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Old 04/12/07, 2:31 PM   #766
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
Originally Posted by Tigole View Post
Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans.

For example, 1 Coilfang Armament = 1 super mana potion (zone specific) in the coilfangs.
This is great to hear, one of the changes I had in mind! =)

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Old 04/12/07, 2:32 PM   #767
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by Hozz View Post
This hardly 'destroys' Alchemy, my god. Its still the most important profession if raids are going to be tuned around it (and it looks like they will be).

Honestly if they need to destroy a profession to make the end game fun again, do it. Take mine. Take them all.

I like these changes but I still have to wonder why is there essentially an end game tax for the organized PvE guy but not the organized PvP guy?

Also, why do some classes have to choose, via talents, which endgame to participate in (PvP or PvE) while others do not? Dont you want your customers accessing all the content they can? Talents, and the 50G respec cost, are inhibiting that.
I know this has been mentioned before but I would love an "arena spec" that you could purchase for ~100g or something reasonable that would be your spec only when you zoned into an arena.

I'm not really sure how feasible something like that would be to implement but I know that for a lot of raiders it would drastically increase arena participation.

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Old 04/12/07, 2:32 PM   #768
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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The EJ servers crashing after Tigole posts possibly shows many are interested in raiding, just don't like the current way it is setup.

Also, the CMs should make sure they know what they are posted before posting notes, and it should be amended so the official WoW forums goers know all the changes coming to Alchemy.

For Blizzard's bottom line, they should release the entire 2.1.0 notes before LOTRO is released.

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Old 04/12/07, 2:39 PM   #769
Malan
Mike Tyson
 
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Malan
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I'm wondering if the zone specific potions will be destroyed after leaving the zone or after a time-out offline? I'd sure hope that's not how it would be implemented though, these would surely need to persist in inventory.

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Old 04/12/07, 2:40 PM   #770
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Nite_Moogle View Post
Alterac Valley siege weapons? Hero classes? Blizzard keeps their traps shut for good reason. We'd have been better off with no information at all and seeing everything at once when the patch notes hit than a partial preview that in hindsight was a pretty poor look at the things to come. When they get this kind of backlash for essentially doing what you ask, can you blame them for saying nothing at all?
Actually, something very clear came through with that 'partial preview.' The information they disclosed, the way they presented it, the phrasing, etc. shows either poor 'translation' from dev to CM or further evidence of the somewhat tenuous grasp on understanding that Blizzard seems to have about the playerbase. Nobody at the office thought that the phrase "Content will be tuned assuming just one flask per raider" would generate such a malevolent backlash? It didn't occur to them that what was posted there not only didn't help assuage player fears, but made it worse by basically signing off on ridiculous consumable necessity for progression?

While I certainly share in the relief that they're actually aware of some of the problems in this game and actively trying to iron them out here and there, I still can't overlook the fact that we still have a ways to go before Blizzard sees eye to eye with the players.

A ways to go, but here we at least observe a good step.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 04/12/07, 2:41 PM   #771
Scurvy
Glass Joe
 
Night Elf Rogue
 
Mannoroth
Originally Posted by Malan View Post

* Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
* The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
Interesting... I wonder how this will work, exactly. Will the act of mining generate threat? How will this affect miners who aren't DPS-oriented classes?

I never thought of mining as overpowered and in need of a nerf, save the area behind the Dark Portal, which admittedly was a little ridiculous if you mined there at odd hours.

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Old 04/12/07, 2:44 PM   #772
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Scurvy View Post
Interesting... I wonder how this will work, exactly. Will the act of mining generate threat? How will this affect miners who aren't DPS-oriented classes?
This is already in the game to an extent. In certain areas, if you try to grab a treasure chest near a mob (like an Ogre, for example), it will aggro you as if to defend its treasure. Rather a cute mechanic, I imagine they'll do the same with humanoid mobs and node spawns.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 04/12/07, 2:47 PM   #773
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
If the consumable dillema was a rubix cube then Tigole's post showed us Blizzard can finish the bottom layer. To say its promising is an understatement but the rest of the cube has yet to be seen until the 2.1PTR.

So for what its worth...don't peel the stickers off Tigole

As for the issue of needing hundreds of coilfang armaments to backflag a player's rep, who here honestly got to 70 without questing some in Zangamarsh? Its not too terribly hard to get at least half of the trip to revered or so with just quest rewards I'd think.

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Old 04/12/07, 2:49 PM   #774
Sirloin
Don Flamenco
 
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Tauren Druid
 
<Hat>
Gorefiend
To those griping about the death of alchemy's usefulness to the alchemist character (of which I'm genuinely not sure if these are troll posts or serious arguments), remember your BOP stone is +15 to all stats and 24 mp5 (when chugging super manas), which is a healthy advantage over normal trinkets. If you don't like chugging supers to get your bonus, well then join the rest of the community.

My Steam Profile (Aether) Cherish the difference between 58° and 59°.

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Old 04/12/07, 2:55 PM   #775
Margot
Von Kaiser
 
Human Warrior
 
Argent Dawn
Originally Posted by Malan View Post
I'm wondering if the zone specific potions will be destroyed after leaving the zone or after a time-out offline? I'd sure hope that's not how it would be implemented though, these would surely need to persist in inventory.
I'd imagine they'd work like the battleground stuff used to. http://www.wowhead.com/?item=20066

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Old 04/12/07, 3:03 PM   #776
Stormheart
Piston Honda
 
Human Mage
 
Mannoroth
Ignore this, i fell behind the discussion.

Last edited by Stormheart : 04/12/07 at 3:09 PM.

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Old 04/12/07, 3:04 PM   #777
Malan
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Malan
Tauren Shaman
 
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Sure that's my hope too. I just don't want them to end up working like the KZ books do.

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Old 04/12/07, 3:07 PM   #778
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
Originally Posted by Nite_Moogle View Post
This is a goddamn brilliant change. Thank you.
How is reducing a 24 hour or longer cooldown by 1 hour brilliant?

If the wording on the blue post is correct, they are taking a 24 hour or longer cooldown and subtracting 1 hour from it, not actually taking it TO a 1 hour cooldown. At max, this makes transmuting 1/24 times faster.... /sarcasm Totally Overpowered.

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Old 04/12/07, 3:09 PM   #779
Humbaba
Mr. Sandman
 
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Humbalo
Tauren Druid
 
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Originally Posted by Maestroquark View Post
One of the ideas of TBC was to make it so that non-gathering professions didn't fall into "one for the group and done". They're supposed to have perks for each profession - BoP items - that add some value beyond being the guild's enchanter, or jewelcrafter, etc.

Enchanting -> Ring enchants for enchanters only.
Weaponsmithing -> Great, upgradeable weapons (epic).
Tailoring -> Specializations for BoP sets (epic) for various caster types.
Leatherworking -> Okay, so the BoP sets (epic) aren't so great here, but they're there.
Alchemy -> Falls flat, but a BoP (epic) trinket. Maybe with the coming consumable nerf they'll be given more.

Jewelcrafting -> BoP (rare) trinkets.

So the two that don't get epics directly are Enchanting and Jewelcrafting. The enchants can be put onto epics, and essentially have value over the life of the game, no matter how good the gear its.

Edit: Let me add that this isn't a game-breaking issue for me. It's just a tweak that would be nice. It feels like JC didn't get some of the "make it glamorous" changes the rest got simply because it was new.
Jewelcrafting got a printing press that turns raw ore into gold. It only lasted a few weeks on many servers, but it was really staggering while it lasted. Some upgraded trinkets sure wouldn't be amiss, though. I'd love to replace my Talasite Owl with something even better.

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Old 04/12/07, 3:09 PM   #780
Malorum
King Hippo
 
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Malorum
Undead Priest
 
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Great changes and finally what the hardcore raiding community wanted to see. No longer is alot of our raiding time going to be spent farming herbs or having to level alts to farm herbs. I think this is a very positive step in the right direction and finally brings alchemy in line with all other professions in regards to their power in a raiding environment. All too long Alchemy was too powerful to begin with in comparison to other professions when it came to buffing raids. Maybe this will result in alot of herbs going down in price and making raiding that much easier on all of us.

I would comment though that if Blizzard was much better about its communication from the get go in regard to these community issues that alot of this would be avoided. Why is there such a disconnect it seems between yourself at the top and the CM's that are responsible for giving out this info? Please fix this so that we can avoid these future situations. Blizzard is much better than this.

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