It sounds like they are addressing most of the concerns that have been brought up by the raiding community. Whether or not their fixes will be successful remains to be seen. Sounds like the patch is at least 3-4 weeks away.
It'll be really interesting to see how this affects melee DPS positions. I'll have to admit that I'm slightly worried about the fury warrior-rogue dynamic, just like pre-2.0. Our fury wars are already unmatchable by melee when paired with a shammy.
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Encouraging to read about the trash situation. Interesting to see that we're to expect big changes in flasks as well as elixirs -- but no mention of potions which is in some ways the biggest offender of all.
Lately, I’ve been seeing a lot of posts about the same subjects – subjects that have been addressed in an upcoming patch – so I wanted to let you guys know where things stood.
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
End Game Itemization
As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.
Destroyer Chestguard – Currently
+24 Strength
+22 Agility
+39 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 16
Equip: Improves hit rating by 18
Destroyer Chestguard – Patch 2.1.0
+21 Strength
+22 Agility
+51 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 20
Equip: Improved hit rating by 20
”Trash” Concerns
Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.
Consumables
We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.
Boss Tuning
We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.
To Summarize
We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.
I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player.
For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash.
We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes.
Bolding is mine, words are Tigole's.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
No kidding. I really hope they do a good job with this patch and make raiding fun again. Sounds like they are on the right track. Looking forward to hearing what the changes are to consumables. And testing Hyjal, BT on PTR, that is great news.
I believe thats why he didn't post this yesterday.
If they made Elixer last through death that wouldn't be so bad. Or not allow the stacking of Flask/Elixers that would also help. On easy bosses you can just Elixer up for cheap mats.
Atleast it's postive to see them learning from the clusterfuck that is SSC/TK and opening up Hyjal Testing along with Black temple hopefully this leads to more tuned/Polished Encounters
I'm going to work "equally interesting yet non-epic-dropping non-bosses" into my common raid-leader parlance.
"EIYNEDNB"
/shudder
On another note I agree with another post that Elixirs should last through death. The way I'd like to see it done would be. In order to make elixir last through death it would require 2 extra of each plant used along with another plant, something like useless plant Ragveil x 10. Then that plant would not be so useless. In practice mini-flasks.
Last night was pessimistic skydive in a foolish narcotic shell