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Update from Tigole on 2.1
http://forums.worldofwarcraft.com/th...88680668&sid=1
It sounds like they are addressing most of the concerns that have been brought up by the raiding community. Whether or not their fixes will be successful remains to be seen. Sounds like the patch is at least 3-4 weeks away. |
It'll be really interesting to see how this affects melee DPS positions. I'll have to admit that I'm slightly worried about the fury warrior-rogue dynamic, just like pre-2.0. Our fury wars are already unmatchable by melee when paired with a shammy.
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Encouraging to read about the trash situation. Interesting to see that we're to expect big changes in flasks as well as elixirs -- but no mention of potions which is in some ways the biggest offender of all.
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Here's what it says:
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Good thing for rogues I see. Now hopefully they can be consistently Number 1 on dps where they belong...on most fights anyway.
And thank god they are relooking at Alchemy...i got by with 30g of consumables a night...i am sure others had a lot harder time then i did. |
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I'm glad he didn't post this yesterday.
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"non-epic-dropping-non-bosses"
haha. Yah that's definitely what I think of when we pull the non CC-able one-shotting mobs. |
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I'm going to work "equally interesting yet non-epic-dropping non-bosses" into my common raid-leader parlance.
"EIYNEDNB" |
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I believe thats why he didn't post this yesterday.
If they made Elixer last through death that wouldn't be so bad. Or not allow the stacking of Flask/Elixers that would also help. On easy bosses you can just Elixer up for cheap mats. Atleast it's postive to see them learning from the clusterfuck that is SSC/TK and opening up Hyjal Testing along with Black temple hopefully this leads to more tuned/Polished Encounters |
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It's nice to finally see them admit to the glaring issues when it comes to TBC raiding, but unfortunately for some it's too late.
Even a month to have to wait for these changes will feel like an eternity. It's probably too late now, but I would have much better seen all those changes go in 2.1 and have Black Temple be 2.2 but whatever. |
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On another note I agree with another post that Elixirs should last through death. The way I'd like to see it done would be. In order to make elixir last through death it would require 2 extra of each plant used along with another plant, something like useless plant Ragveil x 10. Then that plant would not be so useless. In practice mini-flasks. |
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