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Old 03/22/07, 11:12 AM   #1
Malorum
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Malorum
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Tier 6 Set Bonuses

Tier 6 Armor Sets names and bonuses

WoWhead has Tier 6 Armor Sets names and bonuses, according to one (Skosiris) of the WoWhead's administrators these item sets have been extracted from the latest game data files. Keep in mind, those bonuses havent been yet officially confirmed by Blizzard, the only information given by Blizzard on Tier 6 armor sets is the drop location which is Black Temple.

Druid
Thunderheart Harness
2 pieces: Reduces the energy or rage cost of your Mangle ability by 5.
4 pieces: Increases the damage dealt by your Rip and Ferocious Bite abilities by 15%.

Thunderheart Raiment
2 pieces: Reduces the cooldown of your Swiftmend ability by 2 sec.
4 pieces: Increases the healing from your Healing Touch ability by 5%.

Thunderheart Regalia
2 pieces: Increases the duration of your Moonfire ability by 3 sec.
4 pieces: Increases the critical strike chance of your Starfire ability by 5%.

Hunter
Gronnstalker's Armor
2 pieces: Increases the mana you gain from your Aspect of the Viper by an additional 5% of your Intellect.
4 pieces: Increases the damage dealt by your Steady Shot ability by 10%.

Mage
Tempest Regalia
2 pieces: Increases the duration of your Evocation ability by 2 sec.
4 pieces: Increases the damage of your Fireball, Frostbolt, and Arcane Missiles abilities by 5%.

Paladin
Lightbringer Battlegear (will be renamed)
2 pieces: Increases the mana gained from your Spiritual Attunement ability by 10%.
4 pieces: Increases the damage dealt by your Consecration ability by 10%.

Lightbringer Battlegear
2 pieces: Your melee attacks have a chance to grant you 50 mana.
4 pieces: Increases the damage dealt by your Hammer of Wrath ability by 10%.

Lightbringer Raiment
2 pieces: Increases the critical strike chance of your Holy Light ability by 5%.
4 pieces: Increases the healing from your Flash of Light ability by 5%.

Priest
Absolution Regalia
2 pieces: Increases the duration of your Shadow Word: Pain ability by 3 sec.
4 pieces: Increases the damage from your Mind Blast ability by 10%.

Vestments of Absolution
2 pieces: Reduces the mana cost of your Prayer of Healing ability by 10%.
4 pieces: Increases the healing from your Greater Heal ability by 5%.

Rogue
Slayer's Armor
2 pieces: Increases the haste from your Slice and Dice ability by 5%.
4 pieces: Increases the damage dealt by your Backstab, Sinister Strike, and Mutilate abilities by 6%.

Shaman
Skyshatter Harness
2 pieces: Your Earth Shock, Flame Shock, and Frost Shock abilities cost 10% less mana.
4 pieces: Whenever you use Stormstrike, you gain 70 attack power for 12 sec.

Skyshatter Raiment
2 pieces: Your Chain Heal ability costs 10% less mana.
4 pieces: Increases the amount healed by your Lesser Healing Wave ability by 5%.

Skyshatter Regalia
2 pieces: Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain 15 mana per 5 sec, 35 spell critical strike rating, and up to 45 spell damage.
4 pieces: Increases the damage dealt by your Lightning Bolt ability by 5%.

Warlock
Malefic Raiment
2 pieces: Each time one of your Corruption, Curse of Agony, Immolate, or Unstable Affliction spells deals periodic damage, you heal XXXXs1 health.
4 pieces: Increases the damage dealt by your Shadowbolt and Incinerate abilities by 6%.

Warrior
Onslaught Armor
2 pieces: Increases the health bonus from your Commanding Shout ability by 170.
4 pieces: Increases the damage of your Shield Slam ability by 10%.

Onslaught Battlegear
2 pieces: Reduces the rage cost of your Cleave ability by 3.
4 pieces: Increases the damage of your Mortal Strike and Bloodthirst abilities by 5%.

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Old 03/22/07, 11:22 AM   #2
Lurchington
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Originally Posted by Michad View Post
Hunter
Gronnstalker's Armor
2 pieces: Increases the mana you gain from your Aspect of the Viper by an additional 5% of your Intellect.
Meh, decent

Originally Posted by Michad View Post
4 pieces: Increases the damage dealt by your Steady Shot ability by 10%.
Oh my dear sweet lord I'll need a tissue

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Old 03/22/07, 11:24 AM   #3
Necrotoid
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Perhaps I don't understand the class well, but the bonuses for a tree-druid do not seem all that useful. Are players often constrained by how often they can Swiftmend? I know it can and does save lives, but does it really spend much time on cooldown?

DOT and rot.
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Old 03/22/07, 11:25 AM   #4
Farstrider
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Originally Posted by Michad View Post
Gronnstalker's Armor.
Sort of OT, but they are running out of things to stalk.

<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,

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Old 03/22/07, 11:26 AM   #5
Farstrider
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Farrstrider
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Originally Posted by Necrotoid View Post
Perhaps I don't understand the class well, but the bonuses for a tree-druid do not seem all that useful. Are players often constrained by how often they can Swiftmend? I know it can and does save lives, but does it really spend much time on cooldown?
The cooldown is 15seconds. 2 seconds off that doesn't sound that great but it definitely helps. Also remember not all heavy resto druids are tree druids, not that that seems central to your post.

<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,

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Old 03/22/07, 11:28 AM   #6
• Chicken
 
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2 pieces: Increases the mana gained from your Spiritual Attunement ability by 10%.
As amazing as that set bonus is, I'd hope it gets changed to something that boosts something else (Something simple like a bit more chance to block on Holy Shield for example). I can't really imagine needing more mana gained from Spiritual Attunement while tanking anything that isn't a 5-man.

Of all the Paladin set bonuses the ones that seem least impressive are the Retribution ones; though it depends a bit on the proc rate for the mana recovery. The 2 piece for the Holy set seems almost *too* good however, due to the value of crit for a Paladin. With proper gearing it should be easy to hit over 40% spell crit with Holy Light with that, if not more.

Those set bonuses actually make me wonder... How many healing Paladins will go for the Protection 2-piece and the Holy 2-piece if they could count on a Shadow Priest in their group?

Last edited by Chicken : 03/22/07 at 11:35 AM.

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Old 03/22/07, 11:29 AM   #7
Malan
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Originally Posted by Michad View Post
Skyshatter Regalia
2 pieces: Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain 15 mana per 5 sec, 35 spell critical strike rating, and up to 45 spell damage.
Assuming these are real, this one here has probably the most interesting mechanic to date. And I'm sure it'll be buggy as hell too.

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Old 03/22/07, 11:30 AM   #8
CheshireCat
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Yeah, these offer more direct and less situational bonuses than anything I've ever seen besides Stormrage/Transcendence 3/8.

Some of them are scaling bonuses of exactly the type I thought they were avoiding from here on out-- increasing SnD haste by wearing 2pcs means you will be keeping those 2 pieces to scale the upgrades in all your other slots.

On a flavor level, I like the shaman one that give a bonus for having all 4 totems up; that's quirky and original.

Last edited by CheshireCat : 03/22/07 at 11:54 AM.

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Old 03/22/07, 11:32 AM   #9
Maledict
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I'm curious as to how they got the numebrs on these abilities - the four piece set bonus for most classes seems to be a straight % damage bonus increase, but obviously the numbers are different for every class. Presumably, based on the % that class uses that ability - hence why Mages only get 5% (works on most spells), Warlocks get 6% (DoT's don't count), and Hunters get 10% (only one shot). Would be nice to see if that's the line of thinking behind the numbers.

Would be nice if it worked on Arcane Blast though, as even when specced arcane missiles I still cast that spell more...

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Old 03/22/07, 11:34 AM   #10
Lurchington
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Originally Posted by CheshireCat View Post
Some of them are scaling bonuses of exactly the type I thought they were avoiding from here one out-- increasing SnD haste by wearing 2pcs means you will be keeping those 2 pieces to scale the upgrades in all your other slots.
now that you mention it, I agree. This may be interesting.

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Old 03/22/07, 11:34 AM   #11
Maledict
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Originally Posted by CheshireCat View Post
Yeah, these offer more direct and less situational bonuses than anything I've ever seen besides Stormrage/Transcendence 3/8.

Some of them are scaling bonuses of exactly the type I thought they were avoiding from here one out-- increasing SnD haste by wearing 2pcs means you will be keeping those 2 pieces to scale the upgrades in all your other slots.

On a flavor level, I like the shaman one that give a bonus for having all 4 totems up; that's quirky and original.
Until they change the mage 5 piece set bonus, I really wouldn't hold them to that stated belief. I still can't believe that a permanent mini-arcane power for Arcane Blast is still actually on those sets - I honestly couldn't ever see myself losing that 2 piece bonus.
(Similarily, if I PvP'ed, theres no replacement for the 2 piece bonus from tier 4 either).

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Old 03/22/07, 11:46 AM   #12
levk
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Originally Posted by Chicken View Post
The 2 piece for the Holy set seems almost *too* good however, due to the value of crit for a Paladin. With proper gearing it should be easy to hit over 40% spell crit with Holy Light with that, if not more.
Well high 30s low 40s was attainable pre-TBC at 60. I thought the same thing when I saw the bonus but then maybe it's time for gear to start to look the way Naxx gear looked when you first saw it.

The way the 2-piece prot bonus is worded makes me think it's 10% of 10% for a grand total of 11%.

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Old 03/22/07, 11:52 AM   #13
impossible!
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Orc Rogue
 
Kel'Thuzad
Originally Posted by Michad View Post
Skyshatter Regalia
2 pieces: Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain 15 mana per 5 sec, 35 spell critical strike rating, and up to 45 spell damage.
:hifive:

Totem synergies is an idea I have /lusted/ after since the inception of my shaman, and if the set bonus of tier 6 is what it takes to bring that sort of mechanic to fruition then so be it. Absolutely fantastic idea/mechanic/ohgodsoexcited.

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Old 03/22/07, 11:53 AM   #14
Nite_Moogle
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Mal'Ganis
Originally Posted by CheshireCat View Post
Some of them are scaling bonuses of exactly the type I thought they were avoiding from here one out-- increasing SnD haste by wearing 2pcs means you will be keeping those 2 pieces to scale the upgrades in all your other slots.
Same thing I thought when I read them. The critical difference between these bonuses and the Tier 1/2 "gottahave" bonuses is that these are all increasing something you already have instead of giving you something unique you can't get anywhere else, like the 3 piece Ten Storms bonus. At some point, all of these will be obselete through natural gear progression, though I do agree that the longevity of some of these pieces will be well beyond what it ought to be (not that some of the earlier bonuses aren't worth holding on to, hi uninterruptable fireballs).

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Old 03/22/07, 11:59 AM   #15
Exewut
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Are you sure those bonuses are recently added? I could swear I've read the exact same ones ages ago when they showed that picture of the warrior T6.

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Old 03/22/07, 12:04 PM   #16
Lord BEEF
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Correct me if I'm wrong but these two seem like they're by far the best set bonuses of all of them. Unless of course the 5% slice and dice bonus changes it from 30% to 31.5% as opposed to 35%.

Lightbringer Raiment
2 pieces: Increases the critical strike chance of your Holy Light ability by 5%.

Rogue
Slayer's Armor
2 pieces: Increases the haste from your Slice and Dice ability by 5%.

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Old 03/22/07, 12:06 PM   #17
GoG
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Originally Posted by Malan View Post
Assuming these are real, this one here has probably the most interesting mechanic to date. And I'm sure it'll be buggy as hell too.
Life imitating art, or is it art imitating art? This mechanic was already introduced in the WoW card game and at the time it was rather confusing to have a shaman mechanic that didnt really match anything in the computer game.


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Old 03/22/07, 12:06 PM   #18
Mem
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Originally Posted by Lord BEEF View Post
Correct me if I'm wrong but these two seem like they're by far the best set bonuses of all of them. Unless of course the 5% slice and dice bonus changes it from 30% to 31.5% as opposed to 35%.

Lightbringer Raiment
2 pieces: Increases the critical strike chance of your Holy Light ability by 5%.

Rogue
Slayer's Armor
2 pieces: Increases the haste from your Slice and Dice ability by 5%.
Yep, they look terrific. Too good imho, if the SnD Bonus is additive, that one is the best one ever seen on a rogue set probably pve wise. And I don't want to know how long it will last (probably until the next expansion at least).

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Old 03/22/07, 12:10 PM   #19
Asmolicious
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Originally Posted by Michad View Post
Hunter
Gronnstalker's Armor
2 pieces: Increases the mana you gain from your Aspect of the Viper by an additional 5% of your Intellect.
4 pieces: Increases the damage dealt by your Steady Shot ability by 10%.
Seems to be inline with the other dps sets where the 2 piece is a minor support bonus and the 4 piece ups the dps of a move or spell used in a dps rotation. Sure beats some massively situational bonus like the proprosed added dps burst after pets dying. Will be very interesting to see the actual stats on the armour as for a lot of classes the T4-T5 have been received with a very cold reception.

Edit: I'm also incredibly worried as to what on earth Gronnstalker's will look like....

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Old 03/22/07, 12:10 PM   #20
Quasar
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Dragonmaw
Originally Posted by Lord BEEF View Post
Correct me if I'm wrong but these two seem like they're by far the best set bonuses of all of them. Unless of course the 5% slice and dice bonus changes it from 30% to 31.5% as opposed to 35%.

Lightbringer Raiment
2 pieces: Increases the critical strike chance of your Holy Light ability by 5%.

Rogue
Slayer's Armor
2 pieces: Increases the haste from your Slice and Dice ability by 5%.
I believe the honor truly lies with:

2 pieces: Reduces the mana cost of your Prayer of Healing ability by 10%.

Our priests are ecstatic.

But in seriousness, not a huge fan of the feral set bonuses from a tanking perspective (the Mangle helps, but I kind of liked how the 2- and 4- piece of Tier 4 has cat and bear bonuses). Makes me wonder if I'm ever going to upgrade my green/blue quest rewards.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 03/22/07, 12:11 PM   #21
Playered
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Originally Posted by Lord BEEF View Post
Correct me if I'm wrong but these two seem like they're by far the best set bonuses of all of them. Unless of course the 5% slice and dice bonus changes it from 30% to 31.5% as opposed to 35%.

Lightbringer Raiment
2 pieces: Increases the critical strike chance of your Holy Light ability by 5%.

Rogue
Slayer's Armor
2 pieces: Increases the haste from your Slice and Dice ability by 5%.
I would put the 4 pieces: Increases the damage dealt by your Backstab, Sinister Strike, and Mutilate abilities by 6%, atleast equal to the SnD one. (heck its basicly the damage function the old Supprise Attacks 41pt)

Theres also the Feral set bonuses, the Hunter 4piece etc...

Ofcourse this all depends how the bonuses stack with abilities and talents as you said with the 5% being 5% or 1.5%, I'ld place my bets on the latter

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Old 03/22/07, 12:13 PM   #22
Suesse
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It seems odd that so many of these bonuses are % increases to damage or % decreases to mana cost. Will they be nerfed as soon as WoW 3.0 is released?

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Old 03/22/07, 12:17 PM   #23
Starbucks
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The Shaman Elemental 4 Piece is very nice - I would love to see the actual sets.

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Old 03/22/07, 12:21 PM   #24
james
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Of the healer's sets, the paladin's set bonuses are definitely the best. In terms of chain casting, 5% Holy Light crit (@ max rank) is equiv to over 80 mana per 5s.

For priests, the 5% extra to Greater Heal is nice but 10% off Prayer of Healing can be a little situational since the whole stamina/incoming dmg/lack of scaling on it usually means that it's lost a of lot of utility.

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Old 03/22/07, 12:21 PM   #25
 Navaash
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Originally Posted by Malan View Post
Assuming these are real, this one here has probably the most interesting mechanic to date. And I'm sure it'll be buggy as hell too.
We call it the Captain Planet mechanic

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