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04/10/07, 2:13 PM
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#176
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Bald Bull
Tauren Warrior
Kil'Jaeden
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I just don't see why you wouldn't remove flasks from the game. It solves most of these issues.
Then do something about chain chugging potions. Both of these issues imo must be addressed, or we're basically at a non starter, these changes mean nothing.
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04/10/07, 2:22 PM
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#177
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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We dont even know the full extent of the changes, so it's a bit early to be jumping off a cliff. That's one of the big problem with Blizzard just giving a teaser into some changes, and explains why they're usually silent. Quite a few of the upcoming changes probably haven't been finalized.
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04/10/07, 2:24 PM
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#178
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Quigon
I just don't see why you wouldn't remove flasks from the game. It solves most of these issues.
Then do something about chain chugging potions. Both of these issues imo must be addressed, or we're basically at a non starter, these changes mean nothing.
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I would love to see that change as much as the next raider, but do you honestly think it will ever happen? I think the best we'll see is flasks not stacking with elixirs but even that is a long shot. At first I thought Blizzard understood and was slow, but now I'm starting to think they don't even realize what the obvious problems are.
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04/10/07, 2:33 PM
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#179
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Von Kaiser
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Here's to wishful thinking:
Make Flasks work like Everlasting Underspore Frond. On use, give the 2 hour buff that persists through death. 12 hour shared cooldown on all Flask items.
The name "Flask" has always suggested "container" to me, and to me it always seemed more fitting that a Flask is something you keep in your inventory instead of something you consume.
Of course, the cost of these reuseable flasks would have to increase accordingly.
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04/10/07, 2:38 PM
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#180
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by thebuddha
I would love to see that change as much as the next raider, but do you honestly think it will ever happen? I think the best we'll see is flasks not stacking with elixirs but even that is a long shot. At first I thought Blizzard understood and was slow, but now I'm starting to think they don't even realize what the obvious problems are.
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Yes, of course it is realistic.
The simplest solution is often the best one, and easiest to code too incidently.
Take all the flasks, put them in a tiny lockbox, and nuke those fuckers from orbit, its the only way to be sure.
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04/10/07, 2:41 PM
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#181
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Quigon
Yes, of course it is realistic.
The simplest solution is often the best one, and easiest to code too incidently.
Take all the flasks, put them in a tiny lockbox, and nuke those fuckers from orbit, its the only way to be sure.
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Well I mean that in Naxx people were already complaining about Flasks. Blizzards response? Add more flasks! It just doesn't seem to me that they see the problem.
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04/10/07, 2:49 PM
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#182
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Huntard Extraordinaire
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Originally Posted by thebuddha
Well I mean that in Naxx people were already complaining about Flasks. Blizzards response? Add more flasks! It just doesn't seem to me that they see the problem.
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No, they understood full well, that is why they reduced the requirements by 10 reagents each and made each new Flask subject to a random discovery system.
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04/10/07, 2:52 PM
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#183
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Grogzor
No, they understood full well, that is why they reduced the requirements by 10 reagents each and made each new Flask subject to a random discovery system.
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Oh they did? Last I checked Flask of Supreme power still took 30 dreamfoil and a Black Lotus which doesn't even spawn in Outlands.
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04/10/07, 2:56 PM
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#184
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Consumable usage wasn't as bad in Naxx though. Outside of the Loatheb, Sapphiron, and Kel'Thuzad, consumable and world buff usage was minimal.
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04/10/07, 2:56 PM
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#185
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Snowy
We dont even know the full extent of the changes, so it's a bit early to be jumping off a cliff. That's one of the big problem with Blizzard just giving a teaser into some changes, and explains why they're usually silent. Quite a few of the upcoming changes probably haven't been finalized.
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Changes are finalized hence why you see Blizzard posting several "parts" of the patch notes (PTR was apparently supposed to be up yesterday but delayed for some reason). Anyways should see the full notes here shortly as soon as they get the PTR's public.
Blizzard hates releasing things unless things are finalized.
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04/10/07, 3:07 PM
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#186
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Glass Joe
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Originally Posted by Altima
Here's to wishful thinking:
Make Flasks work like Everlasting Underspore Frond. On use, give the 2 hour buff that persists through death. 12 hour shared cooldown on all Flask items.
The name "Flask" has always suggested "container" to me, and to me it always seemed more fitting that a Flask is something you keep in your inventory instead of something you consume.
Of course, the cost of these reuseable flasks would have to increase accordingly.
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I can't say how much I like this idea, paying 10-20 times the original cost and having a flask for life would be such a better system simply because it alleviates the system of endless farming. You simply farm your flask mats once and are done with it forever, much like other crafting professions like tailoring and blacksmithing.
As for the cost, it would not have to be completely in herbs either, you could have an engineer create a Khorium vial, then have an enchanter enchant said vial, and then create the flask with say 100 Terocone/40 Mana Thistle/5 Lotus and create an Everlasting Flask of Assault or something to that effect.
The only problem I could foresee with this would be that it would pretty much be required for everyone in a raiding guild to have one of these made, but at this point people are pretty much required to have flasks for most encounters anyway so what is the difference.
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04/10/07, 3:07 PM
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#187
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What Would You Have Me Do?
Ramala
Orc Rogue
No WoW Account
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Originally Posted by Altima
Now, if you look at the merits of Jewelcrafting trinkets versus Enchanter-only enchants, you'll find Jewelcrafters much betteer off.
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Did you ever even think about this? Or was it some knee-jerk reaction? I'm interested in exactly zero JC trinkets now. By the time I was two weeks into 70 I had no interest in them. Meanwhile, if I was Enchanting, any time I get a new ring, I'd be interested in the Enchanting perk.
Taking the very best of BoP JC gear, I'd lose DPS.
Taking the very best of Enchanting, I'd gain +10 weapon damage over my current gear, with the chance to keep the perk as my gear upgrades even further.
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04/10/07, 3:10 PM
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#188
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Don Flamenco
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Originally Posted by Cryect
Blizzard hates releasing things unless things are finalized.
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I'm going to politely disagree with you about this, unless I'm misunderstanding what you're talking about. The dev's are working on deadlines just like the rest of the world, and probably release info based on these deadlines. I consider everything I read in blue to be subject to change until it's in the final patch notes.
Last edited by drats : 04/10/07 at 3:15 PM.
Reason: less sarcasm
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04/10/07, 3:11 PM
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#189
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Mercurial Rapper
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And if they are going to released detailed, but incomplete info, they need to put these are only PART of the changes in giant flashing bold. It's no surprise that underwhelming (and likely partial) upcoming changes get people panicked, Blizzard should know better than to release partial patch notes without huge, glaring caveats. It's way too easy to gloss over the disclaimer in this post.
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04/10/07, 3:14 PM
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#190
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Mike Tyson
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Originally Posted by drats
Like SSC or TK?
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Very funny.
Cryect's point, and it's true, is that when Blizzard starts posting patch note excerpts and changes on the forums, you know that official patch notes are likely days away. They don't post things like that unless they are 100% finalized, and nothing is 100% finalized until shortly before a patch hits the PTR.
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04/10/07, 3:15 PM
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#191
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Banned
Tauren Druid
Spinebreaker
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Originally Posted by Nethaera
We have some information that we plan to have up before the end of the week that should clarify a lot of things for people.
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This is in response to a post about being underwhelmed by the alchemy "fix". Source here.
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04/10/07, 3:15 PM
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#192
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Beaten to it *edited out*, its likely to only be a list of several different types of potions and their new clarificaitions, I dont expect Blizz to pull out anything more.
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04/10/07, 3:17 PM
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#193
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Piston Honda
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Originally Posted by Altima
Here's to wishful thinking:
Make Flasks work like Everlasting Underspore Frond. On use, give the 2 hour buff that persists through death. 12 hour shared cooldown on all Flask items.
The name "Flask" has always suggested "container" to me, and to me it always seemed more fitting that a Flask is something you keep in your inventory instead of something you consume.
Of course, the cost of these reuseable flasks would have to increase accordingly.
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This is probably the single greatest idea I have ever heard in regards to making flasks work properly while not breaking the bank. The only thing I would suggest is to make them last 4 hours so that an average raiding guild can be flasked the entire night.
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04/10/07, 3:26 PM
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#194
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Glass Joe
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Originally Posted by Quigon
Consumable usage wasn't as bad in Naxx though. Outside of the Loatheb, Sapphiron, and Kel'Thuzad, consumable and world buff usage was minimal.
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And people still complained, yet the developers have gone to the extreme with the consumables in TBC. They don't listen to or are significantly out of touch with their playerbase.
I think their testers need to test the "raiding experience" as opposed to simply testing the bosses. They need to Raid their 4 nights a week and 5 hours per night and farm up all their mats. They need to be limited to a window of time to do this to simulate the sleep and work required by the playerbase. This is the experience they need to report back to the developers, not just bosses with the trash despawned and unlimited consumables.
Last edited by Samero : 04/10/07 at 3:29 PM.
Reason: wrong instance cited.
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04/10/07, 3:27 PM
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#195
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Great Tiger
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What if you could feasibly spend enough to have 2 of these "perma-flasks"? Shouldn't you be able to do a weekend flasked-up marathon raid lasting longer than 2 (or the recently suggested 4) hours if you had the means to obtain it? I don't understand putting a cooldown on the item at all. Even someone clicking off the flask [while of course moronic] seems like harsh punishment when considering the cooldown.
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04/10/07, 3:34 PM
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#196
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Huntard Extraordinaire
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Originally Posted by Samero
And people still complained, yet the developers have gone to the extreme with the consumables in TBC. They don't listen to or are significantly out of touch with their playerbase.
I think their testers need to test the "raiding experience" as opposed to simply testing the bosses. They need to Raid their 4 nights a week and 5 hours per night and farm up all their mats. They need to be limited to a window of time to do this to simulate the sleep and work required by the playerbase. This is the experience they need to report back to the developers, not just bosses with the trash despawned and unlimited consumables.
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But Naxx wasnt that bad, a lot of players had fun in Naxx, other then the fact it required a lot of consumables, it was a Very Well Made instance and people were mostly willing to put forth the effort for mats to be able to do it.
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04/10/07, 3:35 PM
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#197
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Don Flamenco
Dwarf Priest
Dalaran (EU)
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edit: point already raised in thread
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04/10/07, 3:42 PM
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#198
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Glass Joe
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Originally Posted by Grogzor
But Naxx wasnt that bad, a lot of players had fun in Naxx, other then the fact it required a lot of consumables, it was a Very Well Made instance and people were mostly willing to put forth the effort for mats to be able to do it.
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I completely agree, Naxx was a great instance. That doesn't remove the fact that people did have complaints about the shadow resistance BS for Loatheb and an overall increase in consumables. Looking back on it knowing what we know now those mat requirements are pretty laughable. Four Flasks of Titans for Patchwerk on the tanks and maybe a few more fights and a few shadow pots for each person.
My point/question was this, if those complaints were out there, warranted or unwarranted, would you as a developer think it was a good idea to completely ramp up the need for mass consumables? There's a lack of understanding or listening there.
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04/10/07, 3:51 PM
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#199
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Huntard Extraordinaire
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Originally Posted by Samero
I completely agree, Naxx was a great instance. That doesn't remove the fact that people did have complaints about the shadow resistance BS for Loatheb and an overall increase in consumables. Looking back on it knowing what we know now those mat requirements are pretty laughable. Four Flasks of Titans for Patchwerk on the tanks and maybe a few more fights and a few shadow pots for each person.
My point/question was this, if those complaints were out there, warranted or unwarranted, would you as a developer think it was a good idea to completely ramp up the need for mass consumables? There's a lack of understanding or listening there.
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I understand your point, Lack of listening from Blizzard developers until outright forum takeovers occur.
But people were complaining about shadow prot potions back in the day because of the reagents...so unless people start yelling now, I can never see the new Greater prot potions ever being changed. I can just see them implementing a Boss fight that requires the Greater over the old ones.
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04/10/07, 4:29 PM
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#200
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Don Flamenco
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Quadruple the material cost of all elixirs and flasks. Tune encounters for well-fed only. The game would be fun.
When you use consumables in raids, you should feel powerful, like you have some kind of unintended advantage. Things should fall over around you. Why should this happen? Because as meticulously described over and over, the buffs that pots provide dwarf every gear upgrade you will ever get in a year. The relative increase in power needs to be appropriately difficult to achieve. I still remember when our tank first cracked TEN THOUSAND hit points in BWL when he flasked and everyone was like "oooooo". Bring back the exotique of consumables and make them damn hard to get, then tell the raid designers that pots don't exist. If hardcore guilds want to continue flasking raids, and devouring new content faster than intended, thats totally fine with me.
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