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04/12/07, 2:37 PM
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#16
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Piston Honda
Troll Shaman
Spinebreaker
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Ooooo, wonder which one's will be shortened. Nice change though.
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04/12/07, 2:37 PM
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#17
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by Hozz
So three Warrior nerfs inc. All of them probably based on the Arena. How long do you think the MS debuff is going to last in its current state? Why are there not separate rulesets again?
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They won't nerf MS, as if they did you'd lose any and all reason to bring a Warrior to the arenas if you did.
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What is the most important thing to you? Won't you grant me the pleasure of taking it away.
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04/12/07, 2:38 PM
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#18
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Jitka
but until I see it in blue...
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I think that sums it up rather well. I figure they've got a long list they're working on, and as they get the code working properly (hopefully) they're letting us know what will be in the next patch. At least I certainly hope that's what is happening, I for one am tired of having a thread discussing the patch notes, and a thread discussing the 20 hidden changes they didn't bother telling us about.
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04/12/07, 2:39 PM
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#19
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Von Kaiser
Draenei Shaman
Thunderlord
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OMFG, they're going to put those flight paths in now after I just leveled the last characters I'll ever level through those zones. Super time saver for anyone else who will level if there is such a thing this late in the game. I wish I understood the priority they put for evaluating travel times and why this wasn't dealt with earlier.
EDIT: can someone post a link to these spoofed patch notes everbody is referring to, I feel out of the loop.
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04/12/07, 2:55 PM
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#20
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Great Tiger
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Originally Posted by Keline
I don't even get it - why NOW? Now that our crit rating is actually down to <25% unbuffed - and that's with insane gear
When 2.0 came out and Nax paladins sported 45% HL crit with the new it would have made more sense.
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Shadow priests and Vampiric Touch.
The total mana regen available to a Holy paladin is bordering silly. "lol, I don't run out of mana anymore"
This mana regen comes from other classes (VT, VE + SA), consumables, and talents/abilities. Consumables are being nerfed/changed in 2.1; S-Priests were slightly nerfed a few patches ago (slightly reduced coefficients and VE, I think), but I think Blizzard seems mostly happy with where S-Priests are in utility/power. That leaves talents/abilities.
IF the change happens, it doesn't affect your healing power, just your endurance. It makes other healing spec'd classes relatively more desirable (maybe), and might change the tendency of raids to stack Holy paladins as healers. (which is kinda ironic, considering paladin complaints in WoW 1.0 and various changes made to the class then)
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04/12/07, 3:05 PM
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#21
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Tierce
OMFG, they're going to put those flight paths in now after I just leveled the last characters I'll ever level through those zones. Super time saver for anyone else who will level if there is such a thing this late in the game. I wish I understood the priority they put for evaluating travel times and why this wasn't dealt with earlier.
EDIT: can someone post a link to these spoofed patch notes everbody is referring to, I feel out of the loop.
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Nite Moogle's edit was definitely in place when you posted this so....look up.
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See you, auntie.
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04/12/07, 3:15 PM
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#22
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Don Flamenco
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Originally Posted by Apate
*IF* those heaped notes are correct - the change to commanding shout is clearly on the "bugfix" side of things. I wonder if the DW/Enrage change just means that if both are active, you only receive the benefit of the stronger effect? Not a big deal to me, personally, but it is interesting since this is the first instance I recall where a buff and a debuff don't stack.
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Agree with you, its a bugfix but its also a nerf. Its been live for 3 months.
Honestly the first point of Flurry being 10% (while the next four are just 5%) makes no sense either but why nerf Warrior Flurry and not Shaman Flurry? Oversight?
The Enrage/Deathwish thing though, thats a big nerf any way you slice it. I imagine that, yes, the new intended function will be that if you have Enrage and DW active you do 25% more damage not 25+20.
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04/12/07, 3:31 PM
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#23
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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Illumination thing would be pretty stupid, paladins are fine, priests need to be looked at.
As for paladin utlity, well the only utility I bring is my blessing. With 20 points in prot I'd need a whole other set of gear to even attempt to tank anything when I'm still working on my healing gear. DPS = lol. Healing is pretty much the only thing I can do and at that I have very few tools compared to other classes. The TBC stigma is you don't have "this is the best, no questions asked," if they nerf paladin healing to where we are on par with priests for single target healing priests will be the best healers no questions asked and I'll just be along for the ride on raids. Oh, and ofcourse, how could I forget my blessing /sarcasm
Regardles, it's pointless to discuss until it's in the real patchnotes and even then who knows how much of it will make live.
e:
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The Enrage/Deathwish thing though, thats a big nerf any way you slice it. I imagine that, yes, the new intended function will be that if you have Enrage and DW active you do 25% more damage not 25+20.
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% buffs always stacked multiplicatively [sp] so enrage and deathwish was 1.25*1.2~1.49 or about 49%. makes you wonder how will the zerker buff and AP for example would stack now.
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04/12/07, 3:44 PM
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#24
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Von Kaiser
Blood Elf Paladin
Khadgar
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Originally Posted by Keline
That nerf would be extremly stupid, all it would do is make us chain mana potions (like everyone else). It would do nothing about our healing ability, it would just drive us to consumables.
I don't even get it - why NOW? Now that our crit rating is actually down to <25% unbuffed - and that's with insane gear
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Not only that, but most of the +healing plate is itemized with spell crit instead of MP5. Changing illumination to restore 50% mana leaves most paladins with crap healing gear. Are they going to go back and fix all those items if they go through with this? Not bloody likely.
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04/12/07, 3:45 PM
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#25
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Solution complicated; Dispense enlightening graph.
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If they move enrage into the pvp (arms) tree I'm fine with having it not stack with deathwish. It's godawful if your goal is pve dps although it's lovely for farming (which we do amazingly anyways).
They can take my flurry over my cold dead body though. It really is the defining talent of the fury (flurry) tree.
Truthfully, enrage + aoe packs + victory rush feels pretty unintended (see illhoof imps).
We'll see what we shall see when the notes go up. I have the feeling we were due for ptr this week (since the skywall bonechewer cluster went to hell on monday) but something came up.
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04/12/07, 4:01 PM
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#26
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by Grogzor
There was obviously a problem with Paladin Healing in relation to Holy/Disc Priests. Is this the correct answer? I dunno, my highest pally alt is 24. But I think Holy/Disc Priests should be the better straight up healer whereas pallies would bring more utility and stuff.
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No, there is no reason why Priests should be better healers than paladins. Utility? Our utility is mostly PVP based.
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Shadow priests and Vampiric Touch.
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That doesn't make any sense. Because Paladin + Shadowpriest together is overpowered, we nerf the paladin so the paladin will be gimp when he does NOT have a shadowpriest in his group? That's just like balancing encounters with a fully flasked raid in mind.
If they really want to fix our synergy with Shadow priests, they should boost SA to 20% but don't make overhealing count.
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IF the change happens, it doesn't affect your healing power, just your endurance. It makes other healing spec'd classes relatively more desirable (maybe), and might change the tendency of raids to stack Holy paladins as healers. (which is kinda ironic, considering paladin complaints in WoW 1.0 and various changes made to the class then)
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No, it won't affect my endurance or comparable desire for healer classes. Because I'll replace the mana lost from Illumination with SMPs. Nobody else will not notice a difference, just us.
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04/12/07, 4:07 PM
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#27
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Von Kaiser
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Well, Felwood definitely needed a southern flight point, and I'm glad to see more direct flight routes (though the relative few of them in TBC speaks to how well they did the flight paths in the first place in the expansion).
New Darkmoon Faire trinkets is a step in the right direction. I received a Two of Beasts from a mob in Hellfire Peninsula and my initial gasp of amazement at getting a blue drop was quickly replaced by the sad realization that this item was probably worthless. So having Cards that produce useful Trinkets will be a good thing.
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04/12/07, 4:37 PM
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#28
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Great Tiger
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Originally Posted by Keline
That doesn't make any sense. Because Paladin + Shadowpriest together is overpowered, we nerf the paladin so the paladin will be gimp when he does NOT have a shadowpriest in his group? That's just like balancing encounters with a fully flasked raid in mind.
If they really want to fix our synergy with Shadow priests, they should boost SA to 20% but don't make overhealing count.
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VT is not the same as VE. (5% of DPS as mana regen vs. 25% of DPS as healing -> 2.5% of DPS as mana return to paladins) Though, thinking on VT a little more... 5% of an S-Priest's DPS. 600 DPS S-Priest -> 30 MPS -> 150 MP5 per person... seems a little high. (Even if we halve that, it rivals the amount of MP5 I get from my gear, and I'm an MP5 freak)
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No, it won't affect my endurance or comparable desire for healer classes. Because I'll replace the mana lost from Illumination with SMPs. Nobody else will not notice a difference, just us.
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Have you made up your mind whether "we will be gimp without shadow-priests", or "we're the only ones who would notice a difference in our raid performance", if this change goes into effect? Nerfs suck, but I think it's silly how powerful Holy paladins are relative to other healers. Nerf us, buff them, either method has its ramifications. Considering the tree synergy 31+ Holy has, nerfs will properly have a smaller impact.
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04/12/07, 4:54 PM
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#29
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Every healer is gimped without a shadow priest for regeneration. ALL The healing classes should be brought up to a regeneration level that we currently have. Chain chugging SMPs is not my idea of fun, SMPs should be for emergencies.
Giving healers more mana regeneration would trivialize very few fights.
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04/12/07, 4:59 PM
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#30
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Don Flamenco
Kayc
Dwarf Priest
No WoW Account
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How about a new graveyard near Coilfang Reservoir?
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