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Old 04/12/07, 6:11 PM   #826
• Wodin
Thoroughly Inebriated
 
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Mal'Ganis
* Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
Sorry about Heroic Underbog. We just wanted our epic mounts, really.

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Old 04/12/07, 6:29 PM   #827
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Funny, I didn't read it that way Wodin. I thought more of mobs increasing their social call radius in a world mining situation. But perhaps that is all it means... perhaps its both. Probably the latter eh?

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Old 04/12/07, 6:54 PM   #828
Bury
ad astra per seriouscasua
 
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Mal'Ganis
Originally Posted by Wodin View Post
Sorry about Heroic Underbog. We just wanted our epic mounts, really.
Can non-stealthers do that too?

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Old 04/12/07, 6:56 PM   #829
Enthralled
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Orc Rogue
 
Silver Hand
Originally Posted by Quigon View Post
Funny, I didn't read it that way Wodin. I thought more of mobs increasing their social call radius in a world mining situation. But perhaps that is all it means... perhaps its both. Probably the latter eh?
Combine that with:

The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
It seems clear that they want you to have to work for each node you mine. Personally this is rather disturbing to me as a protection warrior. Having to kill 2-3 mobs per node is going to really cut down on how much ore I can bring in. Main healers would also find this change a pain.

I suspect this is to respond to the ease of flying in, collecting, and flying off without ever fighting a single mob. Silly me I had seen that as a real design change from the old world that finally made the various classes and specs semi-equal when it came to gathering. I guess I will go back to working on that rogue alt.

Last edited by Enthralled : 04/12/07 at 7:00 PM. Reason: typos

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Old 04/12/07, 6:59 PM   #830
 Maestroquark
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Ramala
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Originally Posted by Wodin View Post
Sorry about Heroic Underbog. We just wanted our epic mounts, really.
Oh hey, if that's what the change means, I'm glad I got my Hibiscus farming for my alt done already. They don't specifically mention that, but I certainly mined a bit along the way.

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Old 04/12/07, 7:04 PM   #831
Greybone
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Darke View Post
This is turning into a WoW forums thread. Probably about time to lock it.
Ok thanks, I'll get right on that, boss.

(if you find infractionworthy posts, report them, or move on.)

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Old 04/12/07, 7:08 PM   #832
♦ Praetorian
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Mal'Ganis
Eh, sometimes when a new piece of information or some announcement occurs, even rational and good posters turn into gibbering messes of rapid and semi-coherent posting. It happens. Just keep it confined (quarantined, if you will) to this thread until everyone calms down (until we see actual 2.1 notes, then we can do it all over again). It's impossible to moderate, and locking the thread would just make the crap spill over into other good threads.

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Old 04/12/07, 7:17 PM   #833
zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Enthralled View Post
Combine that with:
It seems clear that they want you to have to work for each node you mine. Personally this is rather disturbing to me as a protection warrior. Having to kill 2-3 mobs per node is going to really cut down on how much ore I can bring in. Main healers would also find this change a pain.

I suspect this is to respond to the ease of flying in, collecting, and flying off without ever fighting a single mob. Silly me I had seen that as a real design change from the old world that finally made the various classes and specs semi-equal when it came to gathering. I guess I will go back to working on that rogue alt.
I agree with that sentiment. As a protection paladin, it took me actually a long time after maxing out my mining skill and turning most of my minerals into worthless items to skill up jewelcrafting that I realized: Hey! I can sell some of this stuff and not be completely broke all the time.

So yeah, lately I've been mining. And it's great because I can fly around, pick the occasional node, and if I'm lucky, get a blue gem or two to sell per night. This can put me in a fairly comfortable position as far as money goes.

I mean, gathering is the only method of making money, besides instancing, that doesn't entirely depend on your personal damage per minute to determine your gain.

To me that was "on the right track" in that I could make money, make primal earth/fire, and do it just as fast as the next guy who happened to be doing the same thing, regardless of whether he was dps or a healer.

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Old 04/12/07, 7:23 PM   #834
Fizil
Von Kaiser
 
Murloc Warlock
 
Skullcrusher
Dang, think I might start stockpiling Ancient Lichen instead of selling off excess stock like I am with my other herbs (on the assumption that demand will be going down with the patch). I usually farm Slave Pens for 2-3 Lichen spawns a reset. Won't be able to do that anymore I guess.

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Old 04/12/07, 7:47 PM   #835
huzzdi
Von Kaiser
 
Undead Mage
 
Blackhand
Originally Posted by Fizil View Post
Dang, think I might start stockpiling Ancient Lichen instead of selling off excess stock like I am with my other herbs (on the assumption that demand will be going down with the patch). I usually farm Slave Pens for 2-3 Lichen spawns a reset. Won't be able to do that anymore I guess.
Unless I missed something, doesn't that change only affect miners? That would really suck if you can no longer farm those first couple nodes, although I guess its not as big an issue since all the consumables don't stack.

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Old 04/12/07, 7:56 PM   #836
Exewut
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Al'Akir (EU)
Originally Posted by Charlatan View Post
This part worries me:



I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
http://www.wowhead.com/?item=20731

[e] Why not say that right away tigole? You had the info, it would have saved 15 pages of worrieing in this thread alone.

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Old 04/12/07, 7:58 PM   #837
javelin
Von Kaiser
 
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Bloodhoof
Glad to see your ping went down to a reasonable level.

Jeez Jeff, you can't post ANYWHERE without starting drama!

At any rate, I've been following this with a lot of interest (being a former herb/alch myself), but I'm willing to reserve judgement until I download the PTRs and see for myself (or you guys release the whole set of patch notes). Gotta say though, it looks kind of bleak and backwards.

I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain

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Old 04/12/07, 8:02 PM   #838
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Does the forum software have the ability to plot the number of thread views on this topic as a function of time?

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Old 04/12/07, 8:11 PM   #839
 squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Originally Posted by Charlatan View Post
This part worries me:



I'm hoping it doesn't mean that the drop rates for motes is now gonna be reduced to account for a chance of dropping Essences. That would be.... unfortunate. To tell the truth, I don't quite understand why they're having more Essences drop. Aside from a few Jewelcrafting recipes, and a couple of enchants that people don't really get anymore, why do you need Essences? I didn't see them used at all in Alchemy, so why are they needed?
They are also adding in at least 4 new elixirs(?) so perhaps the essences will be required for them too. Not to mention the new engineering head pieces.

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Old 04/12/07, 8:28 PM   #840
javelin
Von Kaiser
 
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Orc Death Knight
 
Bloodhoof
New on the Profession boards; Neth said this is the finalized list:

[SNIP]

Sorry if this was already posted.

Now, we can start picking it to pieces with all the information on the table.

Last edited by Praetorian : 04/12/07 at 8:58 PM. Reason: Edited out profession notes that have been posted already.

I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain

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Old 04/12/07, 8:29 PM   #841
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Originally Posted by huzzdi View Post
Unless I missed something, doesn't that change only affect miners? That would really suck if you can no longer farm those first couple nodes, although I guess its not as big an issue since all the consumables don't stack.
If the flask changes are as significant as they sound, Lichen probably won't be that big of a deal anymore anyway. I'm looking forward to seeing just how much the mats cost has been reduced before I really come to a conclusion, though.

"They're Dragon Kill Points; not Dragon Feed Points"

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Old 04/12/07, 8:31 PM   #842
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Praetorian View Post
Eh, sometimes when a new piece of information or some announcement occurs, even rational and good posters turn into gibbering messes of rapid and semi-coherent posting. It happens. Just keep it confined (quarantined, if you will) to this thread until everyone calms down (until we see actual 2.1 notes, then we can do it all over again). It's impossible to moderate, and locking the thread would just make the crap spill over into other good threads.
There were a few notably retarded moments for sure, but your mods seemed to keep control, especially on probably the most ridiculous posts about how alchemy is now dead!!...

Excellent community forums like these seem to invariably go bad after a long time, but I'm hoping EJ stays pretty stable and coherent for a long time to come. I think FoH was pretty good up through about 2005ish for instance, so its possible.

I know this is horribly off topic as it is.

On topic: I don't think people should be panicking about the node changes. It would take a lot of new spawns to really make a notable difference in your gold per hour rate. Sure you're gonna have to kill a couple more mobs, but this sounds like it just triggers a 15-20 yard taunt or so. Not a big deal really. If they add protectors to nodes, that would be a problem, but thats a huge leap from the notes.

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Old 04/12/07, 8:32 PM   #843
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Quigon View Post
There were a few notably retarded moments for sure, but your mods seemed to keep control, especially on probably the most ridiculous posts about how alchemy is now dead!!....
Or ranting about assembly lines and how this was the only thing we were going to get <3

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Old 04/12/07, 8:45 PM   #844
Murasame
Von Kaiser
 
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Night Elf Hunter
 
Stormscale
Originally Posted by javelin View Post
Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.

Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
Still nothing good for skinning. The multi leathers is nice and all, but this proff is still lackluster compared to the other gathering proffs.

Also did they mean to say primals when they said essences will start to drop off mobs in outland?


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Old 04/12/07, 8:51 PM   #845
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by ayb View Post
Have mat costs for elixirs gone down as well? It still seems silly to use 2 elixirs in lieu of a flask which will last through death.
As a healer for example in Kara, I currently pot up for moroes, I dont pot again till aran and dont really need to, flasking for Moroes ,unless super cheap would be a waste as we normally do Aran on the 2nd day.

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Old 04/12/07, 8:52 PM   #846
Scheme
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Scheme
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Originally Posted by Murasame View Post
Also did they mean to say primals when they said essences will start to drop off mobs in outland?
The fact that they didn't mention Mana or Shadow, and specifically said "Living" and not "Life" tells me no. They meant essences. The question remains whether essences will share the drop table with motes, which would be a very, very bad thing.

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Old 04/12/07, 8:56 PM   #847
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by Scheme View Post
The fact that they didn't mention Mana or Shadow, and specifically said "Living" and not "Life" tells me no. They meant essences. The question remains whether essences will share the drop table with motes, which would be a very, very bad thing.
The reason they did this was to probably make it so that you could actually make crafted items from around 300 skill. Right now you have to go back to the old world and farm elementals that also drop nothing else you could ever need. In the future, you will get both Motes and Essences...nice little change in my opinion.

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Old 04/12/07, 8:58 PM   #848
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
No they meant essences since there are (for example) still useful enchanting recipes that require essences but are hard to get in outland and have a poor drop rate in azeroth (+15 agi to gloves/weapon as two examples of this).

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Old 04/12/07, 9:00 PM   #849
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
I find it somewhat weird, that out of all professions, it seems that engineering got the least. Even fishing, with 3 simple changes, is much better off. Eng was supposed to be most influenced by patch and unless those googles are tailoring quality, there's still almost no incentive for it.
Not that it's very important, alchemy is what I wait for now. Though, if elixirs stack in 20, shouldn't potions too? Bags are getting way too crowded nowadays. And fishing, naturally, with reduced alchemy effects, food buffs are going to be far more common(non high-end raider like myself didn't use them *that* much) and 33% faster(or more if you include always getting fish in 20 secs) will certainly be nice.

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Old 04/12/07, 9:02 PM   #850
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Melnor View Post
How is reducing a 24 hour or longer cooldown by 1 hour brilliant?

If the wording on the blue post is correct, they are taking a 24 hour or longer cooldown and subtracting 1 hour from it, not actually taking it TO a 1 hour cooldown. At max, this makes transmuting 1/24 times faster.... /sarcasm Totally Overpowered.
Perhaps you dont transmute?

For me, with my transmutes on a alt between raids ,instances and plain forgetfulness my transmute timer allways ends up drifting to some time after midnight . then I get a early night and boom back to tranmuteing after work around 6pm.


So its not a 1/24 increase its not losing a transmute timer every 1-2 weeks.

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