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03/27/07, 11:20 AM
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#201
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Mike Tyson
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Originally Posted by Cannings
I see what your saying about your hunters, in our guild which could be something completely different because every guild does it differently but the 1 hunter we allocate a space for usually ends up about 50-60% of the rogue/warlock/spriest at the top of our dmg meters this is on most fights
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Our #1 hunter this past week sustained 828 DPS for 9 minutes (counting pet damage) and finished #3 on DMs, within striking distance of the two rogues at the top. No flask, just basic elixirs and use of fel mana pots to keep his mana up.
Armory here: http://armory.worldofwarcraft.com/#c...s&n=Gonktarget
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03/27/07, 11:20 AM
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#202
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Cannings
but the 1 hunter we allocate a space for usually ends up about 50-60% of the rogue/warlock/spriest at the top of our dmg meters this is on most fights
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Ahem enhancement shaman!
im not sure if our hunters are just shit, or our dps classes very good, but the hunters are as described above
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03/27/07, 11:23 AM
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#203
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Von Kaiser
Blood Elf Rogue
Outland (EU)
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Originally Posted by Cono
What kind of damage do you expect to see from the locks banishing and fearing, like i realize they have a lot of work to do, but they should be putting dots and bolts on mobs when they have a free second correct? We have them assigned to COT mobs, but i guess COT should only be used on the one were killing, since its the heal were REALLY concerned about, rest could have agony until we get to them?
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We keep CoT on the mobs we are not killing, at the moment. A rogue uses mind-numbling, and locks add to that CoS, CoE, and CoA (this one comes from your affliction lock with the most +shadow damage) to the mob we're killing...
Make sure your melee doesn't have to run too much, by having your next tank bring the channeler when the current is at ~20%...
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03/27/07, 11:29 AM
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#204
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Von Kaiser
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Originally Posted by lightstrike
Are your warlocks helping out on the damage? Our warlocks are doing all the CC on the Infernals and still doing decent damage on the channelers...
Also, make sure all your dps is optimized with party buffs and so on... On our kill we had a group with 1 resto shaman dropping mana spring and wrath of air, 2 shadow priests and 2 mages. That group alone did 50% of the damage on all the channelers.
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yes and no, 2 of our locks did about 60-70k dmg while banishing/fearing and COTing, one did absolutely no dmg and he needs to be talked to about that, and his skill level lol. we're gonna try a little more optimization next time with dps groups, and try getting and replacing one or two of our dps.
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03/27/07, 11:31 AM
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#205
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Von Kaiser
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Originally Posted by lightstrike
We keep CoT on the mobs we are not killing, at the moment. A rogue uses mind-numbling, and locks add to that CoS, CoE, and CoA (this one comes from your affliction lock with the most +shadow damage) to the mob we're killing...
Make sure your melee doesn't have to run too much, by having your next tank bring the channeler when the current is at ~20%...
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Great, we'll give this a try, thanks for all the help.
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03/27/07, 12:15 PM
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#206
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Piston Honda
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Originally Posted by Praetorian
Our #1 hunter this past week sustained 828 DPS for 9 minutes (counting pet damage) and finished #3 on DMs, within striking distance of the two rogues at the top. No flask, just basic elixirs and use of fel mana pots to keep his mana up.
Armory here: http://armory.worldofwarcraft.com/#c...s&n=Gonktarget
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Don't suppose you have any dmg meters saved that I can slap round our lone hunter and say BE MORE LIKE GONKTARGET HE IS YOUR DADDY, or at least something along those lines
This is ours http://armory.wow-europe.com/#character-sheet.xml?r=Balnazzar&n=Sorga
Last edited by Cannings : 03/27/07 at 12:28 PM.
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03/27/07, 12:31 PM
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#207
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Bald Bull
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Originally Posted by Schneeb
even our hunters arent this bad! (ofcourse you cant do dps whilst channeling!) :p
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>.<
I wasn't actually expecting to DPS while channeling, I was shooting him while waiting for him to start casting - I expected that when I clicked the cube, I'd stop shooting and start channelling - this is not what happened, hence we wiped. I actually had to check my logs to see that I never even managed to take a tick of the shadow damage.
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03/27/07, 12:41 PM
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#208
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Mike Tyson
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Originally Posted by alienangel
>.<
I wasn't actually expecting to DPS while channeling, I was shooting him while waiting for him to start casting - I expected that when I clicked the cube, I'd stop shooting and start channelling - this is not what happened, hence we wiped. I actually had to check my logs to see that I never even managed to take a tick of the shadow damage.
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Same thing happened to us, except thankfully it was one of our first attempts, and it happened right in front of me, so I immediately realized what had caused it. Hunter was standing at his platform with autoshot on waiting for Nova, and his channel broke instantly and he never even visibly left his autoshot animation.
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03/27/07, 12:43 PM
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#209
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Bald Bull
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Originally Posted by Cannings
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Before you go slapping your hunter around, are you giving her enough mana to DPS? Without 6/9 CS or a shadow priest or mana tide, she's probably mana starved on longer fights and can't DPS fully. And at the risk of being nosy, she probably should go do a quest in BEM for a new neckpiece :S
edit: also, if I were the only hunter brought on a 25 man raid, I think I'd be too depressed to DPS well too. Bring more hunters!
Last edited by alienangel : 03/27/07 at 12:52 PM.
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03/27/07, 12:49 PM
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#210
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Great Tiger
Lorentz
Troll Shaman
No WoW Account
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Originally Posted by Cannings
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FYI, you reversed the text and the URL when writing that, so the link goes no where =)
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03/27/07, 12:55 PM
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#211
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Glass Joe
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Our top DPS usually tends to be a warlock, but for the most part - it seems to fall inline with whether we decide to go melee with a shaman, or casters with a shaman. Altho, hunters with shaman generally run about about the same dps as the casters/rogues without the shaman.
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03/27/07, 6:31 PM
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#212
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Bald Bull
Night Elf Warrior
Proudmoore
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Does anyone else think the trash in Mag's lair is odd?
(no I don't mean stupid, I mean different from normal or modified)
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Only mobs 3 or more levels above your level can land crushing blows
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(from here http://evilempireguild.org/guides/crushing.php)
Yet, the trash leading up to Magtheridon is lvl 72 and seems to crush on a tank with at least a 15% rate.
Is this our first example of a mob with a boosted weapon skill, or am I just missing something blindingly obvious?
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03/27/07, 6:33 PM
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#213
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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We had a warrior mention that last night. Is there a known reason for it?
The raid joke after I got crit for like 8k by a caster with a staff is that they are obviously "staff spec."
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03/27/07, 6:36 PM
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#214
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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They seem to have a high avoidance rate -- one of our tanks commented on the fact that he missed so many devastates that the sunder stack fell off, and was getting an inordinate amount of taunt resists.
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03/27/07, 6:40 PM
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#215
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Bald Bull
Night Elf Warrior
Proudmoore
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I've personally seen a string of 4 taunt resists in a row on a shadow-blast mob (the one with the ability that does knockback + deaggro).
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03/27/07, 7:38 PM
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#216
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Piston Honda
Murloc Warrior
Hellscream
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Crushing blow rates seem significantly higher across the board on most everything. Pre TBC you could literally guarantee 0 crushing blows in a fight just keeping up shield block, now with cleaves and other instant attacks eating up charges even with shield block, you are still going to get a few rather regularly.
Its rather annoying there is 0 itemization to counter mob parry/dodge and taunt resist rates as they have been consistantly higher which makes TPS relatively fixed from here until the end of the expansion. The Magtheridon trash seems oddly taunt resistant, though considering the mobs aren't that big of a threat (i.e. even if you lose agro or get a taunt resist they will likely just stop to cast rain of fire pointlessly), but I do think they are ignoring these aspects of tanking entirely and it could be a problem in the future.
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03/27/07, 7:47 PM
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#217
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King Hippo
Human Paladin
Argent Dawn (EU)
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Originally Posted by Snowy
They seem to have a high avoidance rate -- one of our tanks commented on the fact that he missed so many devastates that the sunder stack fell off, and was getting an inordinate amount of taunt resists.
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I noticed this too. Granted I have very little hit gear in my tanking build right now but in comparison to everything else I've fought at 70, it was insane.
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03/27/07, 7:53 PM
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#218
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Nakilos
Its rather annoying there is 0 itemization to counter mob parry/dodge and taunt resist rates as they have been consistantly higher which makes TPS relatively fixed from here until the end of the expansion. The Magtheridon trash seems oddly taunt resistant, though considering the mobs aren't that big of a threat (i.e. even if you lose agro or get a taunt resist they will likely just stop to cast rain of fire pointlessly), but I do think they are ignoring these aspects of tanking entirely and it could be a problem in the future.
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Mallet of the Tides has +12 Mace Skill Rating
http://wow.allakhazam.com/db/item.html?witem=30058
For druids Earthwarden has +24 Feral Rating.
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03/28/07, 12:48 AM
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#219
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Von Kaiser
Undead Warrior
Spirestone
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Originally Posted by Whiteknight
Yet, the trash leading up to Magtheridon is lvl 72 and seems to crush on a tank with at least a 15% rate.
Is this our first example of a mob with a boosted weapon skill, or am I just missing something blindingly obvious?
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Their crushing rate actually seems to be over 50% from what I have observed.
EDIT: VVV Yes, their crushing rate on unblocked hits appears to be over 50% from my experience with these mobs. I found it a curious point at the time, but I didn't really have time to be taking screenshots. I'll try to this week. And for the record my defense is 350/350 base (add in my gear and anticipation, and I'm at 508, but defense beyond 350/350 does not reduce your chance to be crushed).
Last edited by Huthuthike : 03/28/07 at 4:19 AM.
Reason: Clarification
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03/28/07, 2:15 AM
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#220
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Von Kaiser
Night Elf Warrior
Daggerspine
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Originally Posted by Huthuthike
Their crushing rate actually seems to be over 50% from what I have observed.
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If it were a 50% crushing rate you would probably never receive a normal hit since it's pretty hard for a warrior get under 50% avoidance. Are you sure you don't mean that you get crushed on half of the hits? 10% miss + 20% dodge + 15% parry + 25% shield block + 15% crushing leaves 30% for normal hits/crushings. A 15% change to crush in that case would mean you get crushed just as often as you take a normal hit. Make sense?
Last edited by groktar : 03/28/07 at 2:17 AM.
Reason: i fail @ grammar
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03/28/07, 2:17 AM
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#221
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Huthuthike
Their crushing rate actually seems to be over 50% from what I have observed.
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WTF are you smoking? You running around with defense at 300 or something on them? I mean its odd they crush but its no where on the order of 50% especially for a warrior considering they attack pretty slow and don't have any special melee moves.
I mean if you are going to state some number like 50% at least back it up.
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03/28/07, 2:21 AM
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#222
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King Hippo
Human Paladin
Argent Dawn (EU)
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Killed Magtheridon tonight and had the fully hotfixed version. I guess the server restart fixed it up.
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03/28/07, 2:25 AM
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#223
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Great Tiger
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The trash is definitely a little strange in that they also seem to resist more like a level 74 target or something. I haven't bothered quantifying it as part of my "if you can't fix it, ignore it" plan but it seems to be true for any spell school. It doesn't really matter though of course.
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03/28/07, 2:52 AM
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#224
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Piston Honda
Murloc Warrior
Hellscream
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Originally Posted by Cryect
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I'm probably wrong about the conversion since I can't remember exactly how much rating = 1 weapon skill at 70, however -0.08% block/dodge and parry doesn't strike me as particularly relevant when tanking, and considering 0 pieces of tanking armor pieces have any weapon skill on them, it will probably once again be an overlooked stat for tanks.
Granted, thats still a very nice mace in its own right and I'd definately use it if it dropped. Its just not really a stat thats itemized for in any meaningful amount in other slots.
For reference, even if we could only mitigate around 5% block/dodge/parry in tanking gear due to weapon skill gains, that would be very significant. Hell mitigating misses is very significant. A rare item that reduces avoidance for a fairly inconsequential amount isn't all that significant.
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03/28/07, 2:58 AM
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#225
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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Originally Posted by Northerner
The trash is definitely a little strange in that they also seem to resist more like a level 74 target or something. I haven't bothered quantifying it as part of my "if you can't fix it, ignore it" plan but it seems to be true for any spell school. It doesn't really matter though of course.
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It reminds me of only one other mob that I've seen -- and that's Nazan, the dragon mount that Vazruden the Herald dismounts off in Ramparts. I can run with capped +hit vs a level 73, and run around a 20-25% resist rate. It applies to all spells, I've had the same experience with my mage.
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