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Old 04/12/07, 2:39 PM   #1
Trouble
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Trouble
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SSC Trash Hotfix + PTRs soon

http://forums.worldofwarcraft.com/th...picId=94849717

Because 2.1.0 is not yet on the PTR's (we're hoping by tomorrow or early next week), we're going to hotfix the base creature respawn in Serpentshrine and TK Raid to be 2 hours. We're also going to fix the bug that's causing the creatures to respawn after the boss for the corresponding section has been killed.

These aren't all of the changes that we have for 2.1.0, just two of the ones that we will be able to hotfix. There are more changes coming in 2.1.0 that include creature tuning, better loot etc...

Some examples:

Lots of the creatures have fewer hitpoints
Lots of the creatures are no longer immune to CC (The female naga in SSC can be poly'd, Skeletal Ushers in KZ can be shackled)
Lots of bug fixes
Our cries have been answered! Many tears of joy are being shed today and will be shed in the coming weeks.

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Old 04/12/07, 2:42 PM   #2
Mizerok
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Spinebreaker
I am really just now noticing how massive 2.1.0 s going to be.

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Old 04/12/07, 2:43 PM   #3
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Whoever said (here) that the PTR was supposed to be out this week and slipped slightly was pretty much right....?

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Old 04/12/07, 2:48 PM   #4
Mearis
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what about Magtheridon trash :/

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Old 04/12/07, 2:50 PM   #5
Grogzor
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-Trash before Hydross and around Lurker (Blizzard calls them the six pumping stations) have had respawn timer increased from 45 minutes to 2 hours
-Trash no longer respawns if the boss nearby has been killed
-Coilfang Priesttesses may now be polymorphed.


More confirmations for those patch notes.

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Old 04/12/07, 2:54 PM   #6
Trouble
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Trouble
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I'm gunna go ahead and say those patch notes are either some sort of transcribed (maybe from another language) or are just very very rough draft. Further I'm going to say I really hope there is priest changes beyond those listed because what's listed there is not going to fix any of the problems with the holy and disc trees. Time will tell.

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Old 04/12/07, 2:56 PM   #7
Nakilos
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Murloc Warrior
 
Hellscream
Originally Posted by Mearis View Post
what about Magtheridon trash :/
What is wrong with it?

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Old 04/12/07, 2:59 PM   #8
Quigon
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Probably be better if it was on a 2 hour cooldown and didn't spawn while engaged on Magtheridon. I'm just saying...

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Old 04/12/07, 3:02 PM   #9
Rius
Von Kaiser
 
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Detheroc
Good news.

Dunno why they had to nerf Skeletal Ushers though. They always seemed fine to me, and there's so few of them anyway =)

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Old 04/12/07, 3:03 PM   #10
 Shalas
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Mal'Ganis
Originally Posted by Quigon View Post
Probably be better if it was on a 2 hour cooldown and didn't spawn while engaged on Magtheridon. I'm just saying...
They don't spawn while you're in combat with him.

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Old 04/12/07, 3:04 PM   #11
Quigon
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Kil'Jaeden
Originally Posted by Grogzor View Post
-Trash before Hydross and around Lurker (Blizzard calls them the six pumping stations) have had respawn timer increased from 45 minutes to 2 hours
-Trash no longer respawns if the boss nearby has been killed
-Coilfang Priesttesses may now be polymorphed.


More confirmations for those patch notes.
These are the shitheaped notes that Praetorian was initially thinking were real? I agree with Praetorian on that too, they looked very legitimate. In fact when it came to the Vahsj changes and overall changes to raiding, I explained things to our raiders as if those notes were 100% accurate.

Its nice they're hotfixing this. Lurker has so many bugs it is almost comical... I can name about 5 bugs on lurker, a couple of which are encounter-breaking.
Wonder how Leo will fair.

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Old 04/12/07, 3:06 PM   #12
Buiden
Great Tiger
 
Human Warrior
 
Dragonblight
What about Magtheridon trash? Well you see they already hotfixed it last week, they just didn't say anything. The mobs will no longer spawn and add while you are in combat, we had a slow time getting magtheridon down last night, after a 10 min fight and wipe all 4 trash camps spawned at once

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Old 04/12/07, 3:06 PM   #13
Quigon
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Originally Posted by Shalas View Post
They don't spawn while you're in combat with him.
They have spawned on us while in combat in phase 1. Just like mobs in SSC have several times. Maybe not in Phase 2 though, or maybe not since he was nerfed. I'm not sure.

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Old 04/12/07, 3:11 PM   #14
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Well good job Tigole, thats something.

I still dont understand why the rush to get BT out and on the live servers when the preceding 25 man Coilfang and TK instances have barely been touched let alone tuned but props for listening and doing what you can to respond to the whining.

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Old 04/12/07, 3:11 PM   #15
Quigon
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Tauren Warrior
 
Kil'Jaeden
Anyway, back on topic, this HOTFIX only includes upping respawn times to 2 hours in SSC, and linking trash to particular bosses.

This should be read as: scalding water strategy is significantly more viable for lurker, hydross attempts between bog lords are much more spaced, and killing tidewalker et al allows for more efficient progression past him.

The other changes are listed for 2.1 still (the mob HP and tuning), so if you are like me, you might have missed that point. (Or am I reading this wrong?)

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