Originally Posted by Fres
I wonder how people would feel about Gruul if they had toned down the growth damage or his hp only, and left shatter at the same (lethal) levels. That, in my opinion, would be VERY C'thun-esque in tuning
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He feels very C'thun-esque right now. If you get knocked near someone and can't get away before shatter it's pretty close to a eyebeam chain between two people. Probably won't kill you. However, if 3 or more get chained/shattered you still will die in C'thun and in current Gruul.
Differences are that you can't control your distance from each other fully to avoid chaining entirely like you could in C'thun. However, that is balanced with a bit lower shatter damage than chaining damage and the fact that you can hurt multiple people for differing amounts.
Good guilds make C'thun look easy just like good guilds make Gruul look easy. The similarities in personal responsibility are pretty close in the current Gruul implementation. A little less on the interrupt front but everyone still needs to pay attention.