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Old 04/12/07, 12:11 PM   #1
Dendory
Piston Honda
 
Human Mage
 
<QP>
Hellscream
2.1: Graveyards, Flight Paths and Trinkets!

More and more stuff for 2.1:

http://forums.worldofwarcraft.com/th...94959528&sid=1
With the approach of the next content patch, we thought we would share a few more new additions with you.

Trinkets: New Darkmoon cards

You will now have the chance to find additional Darkmoon cards (Lunacy, Storms, Furies and Blessings) on high level creatures in Outlands, which you can turn in to the Darkmoon Faire to make powerful new Darkmoon card trinkets.

New Graveyards

Two new graveyards have been added to Blade's Edge Mountains.

New Flypaths
New flight points:
Felwood, Emerald Sanctuary (Both)
Ashenvale, Forest Song (Alliance)

New flight paths:
Stormwind <-> Thorium Point
Grom'gol Base Camp <-> Flame Crest
Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village
Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post
Thunderbluff <-> Zoram'gar Outpost
Evergrove <-> Toshley's Station
Honor Hold <-> Shattrath

In addition, many flight paths have been adjusted to be shorter, faster flights.

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Old 04/12/07, 12:15 PM   #2
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
Those new decks are straight out of those leaked patch notes from a few days ago, interesting. The Blade's Edge graveyards, too.

I wonder if they'll just be upgraded versions of the existing Darkmoon decks or what?

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Old 04/12/07, 12:18 PM   #3
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Bringing back the Darkmoon cards is a nice touch, and it's hard to complain about improved flight paths. They really are cramming a lot in this patch.

Edit: Good catch on the Darkmoon cards in the shit heaped notes. Freshly leaked patch notes...again. if you're wondering.

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Old 04/12/07, 12:22 PM   #4
castille
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Mal'Ganis
Crap, that means
-Shadow Word: Death cooldown increased to 12 seconds
might be real. Not a fan >.<

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Old 04/12/07, 12:30 PM   #5
Jitka
Bless me, Father. I ate a lizard.
 
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Blood Elf Paladin
 
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Originally Posted by castille View Post
Crap, that means

might be real. Not a fan >.<
as may be the illumination nerf.

As may be bigfoot, but until I see it in blue...

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Old 04/12/07, 12:38 PM   #6
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
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Very cool, thanks for passing it along. I've been hoping for Darkmoon upgrades; I'm glad to see that someone was "listening"

See you, auntie.

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Old 04/12/07, 12:43 PM   #7
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Those notes are probably real after seeing a lot of these recently announced 2.1 changes/additions. It wouldn't surprise me either; if you read the FoH forums there's a lot of disregard for respecting privacy between developers and players that they communicate with.

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Old 04/12/07, 12:52 PM   #8
 frmorrison
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Ashstrike
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Nice notes, I am glad their are new Darkmoon Trinkets, trinkets in general are lacking in general so it is nice to have other options. Plus it gives the causal player something else to do in between the new quest zones.

Decreasing flight path time is always something I wanted put in, that is great, especially with the auto-unstuck fix.

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Old 04/12/07, 1:46 PM   #9
Keline
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Jitka View Post
as may be the illumination nerf.

As may be bigfoot, but until I see it in blue...
That nerf would be extremly stupid, all it would do is make us chain mana potions (like everyone else). It would do nothing about our healing ability, it would just drive us to consumables.

I don't even get it - why NOW? Now that our crit rating is actually down to <25% unbuffed - and that's with insane gear

When 2.0 came out and Nax paladins sported 45% HL crit with the new it would have made more sense.

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Old 04/12/07, 1:48 PM   #10
Grogzor
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Draenor
Originally Posted by Keline View Post
That nerf would be extremly stupid, all it would do is make us chain mana potions (like everyone else). It would do nothing about our healing ability, it would just drive us to consumables.

I don't even get it - why NOW? Now that our crit rating is actually down to <25% unbuffed - and that's with insane gear

When 2.0 came out and Nax paladins sported 45% HL crit with the new it would have made more sense.
There was obviously a problem with Paladin Healing in relation to Holy/Disc Priests. Is this the correct answer? I dunno, my highest pally alt is 24. But I think Holy/Disc Priests should be the better straight up healer whereas pallies would bring more utility and stuff.

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Old 04/12/07, 1:55 PM   #11
Trouble
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Trouble
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There's definitely a high chance those are legit but I'm pretty sure they are extremely incomplete. Anyway if that's ALL the priest changes then holy priests are dead forever. Here's hoping.

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Old 04/12/07, 2:02 PM   #12
Hozz
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Tauren Warrior
 
Suramar
So three Warrior nerfs inc. All of them probably based on the Arena. How long do you think the MS debuff is going to last in its current state? Why are there not separate rulesets again?

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Old 04/12/07, 2:02 PM   #13
Merple
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Merple
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Once again, Blizzard chooses to nerf a class instead of fixing another. The Illumination nerf isn't necessary, but a serious look at the Priest class is.

I still don't see anyone dropping Divine Spirit for Circle of Healing. They really need to make that trainable, or drop it bring it up a level so that you can get both.

And I'm ecstatic about the Darkmoon Faire stuff. I loved it before and I'm glad it continues! They really seem interested in maintaining a high level of 5 man content and solo play

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Old 04/12/07, 2:26 PM   #14
Siddown
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Undead Rogue
 
Lightninghoof
You guys have jumped to some massive conclusions here. So because there are some new Darkmoon Cards, suddenely everything else in some possible fake patch notes are real?

How about waiting until real Patch Notes come out, then start complaint mode.

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Old 04/12/07, 2:27 PM   #15
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
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Originally Posted by Hozz View Post
So three Warrior nerfs inc. All of them probably based on the Arena. How long do you think the MS debuff is going to last in its current state? Why are there not separate rulesets again?
*IF* those heaped notes are correct - the change to commanding shout is clearly on the "bugfix" side of things. I wonder if the DW/Enrage change just means that if both are active, you only receive the benefit of the stronger effect? Not a big deal to me, personally, but it is interesting since this is the first instance I recall where a buff and a debuff don't stack.

See you, auntie.

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