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Revisiting Old Raidinstances, mainly Naxxramas
I could just find a lot of speculation about this matter in old threads and Im a bit interested in this matter.
Now, when most of the raiding guilds, both hardcore and casual, have come to level 70, progressed through karazhan(some complete some on their way) and trying/defeated Gruul and Magtheridon and discovered that SSC is really a pain what do you do then?
My current guild have "just" Nightbane left in Karazhan, killed maulgar and are close to a Gruul kill. We have started to discuss going back to the old raidinstances to both complete and experience what we never did in vanilla wow.
I think that there might be dussins of reasons behind revisiting the old instances. What I really wonder is tho, how big of a challenge is there and what can you benefit from going back?
I went through my old tactics for Naxxramas and gave it a thought what would happen if we went back now, in karazhan gear at lvl 70. Would it be really easy or would some fights still present a challenge?
Here is what I was thinking about the Naxxramas encounters:
Abomination wing:
Patchwerk, Grobbulus and Gluth - Would probably be lootpinatas. Not much to say about them.
Thaddius - I guess you will still need to get a proper strategy for the polarity shifts and have your raid still being awake. I dont know if bringing only 25 people would change the d/cs or not. I still think this fight will be challenging though with more room for error.
Spider Wing - Wasnt really hard in Vanilla WoW and it shouldnt be hard at all now.
Plague Wing
Noth - Might be a problem, I dont know if you resist his curses or not, might be interesting.
Heigan and Loatheb - Death and Taxes showed us that you could 5 man Loatheb at lvl 60 (even if it was prenerf of VT/VE) and heigan wasn't hard at 60 either.
Deathknight wing
Instructor Razuvious - Will probably still be easy
Gothik - I am not sure of this fight. I think the hardest part with it will be to have good communication between melee and caster sides to not overrun the melee side. I am not sure either if 25 people will be equivalent dps to 40 at lvl 60 or less.
Four Horsemen - Will still require a good rotation but there will be a lot more room for taunt resists, and other screwups.
Sapphiron and Kel'thuzad - Ive never experienced those encounters myself more than theorycrafting. I think that they will still need a good and awake raid that can react and listen to instructions.
What do you guys/girls think? Will it still be challenging or just lootpinata all the way?
I think this might be a really good way of spending time if you are waiting for resets and dont really feel like going to SSC already since the massive need of consumables.
Anyone tried going back?
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