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Old 04/12/07, 1:56 PM   #751
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
The same can be said for mining or most gathering professions. Who says a profession MUST make you stronger?

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Old 04/12/07, 1:57 PM   #752
Jokie
Piston Honda
 
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Tauren Shaman
 
Gurubashi
Originally Posted by Fiola View Post
(Are there any auto-turnin mods for rep items? I know there's something that works in AV.)

Check out AutoTurnIn? I used it for my AD turnins but don't know what else it supports.

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Old 04/12/07, 2:00 PM   #753
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by hubar View Post
I swear to god that it is this kind of post that got me an infraction point just a few days ago. Useless post FTW!

And I agree with Sandroz 100% that blizzard had destroyed a profession. Just think about the reason why you should be a alchemist. Profit? I don't recall when it was the last time I sold pots for gold and not self-use..
Alchemy is far from dead. Flasks will still be needed, People will still use Elixirs on farmed content. People still need Mana Potions.

The only way alchemy is dead is if there was never a reason to use potions. That is far from the case.

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Old 04/12/07, 2:14 PM   #754
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
* Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
This is a goddamn brilliant change. Thank you.

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Old 04/12/07, 2:16 PM   #755
Aeren
Glass Joe
 
Human Priest
 
Turalyon
Originally Posted by ayb View Post
Have mat costs for elixirs gone down as well? It still seems silly to use 2 elixirs in lieu of a flask which will last through death.
For some classes and Specs it may be, but some classes could get more benefit from using 2 elixirs depending on how the elixirs are sorted. Depending on group configuration and the fight we are doing ill use either a Mighty resto flask and DPS elixirs or Supreme Power and DPS elixirs. i could see a potential fight where it may be best for me to have an elixir combination of the first scenario rather than just a flask of supreme power. It is a case of paying more for getting more than one benefit, an option i would like to have. I guess i just view the increased price of using 2 elixirs as an opportunity cost.

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Old 04/12/07, 2:17 PM   #756
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
Communication and community reactions

Originally Posted by Tigole View Post
Some of you are jumping to pretty drastic conclusions here. The community team posted a tradeskill "PREVIEW". They did not post the entire patch notes. The changes listed are by no means the extent of the changes going into the patch. They are a mere preview of *SOME* of the changes to come.

I'm working with them to release more information or to refrain from posting future previews that cause this kind of uproar and confusion.
Posting this after reading all the replies (including the flask changes, etc.) I have to point out that the community reaction here was to be expected.

You, Tigole, are the steward not only of a big part of an engaging MMO, but also of a legacy of greatness (Blizzard's fantastic video games) that you were not around to help create. People are passionate not only about WoW but about the fact that they expect stellar games from Blizzard. I would wager that a vast majority of the people who become so emotional about any video game are also the kind who pursue the raiding game in WoW. Introduce a raid game with major flaws, and boom, you have a powder keg.

For the past 3 months, WoW has failed to deliver on the great legacy of Warcraft, Starcraft, and Diablo, and there has been almost no communication from anyone about the problem. Before today it required the stars to align for you to post on the official forums or these boards.

You see that even a tiny post with real information and actual dialogue can have enough impact to bring EJ's servers to their knees. People like Quigon and Jager (and I include myself) are simply ecstatic over the changes and the communication from your side. I feel like singing a good spiritual or two for Pete's sake. (Free at last, free at last, thank God Almighty, we are free at last!)

The same people who are passionate about this game are thirsty for some communication. For the history of WoW, that communication has been sorely lacking on Blizzard's part. Especially when it becomes clear to the more astute raiders that your CMs are underinformed or have a gag order, they want to hear info from the horse's mouth. For the raid game, that's you.

If you and the rest of the dev team had simply come out and said, "We didn't really get to finish major sections of TBC's content, including outdoor content and big changes to the raid game and professions, before we had to ship the game," then a lot of people would have been patient with you and waiting with little bitching. (At least on these boards, I can't speak for the cesspool of the official forums.) But there was nothing. What we got was near to stone-cold silence.

So yes, people overreacted and jumped to conclusions. We were wrong, and we're happy to have been wrong. But damn, talk to us more, would you?

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 04/12/07, 2:17 PM   #757
Darke
Piston Honda
 
Troll Warrior
 
Blackhand
Are you people complaining about 'destroying a profession' for real?

An entire aspect of the game, one which this entire forum is borderline obsessed with was being destroyed by this 'profession'. If it's a choice between 'destroying' Alchemy and 'saving' raiding, then fuck Alchemy.

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Old 04/12/07, 2:18 PM   #758
rhyd
Gentleman of Leisure
 
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Pandaren Priest
 
Mal'Ganis
Originally Posted by Quigon View Post
Based on the speed of previous replies over a few simple posts, I'm gathering that there are probably a lot of people just staring at this thread in utter disbelief and relief. What an amazing turn of events for the better for WoW raiding. I'm still just stunned. I think drool has formed at the side of my mouth, replacing the previous foam.
QFT I was catching up on the forum reading while doing my umpteenth slave pens-ancient lichen run. First time I've ended an herbing run with an idiotic grin on my face. Thanks Tigole!

<insert random plug for tailoring respec>

edit: Also ditto Darke, save raiding! (This coming from someone who had literally everything alch related preBC besides the chromatic resist flask that was utterly pointless). If we could get an herbalism nodes dropping more than 1 herb, that's really help too. Nothing more depressing than a string of 1 dreamfoil, 1 dreamfoil, 1 silversage, 1 silversage... gee only 36 more nodes until my supreme power.

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Old 04/12/07, 2:19 PM   #759
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
I had a much more insulting reply than yours Darke, but I decided against posting it. Don't forget, alchemy will still be the most useful profession in the game after this.

And seriously Kazanir... way to Brokeback mountain this place up buddy. I'm glad you're happy but uh
Tigole, are the steward not only of a big part of an engaging MMO, but also of a legacy of greatness
... Over the top my friend, over the top...

Its just amusing seeing the happiness play out.

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Old 04/12/07, 2:19 PM   #760
 Maestroquark
What Would You Have Me Do?
 
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Quigon View Post
The same can be said for mining or most gathering professions. Who says a profession MUST make you stronger?
One of the ideas of TBC was to make it so that non-gathering professions didn't fall into "one for the group and done". They're supposed to have perks for each profession - BoP items - that add some value beyond being the guild's enchanter, or jewelcrafter, etc.

Enchanting -> Ring enchants for enchanters only.
Weaponsmithing -> Great, upgradeable weapons (epic).
Tailoring -> Specializations for BoP sets (epic) for various caster types.
Leatherworking -> Okay, so the BoP sets (epic) aren't so great here, but they're there.
Alchemy -> Falls flat, but a BoP (epic) trinket. Maybe with the coming consumable nerf they'll be given more.

Jewelcrafting -> BoP (rare) trinkets.

So the two that don't get epics directly are Enchanting and Jewelcrafting. The enchants can be put onto epics, and essentially have value over the life of the game, no matter how good the gear its.

Edit: Let me add that this isn't a game-breaking issue for me. It's just a tweak that would be nice. It feels like JC didn't get some of the "make it glamorous" changes the rest got simply because it was new.

Last edited by Maestroquark : 04/12/07 at 2:30 PM.

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Old 04/12/07, 2:22 PM   #761
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
But damn, talk to us more, would you?
Alterac Valley siege weapons? Hero classes? Blizzard keeps their traps shut for good reason. We'd have been better off with no information at all and seeing everything at once when the patch notes hit than a partial preview that in hindsight was a pretty poor look at the things to come. When they get this kind of backlash for essentially doing what you ask, can you blame them for saying nothing at all?

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Old 04/12/07, 2:24 PM   #762
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
This hardly 'destroys' Alchemy, my god. Its still the most important profession if raids are going to be tuned around it (and it looks like they will be).

Honestly if they need to destroy a profession to make the end game fun again, do it. Take mine. Take them all.

I like these changes but I still have to wonder why is there essentially an end game tax for the organized PvE guy but not the organized PvP guy?

Also, why do some classes have to choose, via talents, which endgame to participate in (PvP or PvE) while others do not? Dont you want your customers accessing all the content they can? Talents, and the 50G respec cost, are inhibiting that.

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Old 04/12/07, 2:26 PM   #763
Darke
Piston Honda
 
Troll Warrior
 
Blackhand
Originally Posted by Nite_Moogle View Post
Alterac Valley siege weapons? Hero classes? Blizzard keeps their traps shut for good reason. We'd have been better off with no information at all and seeing everything at once when the patch notes hit than a partial preview that in hindsight was a pretty poor look at the things to come. When they get this kind of backlash for essentially doing what you ask, can you blame them for saying nothing at all?
No one's asking for developer blogs or detailed changelogs from the internal builds, but a nice weekly letter to the players might not be out of order here for an enterprise that is making as much as many pro sports teams.

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Old 04/12/07, 2:26 PM   #764
• Belac_K
Evil Nazi Archeologist
 
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Undead Priest
 
Mal'Ganis
Originally Posted by hubar View Post
I swear to god that it is this kind of post that got me an infraction point just a few days ago. Useless post FTW!

And I agree with Sandroz 100% that blizzard had destroyed a profession. Just think about the reason why you should be a alchemist. Profit? I don't recall when it was the last time I sold pots for gold and not self-use..
Say hello to another infraction for yet ANOTHER useless post.

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Old 04/12/07, 2:28 PM   #765
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
I'm all for less consumable dependance. Its pretty retarded that consumables provide a significantly larger statistical benefit than gear upgrades. If I wanted to *equal* the amount of armor I get popping Major defense, I'd need to upgrade my shield + 1-2 armor slots. For as much hp as a flask, I'd basically need to replace my entire gear set. No mage/warlock is going to gain 150 spell power in less than, well, a fuck load of upgrades.

The sky isn't falling, alchemy is going to still be good because its stats you get on top of your gear/buffs, and something is still better than nothing, and if mats costs are going down, thats a good thing too. Its just a shame it didn't happen sooner and content wasn't tuned around that.

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