Originally Posted by Avair
Capping players to two elixirs is the 'big' alchemy changes then? So one Flask of Relentless Assault/Supreme Power/Titans will still be the price of raiding each night then. Since when was the cost of Imbued Vials really the problem with raiding consumables?
The 2.1 Alchemy Checklist
1. Casters chain chugging Mana potions still? Check.
2. Tanks chain chugging Stoneshields still? Check.
3. Full flasking of raids still? Check.
4. Herbalism still the most important raiding profession? Check.
5. Full buffs is two elixirs + food + flask + world buffs? Check.
Meet the new Alchemy, same as the old Alchemy.
Update: God responses are fast. I hope this preview is not all there is, and admittedly, the 'General forums concerns' are not the raiding community concerns so I can understand to some extent why they would focus on what they did. But right now, I don't see anything groundbreaking.
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It's almost as if they have no clue why people were upset about alchemy. As you noted, potions are still going to be a huge part of raiding consumable usage for many classes. Maybe flasks count as an elixir, maybe not, but they are still going to be needed. Plus now this removes the ability to really pot up to the absolute gills in order to get a first kill, which is something that many people didn't mind and found fun. So I have to use fewer consumables on old content, but with the lack of gear scaling,
I still have to use them, and that's the problem.
Also, say goodbye to ever seeing certain elixirs...Empowerment and Strength for starters, and quite possibly Mastery, depending on how it is classed.