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Old 03/31/07, 9:12 PM   #1
sabashra
Von Kaiser
 
Murloc Rogue
 
Skullcrusher
Leader of the Pack and Crit rate differentials

Looking over recent WWS data I've noticed that there is a consistent differential in our melee DPS between the crit rate for white melee damage and specials. The gap is approximately 5% in every case when a feral druid is in the group so the disparity seems to be coming from Leader of the Pack. It seems that the LotP buff is working on just the regular melee damage and not the yellow damage, making druids the weakest melee DPS buffing class.

I'm wondering if other people have noticed a similar pattern in their data. Did LotP always work this way (my guild didn't use feral druids regularly until BC)? And if not then is this working as intended?

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Old 03/31/07, 10:29 PM   #2
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
It's definately supposed to give crit on special too. Are you sure your data is correct? Maybe it only calculates crits vs hits and not crits vs swings. White attacks miss a lot more so crit vs hit ratio would be higher than for specials.

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Old 03/31/07, 10:32 PM   #3
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Its because white damage is a 1 roll system while specials are a 2 roll system.

Also checking some of my WWS I don't anything like what you are saying that isn't within reasonable error. Do you just not have any +hit making it look even worst for specials?

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Old 03/31/07, 10:37 PM   #4
Eylirria
Piston Honda
 
Draenei Mage
 
Whisperwind
Are you sure your numbers arent within the expected lower crit-rate due to specials being on a 2-roll system?

Please help us with the following:

- What you are using to parse the crit rates.
- Level of the mobs you are attacking
- Amount of +hit from gear/talents from the people that parsed you the info.

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Old 04/01/07, 1:50 AM   #5
gimpynerd
Von Kaiser
 
Night Elf Rogue
 
Eredar
This is completely anecdotal, but I have noticed that when I have a feral druid in my group my crit rate as shown over time by SWS is only 2-3% higher on average than what it would be normally. This would support the theory that it is only applying to white damage as I normally use 1 special per auto shot (white damage).

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Old 04/01/07, 2:09 AM   #6
Zeorn
Glass Joe
 
Zeorn's Avatar
 
Orc Hunter
 
Durotan
I believe Leader of the Pack is working correctly because I grouped with a feral druid guildie in a Shattered Halls run earlier today and my crit percentages were where they should have been with the buff. Using the Recap mod I can view the stats for all of my shots including misses, hits, and crits. My auto shot crit percentage was about 4.0% higher than my crit without Pack, whereas my special shots had a 5% or greater increase over my self-buffed crit percentage.

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Old 04/01/07, 11:59 PM   #7
sabashra
Von Kaiser
 
Murloc Rogue
 
Skullcrusher
Here is a parse from a recent Karazhan session:

http://www.lossendil.com/wws/?report=k24nswyo23fqq

The only melee buff the rogues had was Leader of the Pack. My melee crit rate was 36%, backstab crit rate was 60%, sinister strike and eviscerate both at 31%. The other rogue had a 28% melee crit rate, 25% on sinister strike and 21% on eviscerate. The feral druid had a 28% crit rate on melee and 23% on maul, 26% on mangle and 24% on swipe.

The gap isn't always exactly 5% but the melee crit rate seems consistently higher than the crit for specials and the average gap value is around 5%, which made me wonder about LotP as the likely explanation.

I have over 9% +hit from gear and the precision talent so I don't think that is what is creating the crit differential.

If this is an issue of the 1 roll vs. 2 roll system rather than a problem with LotP, I would appreciate if someone could explain how that produces the crit rate differential.

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Old 04/02/07, 4:21 AM   #8
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by sabashra View Post
http://www.lossendil.com/wws/?report=k24nswyo23fqq&a=21
You missed 2.8% of your backstabs with 9% toHit? Or were these against Attuman?

However, this does not seem to be an issue with 1 roll vs. 2 roll.
Rather WWS is still not calculating correctly as it seems. Your crit rate for white melee wasn't 36% over all swings, only 36% of your landed swings (1229 crits / (1241 hits + 913 glancing + 1229 crits) = 0.363).
It doesn't take into account that you missed 15.1% of your attacks.

So your "real" crit rate for white attacks was around 31.6% (1229/(3383*1.151)).



As for the 1 roll vs. 2 roll issue:
Let's assume you have 30% crit rate and 20% toHit.
For white attacks, your crit rate will be 30% (one roll, either miss, dodge, glancing, crit or hit).

But for yellow, special attacks, your crit rate will be lower.
Why? Because first it checks if you are hitting the target at all. Missing is not an issue (because you have 20% toHit), but against level 73 mobs your dodge rate (unless you have weapon expertise) is presumably around 5.6%. So your 30% crit rate doesn't result in 30% of your swings being crits, but only 30% of the 94.4% swings that actually landed on the target.
30% * 94.4% = 28.32%.
You're effectively losing 1.78% of your critrate to those dodges.

Now if you're backstabbing, this value is even higher: 60% * 94.4% = 56.64%
Here you are loosing 3.36% of your crit rate.


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Old 04/02/07, 11:07 AM   #9
sabashra
Von Kaiser
 
Murloc Rogue
 
Skullcrusher
Thanks for the explanation. I guess it was a combination of how WWS calculates the crit rates and overstates the number for the attacks with the highest miss rates and the difference between the 1 roll and 2 roll systems for white and yellow damage.

Going back and doing the calculations manually I get the expected results from applying leader of the pack to my base crit rate of 27% for both melee attacks and specials (when the 2 roll system is applied).

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