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04/12/07, 3:09 PM
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#781
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Glass Joe
Undead Priest
Alonsus (EU)
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* Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
Does that apply to Tailoring's 4day cloths aswell?
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04/12/07, 3:14 PM
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#782
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Don Flamenco
Human Death Knight
Stormrage
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Originally Posted by Melnor
How is reducing a 24 hour or longer cooldown by 1 hour brilliant?
If the wording on the blue post is correct, they are taking a 24 hour or longer cooldown and subtracting 1 hour from it, not actually taking it TO a 1 hour cooldown. At max, this makes transmuting 1/24 times faster.... /sarcasm Totally Overpowered.
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It means you can do your transmute without slowly moving your cooldown later and later into the day, and usually having to skip a day since you can't stay up late enough to wait on it.
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04/12/07, 3:14 PM
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#783
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Mr. Sandman
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Originally Posted by Quasar
Actually, something very clear came through with that 'partial preview.' The information they disclosed, the way they presented it, the phrasing, etc. shows either poor 'translation' from dev to CM or further evidence of the somewhat tenuous grasp on understanding that Blizzard seems to have about the playerbase.
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Well, the CM's at one point wrote the patch notes ( http://blue.cardplace.com/cache/wow-...l/7416739.htm). I assume they still do. I assume that this is less CM translation and more the approval department being very picky about what is being released. I still go back every once in a while and read KDMs posts during the hunter kvetching to really see the frustration she had with being stuck between hunters and the approval department after she had said a date.
And seriously, who has a more tenuous graps on understanding, Blizzard or us? Blizzard seems to be working on issues the community brings up while the community goes berserk if it isn't the entire answer to their personal crusade.
(oh god, now I sound like a fanboy)
Last edited by Zeln : 04/12/07 at 3:17 PM.
Reason: added in word see to make it a complete sentence
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04/12/07, 3:14 PM
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#784
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Melnor
How is reducing a 24 hour or longer cooldown by 1 hour brilliant?
If the wording on the blue post is correct, they are taking a 24 hour or longer cooldown and subtracting 1 hour from it, not actually taking it TO a 1 hour cooldown. At max, this makes transmuting 1/24 times faster.... /sarcasm Totally Overpowered.
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With 24h cooldown the moment when you can make transmute is moving at least 1h ahead each day. Reducing it to 23h cd will allow you to make transmute at same hour every day.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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04/12/07, 3:15 PM
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#785
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Its simply meant to allow people to use their CD at the same time every day, or every X days. Rather than X days + X time taken to log on, do whatever.
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04/12/07, 3:16 PM
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#786
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Protector
Ashstrike
Human Paladin
No WoW Account
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I saw an post that looked updated:
Alchemy
The chance of a discovery occurring while making potions has been substantially increased.
Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
Elixirs now stack to 20.
Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
"Fel Strength" elixirs now work correctly with elixir mastery.
"Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
Reagent costs and potency of all flasks has been reduced.
The cost of "Imbued Vials" has been reduced.
The chance to find a "Fel Lotus" while picking an herb has been increased.
"Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
"Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
"Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
"Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
"Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
"Elixir of Fortitude" now correctly displays its name in its buff tooltip.
The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
Enchanting
Enchant Bracer-Spellpower had its primal costs reduced slightly.
Enchanting recipes that increase spell damage now also increase healing as well.
The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
Engineering
11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
Many engineering recipes will now give skillups for longer than the previously did.
An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
"Adamantite Shells" now require less adamantite and do slightly more damage.
The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
"Seaforium" now opens locked chests as well as locked doors.
The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
The "Nigh Invulnerability Belt" now has a smaller chance of failure.
"Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
"Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
Fishing
The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
The fishing timer can no longer run through its duration without a fish biting.
Fishing has been removed from Arathi Basin and Alterac Valley.
You can now fish in Underbog.
Jewelcrafting
The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
Thorium Setting only requires 2 thorium bars now
Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
Mithril filigree has a slightly reduced range that it gives skillups.
A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
"Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
Jewelcrafting Onslaught ring thorium cost reduced
The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
Prospecting now always yields at least 1 gem.
Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.
Leatherworking
"Knothide Armor" kits now require less leather to make and give skill increases for longer.
Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
"Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
"Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.
Additional Profession Changes
Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
Gathering skills no longer fail when you have reached the maximum skill possible.
The "Stoneforged Claymore" model has been updated.
"Fel Iron Bars" now have an icon unique from "Felsteel Bars".
"Felsteel Bars" are now good quality (green items).
The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
Added Warped Flesh to high level warpstalkers.
Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
Golden Spellthread and Runic Spellthread have been slightly improved.
Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
"Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
"Nightmare Seed" found with herbalism now requires level 60 to use.
The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
The Epic bind on equip Blacksmith weapon recipes now require more materials to make.
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04/12/07, 3:17 PM
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#787
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Thanks for the information Tigole, even if you really had to expect the outbreak after the CM's posted the first 2.10 changes so unexplained.
Guess you might not come back and post more, but anyway...
I see 2 issues remain:
- Potions. Any changes coming to their cooldown. 3, 4, 5 minutes? They are still really powerful.
- You say there is now higher droprate for Fel Lotus, okay. But, what about Black Lotus still needed for quite a few flasks. Any consideration to make them more common?
On my server they go for 3-4x price of Fel Lotus. Not only is it a very rare herb, its also in the old world.
Other than that, the new info posted is nice, its pretty much my exact wishes from the last few days.
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04/12/07, 3:17 PM
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#788
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Von Kaiser
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Good news... good news!!
On another note, does blizzard toss darts to decide what info should go into a "preview"?
Its silly that we got "Content will be tuned assuming just one flask per raider," rather than "Flasks are being re-tuned to be less powerful and much, much less expensive, and raid encounters will be re-tuned to reflect this, along with the other alchemy changes."
Did they want to start a riot, set us up so Tigole could come in here and knock us all down with a single post and a wash of emotional release?
I dunno, seems fishy. Either their relations people are really smart, or really not...
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04/12/07, 3:17 PM
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#789
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Piston Honda
Daigo
Dwarf Priest
No WoW Account
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Originally Posted by Melnor
How is reducing a 24 hour or longer cooldown by 1 hour brilliant?
If the wording on the blue post is correct, they are taking a 24 hour or longer cooldown and subtracting 1 hour from it, not actually taking it TO a 1 hour cooldown. At max, this makes transmuting 1/24 times faster.... /sarcasm Totally Overpowered.
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The one hour reduction on transmutes (and hopefully applies to tailoring cloth transmutes) means the time that you transmute after every cool down will no longer get pushed later in the day/evening.
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04/12/07, 3:20 PM
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#790
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Great Tiger
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The changes listed are good - very good. With trash and consumable issues resolved (to some extent, at least), itemization is my only remaining concern. With any luck, the full patch notes will be released soon, and the anger on this board will continue to subside.
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04/12/07, 3:24 PM
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#791
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Don Flamenco
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Originally Posted by thebuddha
I know this has been mentioned before but I would love an "arena spec" that you could purchase for ~100g or something reasonable that would be your spec only when you zoned into an arena.
I'm not really sure how feasible something like that would be to implement but I know that for a lot of raiders it would drastically increase arena participation.
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There are many potential ways of handling it but the bottom line is that right now talents are hurting the end game, making it harder to enjoy the existing content, not easier.
No one wants to Arena with a Prot spec. No one wants to pay the PVE tax by farming with a Prot spec. Why the hell do I have to pay 50G to respec to have fun and then 50G to go back to a raid spec? Anytime I want to do it? Ouch.
We need talent stables or just flat out cheaper respecs.
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04/12/07, 3:31 PM
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#792
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Disharmonious
Dwarf Paladin
Lightbringer
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Reagent costs and potency of all flasks has been reduced. .
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Praise be unto Blizzard (conditionally).
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04/12/07, 3:35 PM
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#793
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I know a dead parrot when I see one
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I think the real failure here is that somehow they've locked themselves into a 4+ month patch cycle.
2.0.1 came out on December 5, 2006; that was over four months ago.
TBC (patch 2.03, technically, but live realms were at 2.06 already) was January 16th, and that was three months ago.
Is 3 and a half content patches a year a place that they really want to be at? It certainly isn't where we want to be at.
I think this exercise in videogame brinksmanship (so to speak) could have easily been avoided if they had made 2.1 a patch like 1.8 or 1.10, rather than a 1.9 or 1.11 monster patch.
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04/12/07, 3:38 PM
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#794
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Its more a matter that 2.1 needs to address a lot of things that never went live in the first place.
In addition tons of tuning, tons of reitimization... just everything that wasn't finished up at BC launch is going in. Its different than any patch before it.
They're also complicating matters by including Black temple, which is utterly pointless to do.
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04/12/07, 3:41 PM
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#795
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I know a dead parrot when I see one
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I'm saying that all of this doesn't need to be in one huge patch. If BT wasn't in 2.1, do you think it would still be so far away from release that it isn't even on PTR yet? No way. They would have pushed the new outdoor content (and other things) to 2.2, and released the damn thing.
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