Lately, we've been encouraging guild members to plan far ahead and start collecting badges for (an inevitable resistance fight) a time they'll be necessary on a fire resistance fight. We assume this is primarly for Al'Ar, the phoenix first boss in Tempest Keep.
But some questions remain. How much is needed? Can you get away with decent blues? Does only a few tanks need Fr or the whole raid? Do you really even need it in the first place? People are still concerned with the nature sets from AQ/silithus - alot of that crafted stuff turned out completely un-necessary to make and ultimately useless for alot of classes. The difference here is your fire resistance set will be the result of hundreds of hours work - something you won't want to just buy mindlessly with your hard earnt badges. So I think its a fair question for people to ask 'why do I need it?'
In an effort to answer guildie questions I tried to search for some info on Al'ar and only came up with one spell he has:
http://www.thottbot.com/s34121
Description Inflicts Fire damage to an enemy.
Buff Description Increases fire damage taken by 10%.
School Damage (Fire)
Value: 1750-2250
Radius: 50000 yards
+
Effect 2
Apply Aura: Mod Dmg % Taken (Fire)
Value: 10
Radius: 50000 yards
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So it basically looks like a fight with a huge stacking firemaw type pulsing aura. People have confirmed he turns into an egg when killed and is reborn. Going on warcraft 3 lore, you can only fully kill a phoenix when you destroy the egg, which itself only lasts for a few seconds vulernable before the phoenix is reborn.
From this spell, my
guess is the fight involves simply several cycles of killing the phoenix to make him vulernable as an egg, dps'ing his egg (which would have tons of hp and require more than one cycle to fully kill) and repeating the process several times until you can finish off the egg - before the fire debuff stacks too high. Thats just a guess.
However, id love to know if anyone here has some other confirmed/solid info on the fight. I dont want strat or anything, just an idea of what abilities this boss might have. Is it just a pulsing vaelastrasz type aura? Does he shoot fireballs etc etc?
To help spur people along to work on collecting 100 badges over a few months, id like to be able to say people why exactly they will be so important by referencing the fight mechanics themself - and why simply having 'some blue resist gear' might not be acceptable. At the moment, I can understand peoples apprehension when we suggest you will need 100 badges of justice for an epic fire resistance set on a boss we 'barely know anything about'.
Anyone got some info that could help?