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Old 04/12/07, 1:10 PM   #736
Trouble
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Trouble
Blood Elf Druid
 
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Originally Posted by Saroz View Post
Flask powers reduced? I'm sorry, but all this sums up to Alchemy being rather useless, or elixir spec and the flasks we spent tons of effort into acquiring.

Are you confident you can tune this correctly? You realize you are smacking down a profession to the brink of being useless.
They can add in some BoP stuff and call it a day in my opinion. I was an alchemist for a long time and even if I was still one I'd be celebrating these changes. Takes less time to grind up another profession than it does to farm up the consumables for a week of raiding.

Last edited by Trouble : 04/12/07 at 1:17 PM.

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Old 04/12/07, 1:12 PM   #737
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Saroz View Post
Perhaps, another question then, Tigole. What about the discovery system? With less pots being made, less mats being farmed, how are you gonna make those flasks (which are based on luck) be available to raiders?
perhaps you actually DIDN'T read TFP

Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans.

For example, 1 Coilfang Armament = 1 super mana potion (zone specific) in the coilfangs.

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Old 04/12/07, 1:13 PM   #738
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by Saroz View Post
Perhaps, another question then, Tigole. What about the discovery system? With less pots being made, less mats being farmed, how are you gonna make those flasks (which are based on luck) be available to raiders?
According to a post on the wow forums that lists more changes, you have a higher chance to discover flasks now.

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Old 04/12/07, 1:15 PM   #739
aarkh
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
This is the first time after starting to see all the new consumables from Beta times that I've again felt hopeful for this game. Thank god, please let "greatly" also mean greatly.

Now just please, please fix chainpotting.

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Old 04/12/07, 1:16 PM   #740
Northerner
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Troll Mage
 
Mal'Ganis
Thanks Tigole, now find a way to disseminate this information through the official channels when you can please. I'd hate another round of kvetching because you broke The Silent tag on a non-official forum and all. I do completely understand that getting this information out in a way that won't cause mass alchemist hysteria is a bit of an issue.

Man, what is it with Alchemy anyhow? It must be the third rail of MMORPG design or something.

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Old 04/12/07, 1:17 PM   #741
Saroz
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Human Paladin
 
Kul Tiras (EU)
Originally Posted by Grogzor View Post
According to a post on the wow forums that lists more changes, you have a higher chance to discover flasks now.
I see, I wasn't aware of that.

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 04/12/07, 1:21 PM   #742
Margot
Von Kaiser
 
Human Warrior
 
Argent Dawn
Originally Posted by aarkh View Post
Now just please, please fix chainpotting.
Trash drops exchanged for mana pots sound like a fix to me.

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Old 04/12/07, 1:21 PM   #743
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by Northerner View Post
Thanks Tigole, now find a way to disseminate this information through the official channels when you can please. I'd hate another round of kvetching because you broke The Silent tag on a non-official forum and all. I do completely understand that getting this information out in a way that won't cause mass alchemist hysteria is a bit of an issue.

Man, what is it with Alchemy anyhow? It must be the third rail of MMORPG design or something.
First they told us that we could only have 2 elixers, one Guardian and one Offensive.

Then they told us we could only have those two OR a flask.

NOW they tell us they are nerfing flasks too. (reduced potency)

How many times are you gonna kick us while we're down?
This is what they have to deal with everday...its amazing they can get through it all...but some people like the idea of self-destructive behavior.

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Old 04/12/07, 1:21 PM   #744
Malan
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Malan
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http://forums.worldofwarcraft.com/th...510958&sid=1#0
List ALL the changes now to the professions. Posting here for those who can't read the wow boards.

Due to popular demand, we are revealing all of the current notes for professions in the upcoming content patch. Please remember, all notes may be subject to change.

Alchemy


* The chance of a discovery occurring while making potions has been substantially increased.
* Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
* Elixirs now stack to 20.
* Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
* "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
* Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
* "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
* The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
* "Fel Strength" elixirs now work correctly with elixir mastery.
* "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
* Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
* Reagent costs and potency of all flasks has been reduced.
* The cost of "Imbued Vials" has been reduced.
* The chance to find a "Fel Lotus" while picking an herb has been increased.
* "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
* "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
* "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
* "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
* "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
* "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
* The "Alchemist's Stone" bonus now works on potions that restore both health and mana.


Enchanting


* Enchant Bracer-Spellpower had its primal costs reduced slightly.
* Enchanting recipes that increase spell damage now also increase healing as well.
* The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.


Engineering


* A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
* Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
* Many engineering recipes will now give skillups for longer than the previously did.
* An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
* Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
* "Adamantite Shells" now require less adamantite and do slightly more damage.
* The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
* Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
* "Seaforium" now opens locked chests as well as locked doors.
* The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
* The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
* The "Nigh Invulnerability Belt" now has a smaller chance of failure.
* "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
* "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.


Fishing


* The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
* The fishing timer can no longer run through its duration without a fish biting.
* Fishing has been removed from Arathi Basin and Alterac Valley.
* You can now fish in Underbog.


Jewelcrafting


* The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
* A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
* A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
* Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
* Thorium Setting only requires 2 thorium bars now
* Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
* Mithril filigree has a slightly reduced range that it gives skillups.
* A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
* "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
* Jewelcrafting Onslaught ring thorium cost reduced
* The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
* Prospecting now always yields at least 1 gem.
* Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
* The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.


Leatherworking


* Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
* "Knothide Armor" kits now require less leather to make and give skill increases for longer.
* Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
* Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
* Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
* "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
* Added Warped Flesh to high level warpstalkers.
* "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.


Additional Profession Changes


* Gathering skills no longer fail when you have reached the maximum skill possible.
* The "Stoneforged Claymore" model has been updated.
* "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
* "Felsteel Bars" are now good quality (green items).
* The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
* Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
* Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
* Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
* Golden Spellthread and Runic Spellthread have been slightly improved.
* Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
* "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
* "Nightmare Seed" found with herbalism now requires level 60 to use.
* The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
* Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
* Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
* The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

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Old 04/12/07, 1:22 PM   #745
Saroz
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
Originally Posted by duostrike View Post
perhaps you actually DIDN'T read TFP
With all due respect, the fact that you might be able to buy flasks from vendors, using items that drops in instances, does not address the issue with alchemists learning flasks based on luck.

Anyway, I got my answer.

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 04/12/07, 1:49 PM   #746
Jager
Don Flamenco
 
Jagerbizzle
Orc Warrior
 
No WoW Account
Originally Posted by Quigon View Post
Based on the speed of previous replies over a few simple posts, I'm gathering that there are probably a lot of people just staring at this thread in utter disbelief and relief. What an amazing turn of events for the better for WoW raiding. I'm still just stunned. I think drool has formed at the side of my mouth, replacing the previous foam.
This news has effectively ended my work-day, yes. I'm really over the moon about these changes.

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Old 04/12/07, 1:50 PM   #747
subbawt
Von Kaiser
 
Undead Priest
 
Mal'Ganis
* Tailoring: The Spellfire and Shadoweave tunics have been changed to robes.

* Primal Nethers may now be puchased from G'eras for Badges of Justice.
These changes will take place in the next patch, 2.1.0.
Taken from http://forums.wow-europe.com/thread....icId=275607940

Last edited by subbawt : 04/12/07 at 1:51 PM. Reason: redundant information

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Old 04/12/07, 1:50 PM   #748
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Leaflock View Post
With NPC-purchasable flasks and pots, though, Herb/Alch move toward being supplemental professions instead of required, which is where they should be. The main advantage to alchemy becomes producing pots that aren't zone-specific. I would think herb prices would adjust accordingly.
Don't jump the gun here - I wouldn't expect these tokens to be raining from the sky.

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Old 04/12/07, 1:53 PM   #749
 Maestroquark
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Ramala
Orc Rogue
 
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Originally Posted by Kody View Post
Why can't you believe that? My rogue being a jewelcrafter has been awesome so far - 4k or so and counting from selling rare cut gems.
And how is your character stronger? What prevents everyone from having a level 65 JCer to try to make money (or prevent spending money) off the profession?

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Old 04/12/07, 1:56 PM   #750
hubar
Banned
 
Murloc Warrior
 
Frostwolf
Originally Posted by Thrillho View Post
Do you even think before you post? Save this utterly useless shit for the WoW General Forums.
I swear to god that it is this kind of post that got me an infraction point just a few days ago. Useless post FTW!

And I agree with Sandroz 100% that blizzard had destroyed a profession. Just think about the reason why you should be a alchemist. Profit? I don't recall when it was the last time I sold pots for gold and not self-use..

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