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Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack.
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This was ambiguous in his original post. It sounded like it would be frontal cone, but still chain, and therefore making it non directional anyway, since it ALWAYS will bounce off the MT, and then chain behind the boss anyway. This change is an exceptional one... and puts cleave in the category of "making sense." I love this change personally.
For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash.
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We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.
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After you frag tidewalker murlocs near the room "despawn." Yet they respawn after soft resetting or waiting 2 hours... clearly a bug. Killing tidewalker with this change would allow for a nice safe spot to run into and summon into his room for attempts on the next two bosses (or likewise from leotheras).
These are obviously good changes. Further, this may allow for longer attempts with scalding water on Lurker below for newer guilds.
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We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes.
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Obviously this depends on the implementation, but I think we can assume there is something to the german client/poster's stacked implications. Still, this is so ambiguous its hard to say anything. You can actually "limit" consumables, and make matters worse... just like halving raid size, and stacking is twice as important.
I hate to be the standard reply to blue that "this is great news!" And just carry on like the world has been saved because we finally heard something.
But 1. We finally have some decent communication, and one of the largest issues (trash), is being addressed.
2. Melee tuning will extend beyond just the simplistic and mostly worthless cleave changes (although that needed a fix also).
3. Consumables are up in the air, ultimate tuning is up in the air.
Depending on tuning, many guilds may still be left in the dust. We shall see. We're limited by the amount of content available, and as I said, and as the thread about what I said has discussed over and over and over... if you have a lack of content, only creativity in using what you already have (read: nerfing the hard stuff, or buffing the easy stuff) is how you keep that progression for everyone.
I'm assuming they're going to nerf SSC... its probably a valid assumption considering Hydross is way too hard for Joe Raider; sorry Joe - no offense.
This is still a sweeping problem, but not one that can be readily hotfixed, as it is more of a content concern, unless they really just fix everything in one go... unlikely, but we've seen similar tuning to raid zones in rapid fire.
Finally, the itemization is clearly better... but its really nowhere near good enough for a T5 chest imho. Its a step in the right direction... a "good start." However, there are so many items that are straight to shard... Hydross loot for instance... good lord. Its just a shame to down a fun boss, and have that enjoyment ruined by looking at loot that is just absolutely terrible, and literally not an upgrade for anyone.
Anyway, a good start is the best way to summarize this. Communication at blizzard is generally sorely lacking, so we all applaud at even the slightest amount of feedback. But there is so much to be done. As praetorian said, nothing in 2.1 will address everything, its going to be a bit of a road. Still, things could certainly be going faster...
Sounds like bureaucracy to some extent... The bureaucracy involved in shitting this expansion up in the raid game should be reallocated downward, and new blood put in control of those resources. They can, even with the expansion, have these things tuned and in on time. This HAS been done better in the past... by them, and others. I know blizzard employees work hard and all that, but come on - if Tigole has the right answer and isn't allowed to implement it, then fire or get rid of that blockade. If Tigole doesn't have the right answer, then he's the problem. But there is clearly a problem, and ignoring it is going to lead to this same shitstorm over and over again. I know the general reaction once everything is OK is to forget about it and call it even. But I just think this cycle is ridiculous... it kills the game, it causes people to quit... friends and family that quit long ago would still be here had things been tuned from the get-go. Lots to do at R&D... good luck Jeff. Nice post.