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04/07/07, 7:51 PM
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#26
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Mr. Sandman
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Originally Posted by Mimirswell
The debuff Mark of Malice description denotes "Vulnerable to melee attacks" and the effect applies a server-side script effect. It's possible this vulnerability is or includes an increase in critical strike rating for the mob.
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Yes, but this doesn't explain the other hit in the same instance with no Instructors in sight -- just mobs with especially high crit ratings?
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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04/08/07, 7:44 AM
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#27
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by malthrin
Here's an odd one I saw on the official Paladin forums. Eye for an Eye is a talent that returns damage on spell criticals. According to the OP, he had 3 resilience.
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It's been stated that effects like Eye for an Eye still trigger on critical hits that are converted (and thus appear in the combat log) to normal hits.
Last edited by bellator : 04/08/07 at 8:05 AM.
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04/08/07, 10:10 AM
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#28
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Piston Honda
Night Elf Druid
Frostmourne
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Originally Posted by Kazanir
I tend to doubt that it's a rounding error since my defense rating is at exactly the number required for +55 Defense. If Resilience stacks (which it had damn well better) I'm well over the level 73 crit immunity threshold, much less the level 71 number.
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From experience I would say that resilience and defense stack. I have been running a tanking setup the last few weeks with only 407 defense and 21 resilience. Over this time I have not been crit once in many Kara and Gruul's raids.
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04/08/07, 11:12 AM
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#29
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Piston Honda
Draenei Shaman
Kel'Thuzad
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Originally Posted by bellator
It's been stated that effects like Eye for an Eye still trigger on critical hits that are converted (and thus appear in the combat log) to normal hits.
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I believe he was aware of that, but was pointing out the fact that eye for an eye procced off of a spell crit, that got converted into a spell hit via resilience. That's all fine and dandy except for the tiny detail that it was a mob vs. player spell crit ... which to my knowledge isn't supposed to happen. Ever.
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04/08/07, 12:13 PM
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#30
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Soda Popinski
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Wearing resilience makes it so your abilities like enrage, blessed resilience and the like go off even from mob spells which never actually crit. I think you can even stand on a bonfire and have them go off occasionally
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04/08/07, 1:20 PM
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#31
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Lord BEEF
Wearing resilience makes it so your abilities like enrage, blessed resilience and the like go off even from mob spells which never actually crit. I think you can even stand on a bonfire and have them go off occasionally
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So, the way this works ... any crit based ability will trigger from any hit roll of (100-resilience based crit reduction) to 100? As in if you have -2 chance to be crit any hit roll of 99 or 100 will trigger those abilities even if it wasn't going to be a crit to begin with?
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04/08/07, 1:26 PM
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#32
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Piston Honda
Draenei Shaman
Kel'Thuzad
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That's interesting ... it makes sense too, just in terms of how it happens, but it seems a little ridiculous that Blizzard would overlook that - Kinda tempted to go in ~490 def gear w/ some resilience and have some mobs beat on me just to see if this actually works out. (while I'm still MS/fury arena specd, to see if enrage comes up at all.)
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04/09/07, 4:48 AM
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#33
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Glass Joe
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Originally Posted by Kazanir
Yes, but this doesn't explain the other hit in the same instance with no Instructors in sight -- just mobs with especially high crit ratings?
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The Cabal Fanatics, from the 2nd screen shot, are the ones that turn into a mini-core hound at low health if I'm not mistaken. Wasn't there a patch note about a buff to this ability a few weeks back?
My bad here, its the zealots that turn into core-hounds, disregard please..
Last edited by Ralahast : 04/09/07 at 4:51 AM.
Reason: My bad here, its the zealots that turn into core-hounds, disregard please..
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04/09/07, 10:28 AM
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#34
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Bald Bull
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Originally Posted by Lord BEEF
Wearing resilience makes it so your abilities like enrage, blessed resilience and the like go off even from mob spells which never actually crit. I think you can even stand on a bonfire and have them go off occasionally
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This would lead me to believe that instead of making resilience prevented crits still proc things, they faked it by adding another effect to resilience, where it converts normal hits into "special" hits. As long as an ability's crit rate isn't negative, this works fine, but once it is you start getting more crit procs than you would without the resilience. What would be interesting to test is what happens when your resilience crit reduction is higher than your incoming normal hit rate, although I doubt that's actually doable.
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04/09/07, 10:37 AM
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#35
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Glass Joe
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Originally Posted by Lord BEEF
Wearing resilience makes it so your abilities like enrage, blessed resilience and the like go off even from mob spells which never actually crit. I think you can even stand on a bonfire and have them go off occasionally
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This is correct. A crit that is converted to a non-crit due to -crit (not quite sure if its just resilience or also includes -crit talents) will still proc an ability that requires a crit.
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04/09/07, 10:48 AM
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#36
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Piston Honda
Tauren Druid
Vek'nilash (EU)
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From me standing in the bonfire outside the "IF Battlemasters"
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4/9 16:37:27.000 You suffer 11 points of fire damage.
4/9 16:37:30.140 You suffer 11 points of fire damage.
4/9 16:37:30.531 You gain Enrage.
4/9 16:37:33.406 You suffer 11 points of fire damage.
4/9 16:37:36.578 You suffer 9 points of fire damage.
4/9 16:37:39.796 You suffer 10 points of fire damage.
4/9 16:37:42.562 Enrage fades from you.
4/9 16:37:43.015 You suffer 12 points of fire damage.
4/9 16:37:46.234 You suffer 12 points of fire damage.
---------
Proves that you can get 'resilience critted' by damage that should not be able to crit you.
::Edit:: I was wearing 20 resilience rating.
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[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
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04/09/07, 11:48 AM
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#37
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Glass Joe
Night Elf Druid
Kil'Jaeden
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I think we should stop making the assumption that all mobs have 5% based crit; it's probably true that mobs have 5% based crit due to weapon skill, but in his first screen shot, we can see that the instructor actually missed him. which means his def skill is higher than the mob's weapon skill and not the other way around. there are mobs that have crit players for some random amount before, but blizz probably made mobs that could do 25% of the tank's hp in 1 swing to have only the minimum crit. be cause if u think about it, if a mob can do 25% of the tank's hp in a swing, and being able to crit double along with crushing blow, there is no way to do the encounter without some amazing gear. whereas mobs that aren't as difficult, but could be a bit difficult to make the instance a bit more interesting, could be tuned to have a higher crit chance than, let's say, the bosses.
what intrigues me in the first screen shot is probably the damage difference there. but maybe the hits were from the instructor's offhand, and the crit is from the mainhand.
unfortunately we really don't have any concrete evidence of mobs doing higher crit chance than the said 5% (+ lvl difference), and blizz probably won't release that sort of info to us. if one really wants, he could probably get a tank and 4 healers, and have the tank take hits from 1 of those mobs for like 3minutes straight and parse the combat log for hits and crits. then we'll have a rather accurate estimate.
edit: the resilience thing is interesting; I wonder if they really just slotted the resilience system into the calculation. they probably did, since it'll take some major over-haul in the combat calculation if one was to add in a variable "correctly"
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04/09/07, 1:39 PM
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#38
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Don Flamenco
Human Paladin
Silver Hand
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Well thats intresting, I wonder what would happen if a paladin eye for an eye'd a fire? No target? Sever assplode?
I may have to respec to test this, and this makes potentailly eye for an eye and more reisl a intresting potential set up for a pally tank.
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04/09/07, 2:12 PM
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#39
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Piston Honda
Blood Elf Paladin
Blackhand
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If I had to guess it would be that certain mobs have higher-than-default combat skill thus rendering your usual defense cap too low.
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04/09/07, 7:15 PM
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#40
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Vinsent
Well thats intresting, I wonder what would happen if a paladin eye for an eye'd a fire? No target? Sever assplode?
I may have to respec to test this, and this makes potentailly eye for an eye and more reisl a intresting potential set up for a pally tank.
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Well, seeing how Spell Reflect (warrior) doesn't generate any threat for a warrior tank, I can't imagine a 5% chance for 30% of thier damage (and it being extremely hard to test), I'd still venture those points aren't the most useful.
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04/12/07, 4:39 AM
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#41
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Bald Bull
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Something more interesting occurs to me, though.
If Resilience occupies a spot on the to-hit table...
And doesn't only displace existing "crit" (as evidenced by the E4aE shot, where a NPC spell that has no crit on it's hit table still rolls resilience and then triggers a crit reactive)
does that mean Resilience rolls will displace other effects in terms of to-hit?
IE... on a crit-immune player, who also has Resilience, will that "resilience hit" chance also push some crushing blows off the table? Like other defensive effects do?
The idea seems interesting to me. To be sure, it's mostly just an intellectual exercise since you can only get like 2-5% "resilience" realistically without throwing out other defensive stats. But who knows, there may be a way to exploit the idea if it is so.
I couldn't imagine how to test it without standing someone in front of Anachonos for six hours, though.
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04/12/07, 7:01 AM
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#42
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Don Flamenco
Night Elf Druid
Frostmane (EU)
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I would theorize that instead of actually making enrage-like proc on "resillience prevented attacks" they made enrige-like procs able to proc off normal hits with a percent depending on your resillience.
On the getting-critted-with-500-defense issue, it seems more likely to me that they increased the mobs weapon skill than its crit rating. Not that it matters much i guess.
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04/13/07, 5:07 PM
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#43
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Bald Bull
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But you can't be sure of that, though. Neither explanation has evidence against it, yet.
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