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04/12/07, 4:54 PM
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#801
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Bald Bull
Night Elf Druid
Stormreaver
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The basic thing you would hope Blizzard learns from everything is lack of developer feedback creates quite unhappy ideas. And if you are releasing partials of lists with several more changes as well at least make note of it instead of acting like its the full list of changes.
Instead, I fear Blizzard will go with hiding even more information.
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04/12/07, 4:56 PM
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#802
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Von Kaiser
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Boss tuning better be done CORRECTLY is all I can say. Seems like melee dps get the shaft once again with the consumable nerf and I'm seriously doubting the glancing blow penalty change will remotely outweigh the damage lost from all the consumables I use currently.
Now:
Flask of Relentless Assult
Fel Strength Elixir
Elixir of Mastery
Elixir of Major Agility
Elixir of Major Strength
Warped Burger (20agi)
Total AP: 600 and ~3 crit or so.
After 2.1:
Flask of Relentless Assult (Nerfed version will probably be ~275AP)
Warped Burger
Total AP: 300 ~.5 crit
Pretty huge nerf as far as damage goes. I guess on the upside of things I'll only have to farm consumables once every few months and my bags will be no where near as full anymore. I just still find it hard they made elixirs next to useless. Like when would I ever even need to create another elixir for myself?
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04/12/07, 5:00 PM
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#803
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Zerix
Boss tuning better be done CORRECTLY is all I can say. Seems like melee dps get the shaft once again with the consumable nerf and I'm seriously doubting the glancing blow penalty change will remotely outweigh the damage lost from all the consumables I use currently.
Pretty huge nerf as far as damage goes. I guess on the upside of things I'll only have to farm consumables once every few months and my bags will be no where near as full anymore.
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Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.
The consumable change is NOT a nerf. It is a much needed correction.
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04/12/07, 5:07 PM
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#804
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Piston Honda
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Originally Posted by Malan
Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.
The consumable change is NOT a nerf. It is a much needed correction.
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I would actually have to go on the side that this is the wrong fix. The fix would have been as simple as greatly increasing the amount of herb spawns and/or decreasing the mats by a lot. Reducing the power of it simply means that we get to work less for less reward in term of power gained, which isn't really a net gain. That and the tailoring rumors makes me an unhappy raider right now. Let's hope the patch notes are better than this.
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04/12/07, 5:11 PM
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#805
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Don Flamenco
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While it's all speculation at this point, I highly doubt Relentless Assault is going to be beyond 100 AP or so, with similar scaling down of the other Flasks. As a feral druid, for example, I can spend X herb cost for 35 str (84 AP) that goes away when I die (though I'd almost always use Greater Agility - which is another issue), or spend Y > X for 100 AP that lasts for 2 hours. Something like that to situationally allow flasks and elixirs to coexist.
Still hasn't addressed the issue of certain pots going obsolete (like Onslaught). I suppose those will be sort of "well, I have the herbs, I'll use these in instances and save my Greater Agi/Fel Strength for raids."
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/12/07, 5:13 PM
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#806
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Glass Joe
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Originally Posted by Dozer
I think the real failure here is that somehow they've locked themselves into a 4+ month patch cycle.
2.0.1 came out on December 5, 2006; that was over four months ago.
TBC (patch 2.03, technically, but live realms were at 2.06 already) was January 16th, and that was three months ago.
Is 3 and a half content patches a year a place that they really want to be at? It certainly isn't where we want to be at.
I think this exercise in videogame brinksmanship (so to speak) could have easily been avoided if they had made 2.1 a patch like 1.8 or 1.10, rather than a 1.9 or 1.11 monster patch.
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Development of programs as complex as WoW requires a moderate pace to insure proper testing. While some bugs do hit us on the live servers the number of bugs is minimal considering any code change can break a feature or cause a bug and there is a lot of code in WoW.
There are not many companies developing a product with as much code as WoW with a shorter patch/content release cycle. I'm as eager as most for new content/fixes/enhancements in WoW, but I'm also familiar with development cycles and understand that good things take time and that moving too fast will make long term planning much more difficult.
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04/12/07, 5:13 PM
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#807
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Von Kaiser
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Originally Posted by Davidson
The BoP ones are not having their mats increased, just the boes.
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Wow, total brainfart there, talk about seeing what I wanted to see. Ok, yeah, if it's just crap like the Felsteel Reaver that's getting jacked up, I can live with that
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04/12/07, 5:13 PM
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#808
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Von Kaiser
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Originally Posted by Malan
Take a deep breath guy and think about this. If they reduce all the consumable use and tune the bosses for that effect, you no longer need all those pots. This is not a nerf. Quit being silly, stop reading the WoW General boards, whatever you need to do, but start looking at this from a logical standpoint.
The consumable change is NOT a nerf. It is a much needed correction.
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It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.
I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.
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04/12/07, 5:15 PM
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#809
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Von Kaiser
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This part worries me:
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Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
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I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
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04/12/07, 5:16 PM
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#810
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Piston Honda
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This is turning into a WoW forums thread. Probably about time to lock it.
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04/12/07, 5:19 PM
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#811
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Don Flamenco
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Originally Posted by Charlatan
This part worries me:
I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
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Yeah I don't really understand this change either, unless it's due to future plans.
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04/12/07, 5:19 PM
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#812
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Banned
Tauren Druid
Spinebreaker
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Originally Posted by Quigon
They're also complicating matters by including Black temple, which is utterly pointless to do.
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I'm going to break the "no rampant speculation" rule and make a wild guess that they want to get Black Temple in ASAP so they can move everyone on to that next expansion, which is supposed to hit *checks his watch* oh, in about 9 months. I'm guessing the plan is to announce and demo the expansion at the recently announced August BlizzCon.
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04/12/07, 5:23 PM
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#813
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Enchant Bracer-Spellpower had its primal costs reduced slightly.
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What about Fortitude, that's by far the most expensive stats enchants right now
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Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
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What do we need these for?
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04/12/07, 5:25 PM
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#814
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Bald Bull
Night Elf Warrior
Proudmoore
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Originally Posted by Tigole
I'm working with them to release more information or to refrain from posting future previews that cause this kind of uproar and confusion.
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I don't know if you'll read this far down in the thread, but if you do - err on the side of over-communication please.
Someone earlier in the thread pointed out - anything you guys say is going to cause a commotion. I can guess how difficult this is for you guys, but from a customer standpoint, I personally prefer real information - even if it's 'preliminary' and 'subject to change' rather than rampant speculation.
Nothing in this entire thread scares me more than the word refrain in your above comment.
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04/12/07, 5:28 PM
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#815
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Von Kaiser
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Originally Posted by Grub
I'm going to break the "no rampant speculation" rule and make a wild guess that they want to get Black Temple in ASAP so they can move everyone on to that next expansion, which is supposed to hit *checks his watch* oh, in about 9 months. I'm guessing the plan is to announce and demo the expansion at the recently announced August BlizzCon.
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Funny thing about that, though. I don't seem to remember them saying they'd release an expansion every 12 months, just every year. So one in 2007, one in 2008, one in 2009 and so on and so forth gives them alot more leeway than just a 12 month period.
Otoh, given how fast the expansion came out after Naxx, their track record isn't quite as brilliant in that department. But Blizzard has shown it has the capacity to learn from it's mistakes
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04/12/07, 5:31 PM
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#816
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Von Kaiser
Night Elf Rogue
Frostmane (EU)
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Originally Posted by Zerix
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage.
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As a caster I go from:
Flask of Supreme Power (150 SD)
Adept's Elixir (24 SD 24 Crit)
Elixir of Major Xxx Power (60 school specific SD)
Blackened Basilisk (23 SD)
Total: 257 SD 24 Crit
Flask of Supreme Power (100? SD)
Blackened Basilisk (23 SD)
Total: 123 SD 0 Crit
Looks roughly the same to me. (half the AP vs half the SD boost)
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You may win a thousand battles, but you can only lose one.
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04/12/07, 5:32 PM
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#817
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Don Flamenco
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Originally Posted by Zerix
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.
I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.
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You're thinking about this the wrong way. Conumables are BROKEN, just like 5/4 Windfury. I can bitch till the cows come home about WF getting 'nerfed', but I know it shouldn't have functioned that way in the first place. Same logic applies to consumables. Starting with the creation of flasks they've just spiraled out of control, and the raid game is suffering because of it.
If they tune boss armor / def around the non-consumable stacked raid, rogues warriors (and enhancement shaman) will still have a place in raids. They did it properly with Gruul, and they can do it with the rest of raid encounters as well.
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04/12/07, 5:38 PM
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#818
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Piston Honda
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* Jewelcrafting: The cooldown times on Earthstorm and Skyfire Diamond transmutes have been reduced to one day.
* Herbalism: The chances to find a Fel Lotus while picking an herb have been increased.
* Tailoring: The Spellfire and Shadoweave tunics have been changed to robes.
* Primal Nethers may now be puchased from G'eras for Badges of Justice.
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Found: http://forums.wow-europe.com/thread....75607940&sid=1
Edit: This was posted 3 pages ago.
Last edited by Sparty : 04/12/07 at 5:46 PM.
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04/12/07, 5:38 PM
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#819
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Dayne
Wow, total brainfart there, talk about seeing what I wanted to see. Ok, yeah, if it's just crap like the Felsteel Reaver that's getting jacked up, I can live with that
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Keep in mind with the badges to primal nether conversion those epics will be cheaper.
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04/12/07, 5:41 PM
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#820
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This ain't no place for a hero
Mulack
Orc Warrior
No WoW Account
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Originally Posted by Zerix
It IS going to be a nerf overall to melee dps in comparison to our caster counterparts and further distance ourself on damage. As a result it leaves even less incentive to bring rogues and dps warriors to raids. I'm not crying about my particular damage, but only in relation to ranged dps and to how much the elixir changes don't affect them as much as they affect the melee.
I'm looking foward to some of the DPS intensive fights in the game, such as Leotheras next patch, just to see if they can tune their shit right.
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I take it you missed that whole glancing blows discussion in another thread huh? That's a percentage increase to your damage (how much of a percent is tbd) and it won't benefit casters or hunters one bit.
I'd wait to see the final result before jumping to conclusions. There's more than one moving piece here.
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04/12/07, 5:47 PM
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#821
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Don Flamenco
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Thanks for the post Tigole.
Anybody else have the image of him striding down the hallway and saying
"TOO SOON NETHAERA, YOU HAVE AWAKEND...er RELEASED THIS PREVIEW TOO SOON"
Originally Posted by Shadout
- But, what about Black Lotus still needed for quite a few flasks. Any consideration to make them more common?
On my server they go for 3-4x price of Fel Lotus. Not only is it a very rare herb, its also in the old world.
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It is a bit annoying that you have to go to the old world (and can't fly /cry) but it's not that difficult to get on my high pop server. People are just lazy and have money to burn. Same thing with dreamfoil, which I was tripping over while farming up a bit of gromsblood last week.
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04/12/07, 5:53 PM
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#822
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Don Flamenco
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Originally Posted by Kody
Yeah I don't really understand this change either, unless it's due to future plans.
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As regards Essences, this is Rampant Speculation, but I'd suppose that most essences were gotten in places that max level characters used to hang out - Silithius and the like.
If I'm remembering correctly, there's something called.. vertical integration? Or something like that, low level players and high level players impacting each other's gameplay (and not in the "I have 1g... SFK" way). That is, hi, I'm selling you mister level bored 70, 374 tailor some of this netherweave that I have clogging up my level 61 bags that are otherwise bereft of cool things, like, say, money. The problem is, the second someone hits level 58, to Outlands they should go, so there's no natural funnel for essences to continue to join the economy.
It isn't, at first blush, a max level change. It's simply ensuring that Essence of *, for someone releveling (or leveling in the first place) profession X that optimally could use 16 of them, isn't like finding hens' teeth.
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Everybody is your brother until the rent comes due.
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04/12/07, 6:03 PM
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#823
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Devout follower in the Holy Church of Beast Lore
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Originally Posted by Nite_Moogle
Alterac Valley siege weapons? Hero classes? Blizzard keeps their traps shut for good reason. We'd have been better off with no information at all and seeing everything at once when the patch notes hit than a partial preview that in hindsight was a pretty poor look at the things to come. When they get this kind of backlash for essentially doing what you ask, can you blame them for saying nothing at all?
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No, no information is just as bad as minimal communication. Basically there is a communication balance that needs to be acheived that we really have not seen in a very long time.
Giving no communication just leads to complete speculation and makes it appear as if the company is doing absolutely nothing. You do not want this ever from a business perspective as people will leave or change their business.
In Blizzard's case giving too much information can lead to disappoint if a feature doesn't get implemented. Lastly giving very little info when you haven't seen information in a very long time leads to speculation and people picking it apart which is what we have seen here. After all it was the only thing we really had to go on.
So you want to strive for a constant steady stream of communication. People want to see progress and want to know you are still actively doing something.
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04/12/07, 6:05 PM
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#824
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Bald Bull
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Originally Posted by Fellwraith
I take it you missed that whole glancing blows discussion in another thread huh? That's a percentage increase to your damage (how much of a percent is tbd) and it won't benefit casters or hunters one bit.
I'd wait to see the final result before jumping to conclusions. There's more than one moving piece here.
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Emphasis on that last line. I think Tigole has done more than enough to prove that they are taking some significant steps towards fixing TBC and bringing it more in line with what they envisioned would happen on 1/16. Games like this can adapt quickly based on their players and sometimes in extreme fashion, and massive retuning is required. Heres to hoping we can hop on the PTR soon and try this new stuff out.
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04/12/07, 6:08 PM
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#825
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Piston Honda
Draenei Paladin
Argent Dawn (EU)
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Originally Posted by Charlatan
To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
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Maybe we're getting a recipe to turn essences into motes? Like how leatherworking turns leather into the next kind of leather. On the other hand, why not just increase the mote droprate then, like say every mob gives a guaranteed 1 mote every time.
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