our tank is just undergeared. It was consistently this kind of damage that oneshotted the tank in seconds.

The tank has 18K HP - and would have maybe 19K with more consumables. The channelers are no problem, oneshotting tank is very much a problem. Would love to know if we drew a bugged one - since it seems very strange that the other guild got alot lower dmg on the tank.

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