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Old 04/12/07, 4:54 PM   #801
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
The basic thing you would hope Blizzard learns from everything is lack of developer feedback creates quite unhappy ideas. And if you are releasing partials of lists with several more changes as well at least make note of it instead of acting like its the full list of changes.

Instead, I fear Blizzard will go with hiding even more information.

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Old 04/12/07, 4:56 PM   #802
Zerix
Von Kaiser
 
Goblin Rogue
 
Mal'Ganis
Boss tuning better be done CORRECTLY is all I can say. Seems like melee dps get the shaft once again with the consumable nerf and I'm seriously doubting the glancing blow penalty change will remotely outweigh the damage lost from all the consumables I use currently.

Now:
Flask of Relentless Assult
Fel Strength Elixir
Elixir of Mastery
Elixir of Major Agility
Elixir of Major Strength
Warped Burger (20agi)
Total AP: 600 and ~3 crit or so.

After 2.1:
Flask of Relentless Assult (Nerfed version will probably be ~275AP)
Warped Burger
Total AP: 300 ~.5 crit

Pretty huge nerf as far as damage goes. I guess on the upside of things I'll only have to farm consumables once every few months and my bags will be no where near as full anymore. I just still find it hard they made elixirs next to useless. Like when would I ever even need to create another elixir for myself?

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Old 04/12/07, 5:00 PM   #803
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Zerix View Post
Boss tuning better be done CORRECTLY is all I can say. Seems like melee dps get the shaft once again with the consumable nerf and I'm seriously doubting the glancing blow penalty change will remotely outweigh the damage lost from all the consumables I use currently.


Pretty huge nerf as far as damage goes. I guess on the upside of things I'll only have to farm consumables once every few months and my bags will be no where near as full anymore.
Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.

The consumable change is NOT a nerf. It is a much needed correction.

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Old 04/12/07, 5:07 PM   #804
Dendory
Piston Honda
 
Human Mage
 
<QP>
Hellscream
Originally Posted by Malan View Post
Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.

The consumable change is NOT a nerf. It is a much needed correction.
I would actually have to go on the side that this is the wrong fix. The fix would have been as simple as greatly increasing the amount of herb spawns and/or decreasing the mats by a lot. Reducing the power of it simply means that we get to work less for less reward in term of power gained, which isn't really a net gain. That and the tailoring rumors makes me an unhappy raider right now. Let's hope the patch notes are better than this.

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Old 04/12/07, 5:11 PM   #805
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
While it's all speculation at this point, I highly doubt Relentless Assault is going to be beyond 100 AP or so, with similar scaling down of the other Flasks. As a feral druid, for example, I can spend X herb cost for 35 str (84 AP) that goes away when I die (though I'd almost always use Greater Agility - which is another issue), or spend Y > X for 100 AP that lasts for 2 hours. Something like that to situationally allow flasks and elixirs to coexist.

Still hasn't addressed the issue of certain pots going obsolete (like Onslaught). I suppose those will be sort of "well, I have the herbs, I'll use these in instances and save my Greater Agi/Fel Strength for raids."

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 04/12/07, 5:13 PM   #806
Gleep9
Glass Joe
 
Human Mage
 
Lightbringer
Originally Posted by Dozer View Post
I think the real failure here is that somehow they've locked themselves into a 4+ month patch cycle.

2.0.1 came out on December 5, 2006; that was over four months ago.
TBC (patch 2.03, technically, but live realms were at 2.06 already) was January 16th, and that was three months ago.


Is 3 and a half content patches a year a place that they really want to be at? It certainly isn't where we want to be at.


I think this exercise in videogame brinksmanship (so to speak) could have easily been avoided if they had made 2.1 a patch like 1.8 or 1.10, rather than a 1.9 or 1.11 monster patch.
Development of programs as complex as WoW requires a moderate pace to insure proper testing. While some bugs do hit us on the live servers the number of bugs is minimal considering any code change can break a feature or cause a bug and there is a lot of code in WoW.

There are not many companies developing a product with as much code as WoW with a shorter patch/content release cycle. I'm as eager as most for new content/fixes/enhancements in WoW, but I'm also familiar with development cycles and understand that good things take time and that moving too fast will make long term planning much more difficult.

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Old 04/12/07, 5:13 PM   #807
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Davidson View Post
The BoP ones are not having their mats increased, just the boes.
Wow, total brainfart there, talk about seeing what I wanted to see. Ok, yeah, if it's just crap like the Felsteel Reaver that's getting jacked up, I can live with that

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Old 04/12/07, 5:13 PM   #808
Zerix
Von Kaiser
 
Goblin Rogue
 
Mal'Ganis
Originally Posted by Malan View Post
Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.

The consumable change is NOT a nerf. It is a much needed correction.
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.

I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.

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Old 04/12/07, 5:15 PM   #809
Charlatan
Von Kaiser
 
Orc Death Knight
 
Drenden
This part worries me:

Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?

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Old 04/12/07, 5:16 PM   #810
Darke
Piston Honda
 
Troll Warrior
 
Blackhand
This is turning into a WoW forums thread. Probably about time to lock it.

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Old 04/12/07, 5:19 PM   #811
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Charlatan View Post
This part worries me:



I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
Yeah I don't really understand this change either, unless it's due to future plans.

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Old 04/12/07, 5:19 PM   #812
Grub
Banned
 
Tauren Druid
 
Spinebreaker
Originally Posted by Quigon View Post
They're also complicating matters by including Black temple, which is utterly pointless to do.
I'm going to break the "no rampant speculation" rule and make a wild guess that they want to get Black Temple in ASAP so they can move everyone on to that next expansion, which is supposed to hit *checks his watch* oh, in about 9 months. I'm guessing the plan is to announce and demo the expansion at the recently announced August BlizzCon.

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Old 04/12/07, 5:23 PM   #813
Keline
King Hippo
 
Keline's Avatar
 
Blood Elf Death Knight
 
Mazrigos (EU)
Enchant Bracer-Spellpower had its primal costs reduced slightly.
What about Fortitude, that's by far the most expensive stats enchants right now

Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
What do we need these for?

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Old 04/12/07, 5:25 PM   #814
Whiteknight
Bald Bull
 
Whiteknight's Avatar
 
Night Elf Warrior
 
Proudmoore
Originally Posted by Tigole View Post
I'm working with them to release more information or to refrain from posting future previews that cause this kind of uproar and confusion.
I don't know if you'll read this far down in the thread, but if you do - err on the side of over-communication please.

Someone earlier in the thread pointed out - anything you guys say is going to cause a commotion. I can guess how difficult this is for you guys, but from a customer standpoint, I personally prefer real information - even if it's 'preliminary' and 'subject to change' rather than rampant speculation.

Nothing in this entire thread scares me more than the word refrain in your above comment.

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Old 04/12/07, 5:28 PM   #815
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Grub View Post
I'm going to break the "no rampant speculation" rule and make a wild guess that they want to get Black Temple in ASAP so they can move everyone on to that next expansion, which is supposed to hit *checks his watch* oh, in about 9 months. I'm guessing the plan is to announce and demo the expansion at the recently announced August BlizzCon.
Funny thing about that, though. I don't seem to remember them saying they'd release an expansion every 12 months, just every year. So one in 2007, one in 2008, one in 2009 and so on and so forth gives them alot more leeway than just a 12 month period.

Otoh, given how fast the expansion came out after Naxx, their track record isn't quite as brilliant in that department. But Blizzard has shown it has the capacity to learn from it's mistakes

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Old 04/12/07, 5:31 PM   #816
Zaknafein
Von Kaiser
 
Zaknafein's Avatar
 
Night Elf Rogue
 
Frostmane (EU)
Originally Posted by Zerix View Post
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage.
As a caster I go from:

Flask of Supreme Power (150 SD)
Adept's Elixir (24 SD 24 Crit)
Elixir of Major Xxx Power (60 school specific SD)
Blackened Basilisk (23 SD)
Total: 257 SD 24 Crit

Flask of Supreme Power (100? SD)
Blackened Basilisk (23 SD)
Total: 123 SD 0 Crit

Looks roughly the same to me. (half the AP vs half the SD boost)

You may win a thousand battles, but you can only lose one.

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Old 04/12/07, 5:32 PM   #817
drats
Don Flamenco
 
drats's Avatar
 
Tauren Shaman
 
Kel'Thuzad
Originally Posted by Zerix View Post
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.

I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.
You're thinking about this the wrong way. Conumables are BROKEN, just like 5/4 Windfury. I can bitch till the cows come home about WF getting 'nerfed', but I know it shouldn't have functioned that way in the first place. Same logic applies to consumables. Starting with the creation of flasks they've just spiraled out of control, and the raid game is suffering because of it.

If they tune boss armor / def around the non-consumable stacked raid, rogues warriors (and enhancement shaman) will still have a place in raids. They did it properly with Gruul, and they can do it with the rest of raid encounters as well.

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Old 04/12/07, 5:38 PM   #818
Sparty
Piston Honda
 
Sparty's Avatar
 
Human Paladin
 
Stormrage
* Jewelcrafting: The cooldown times on Earthstorm and Skyfire Diamond transmutes have been reduced to one day.

* Herbalism: The chances to find a Fel Lotus while picking an herb have been increased.

* Tailoring: The Spellfire and Shadoweave tunics have been changed to robes.

* Primal Nethers may now be puchased from G'eras for Badges of Justice.
Found: http://forums.wow-europe.com/thread....75607940&sid=1

Edit: This was posted 3 pages ago.

Last edited by Sparty : 04/12/07 at 5:46 PM.

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Old 04/12/07, 5:38 PM   #819
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by Dayne View Post
Wow, total brainfart there, talk about seeing what I wanted to see. Ok, yeah, if it's just crap like the Felsteel Reaver that's getting jacked up, I can live with that
Keep in mind with the badges to primal nether conversion those epics will be cheaper.

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Old 04/12/07, 5:41 PM   #820
Fellwraith
This ain't no place for a hero
 
Fellwraith's Avatar
 
Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Zerix View Post
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.

I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.
I take it you missed that whole glancing blows discussion in another thread huh? That's a percentage increase to your damage (how much of a percent is tbd) and it won't benefit casters or hunters one bit.

I'd wait to see the final result before jumping to conclusions. There's more than one moving piece here.

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Old 04/12/07, 5:47 PM   #821
oldmandennis
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Thanks for the post Tigole.

Anybody else have the image of him striding down the hallway and saying

"TOO SOON NETHAERA, YOU HAVE AWAKEND...er RELEASED THIS PREVIEW TOO SOON"

Originally Posted by Shadout View Post
- But, what about Black Lotus still needed for quite a few flasks. Any consideration to make them more common?
On my server they go for 3-4x price of Fel Lotus. Not only is it a very rare herb, its also in the old world.
It is a bit annoying that you have to go to the old world (and can't fly /cry) but it's not that difficult to get on my high pop server. People are just lazy and have money to burn. Same thing with dreamfoil, which I was tripping over while farming up a bit of gromsblood last week.

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Old 04/12/07, 5:53 PM   #822
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by Kody View Post
Yeah I don't really understand this change either, unless it's due to future plans.
As regards Essences, this is Rampant Speculation, but I'd suppose that most essences were gotten in places that max level characters used to hang out - Silithius and the like.

If I'm remembering correctly, there's something called.. vertical integration? Or something like that, low level players and high level players impacting each other's gameplay (and not in the "I have 1g... SFK" way). That is, hi, I'm selling you mister level bored 70, 374 tailor some of this netherweave that I have clogging up my level 61 bags that are otherwise bereft of cool things, like, say, money. The problem is, the second someone hits level 58, to Outlands they should go, so there's no natural funnel for essences to continue to join the economy.

It isn't, at first blush, a max level change. It's simply ensuring that Essence of *, for someone releveling (or leveling in the first place) profession X that optimally could use 16 of them, isn't like finding hens' teeth.

Everybody is your brother until the rent comes due.

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Old 04/12/07, 6:03 PM   #823
topojijo
Devout follower in the Holy Church of Beast Lore
 
Tauren Hunter
 
Mal'Ganis
Originally Posted by Nite_Moogle View Post
Alterac Valley siege weapons? Hero classes? Blizzard keeps their traps shut for good reason. We'd have been better off with no information at all and seeing everything at once when the patch notes hit than a partial preview that in hindsight was a pretty poor look at the things to come. When they get this kind of backlash for essentially doing what you ask, can you blame them for saying nothing at all?
No, no information is just as bad as minimal communication. Basically there is a communication balance that needs to be acheived that we really have not seen in a very long time.

Giving no communication just leads to complete speculation and makes it appear as if the company is doing absolutely nothing. You do not want this ever from a business perspective as people will leave or change their business.

In Blizzard's case giving too much information can lead to disappoint if a feature doesn't get implemented. Lastly giving very little info when you haven't seen information in a very long time leads to speculation and people picking it apart which is what we have seen here. After all it was the only thing we really had to go on.

So you want to strive for a constant steady stream of communication. People want to see progress and want to know you are still actively doing something.

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Old 04/12/07, 6:05 PM   #824
sovelis41
Bald Bull
 
sovelis41's Avatar
 
Draenei Shaman
 
Zul'Jin
Originally Posted by Fellwraith View Post
I take it you missed that whole glancing blows discussion in another thread huh? That's a percentage increase to your damage (how much of a percent is tbd) and it won't benefit casters or hunters one bit.

I'd wait to see the final result before jumping to conclusions. There's more than one moving piece here.
Emphasis on that last line. I think Tigole has done more than enough to prove that they are taking some significant steps towards fixing TBC and bringing it more in line with what they envisioned would happen on 1/16. Games like this can adapt quickly based on their players and sometimes in extreme fashion, and massive retuning is required. Heres to hoping we can hop on the PTR soon and try this new stuff out.

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Old 04/12/07, 6:08 PM   #825
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Charlatan View Post
To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
Maybe we're getting a recipe to turn essences into motes? Like how leatherworking turns leather into the next kind of leather. On the other hand, why not just increase the mote droprate then, like say every mob gives a guaranteed 1 mote every time.

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