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04/13/07, 11:50 AM
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#251
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You rush a miracle worker, you get shoddy miracles
Human Warrior
Earthen Ring
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Originally Posted by Cagalli
Can anyone check the amount of primals needed for the spellpower enchant for bracer?
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Six Large Prismatics, and six of each of the two primals. Someone linked it in /trade while the server managed to be up for a bit.
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04/13/07, 11:52 AM
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#252
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Glass Joe
Night Elf Priest
Stormrage
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Originally Posted by boomix
To toss a few things out there, new jc patterns. I hope some of these epics are craftable.
Epic
Teardrop Crimson Spinel: +22 Healing | Red
Delicate Crimson Spinel: +10 Agility | Red
Bold Crimson Spinel: +10 Strength | Red
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Are the new epic crafted gems Unique?
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04/13/07, 12:01 PM
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#253
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Don Flamenco
Tauren Death Knight
Malfurion
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See, I don't know if those are crafted or drop only I am hoping that they are crafted gems and not unique.
Found that list after someone linked good old whataboutpp.com.
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Last night was pessimistic skydive in a foolish narcotic shell
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04/13/07, 12:02 PM
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#254
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Glass Joe
Draenei Shaman
Sisters of Elune
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Originally Posted by Rogar
Tailoring: Any word on allowing specialization changes without having to unlearn and relevel tailoring?
Keying/Attunement: The database is crapping out right now so I can't point to the exact reference, but I thought I had read several weeks ago that Blizzard was going to address 'backflagging' for 25-man raiding. Anyone who has completed all four Trial of the Naaru quests, does A'dal offer you anything new that might allow you to quickly attune/key someone else?
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Hey Rogar (it's Elestus),
I'm guessing that the quick pay-4-specialization-change is a test server feature only. Personally I'll be pretty annoyed if it went live, after dropping Mooncloth spec myself and levelling all the way back up to 375 for shadowcloth spec, spending probably 2k in the process. Needless to say, I'm months from getting my epic flyer as a result.
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04/13/07, 12:23 PM
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#255
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Anyone had a look at the JC trinkets and epic craftables yet, on the offchance that these have changed?
I guess the consumable necklaces may be worth a bit now that other consumables are nerfed - right now you can't even give them away. Nobody, but NOBODY wants an equippable item with non-refillable charges. Period.
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04/13/07, 12:28 PM
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#256
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Piston Honda
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I wonder why they hyped the netherdrake so much and added several in game and never talked about the nether ray mount until we see it in the rep rewards for skettis. Anyone has any screenshot of what it looks like?
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04/13/07, 12:45 PM
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#257
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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I'm guessing that the quick pay-4-specialization-change is a test server feature only.
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You've been able to respec leatherworking for a fee ever since 2.0 went live.
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04/13/07, 12:48 PM
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#258
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Don Flamenco
Night Elf Druid
Dragonblight (EU)
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Originally Posted by kharen
You've been able to respec leatherworking for a fee ever since 2.0 went live.
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Not to mention, if it was only for the Test Realm, it would obviously be free, not cost 100g. This is definately here to stay  Something that's been asked for a long time.
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04/13/07, 12:49 PM
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#259
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Great Tiger
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Originally Posted by subbawt
The old mana cost was 1034 making the new mana cost 783? That costs significantly less than two max rank flash heals, and with it being affected by empowered healing it will actually heal for more. Not exactly the huge holy buff I was looking for, but a nice adjustment.
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Double post due to wonky server =(
Last edited by snape : 04/13/07 at 2:05 PM.
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04/13/07, 1:03 PM
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#260
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Von Kaiser
Orc Death Knight
Bloodhoof
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Originally Posted by PandemicXTC
No, I consider it irrelevent given that I have the tools I need to do my job.
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I've never understood people who settle for just enough. Being given the bare essentials my class needed to just get by was one of the reasons I rerolled.
I can't fathom why people like yourself can look at the other healing classes, see thier diversity and the fact that they have more than just enough tools to be successful in thier chosen roles, and think, "Nah, I'm ok with having just enough to get by."
I think that's what he's getting at. Priests have toys, but they keep on getting broken, or taken away. And I'm one of the last people to advocate taking WoW forum advice about anything, but there were plenty of very well-thought out dissertations on how things could be improved for the Priest class in a meaningful way. Why invalidate those by brushing it off with the statement, "...I have the tools I need to do my job?"
Or do you really have that sparkel in your eyes because this patch at least wasn't a nerf? How screwed up is that? "Rejoice, we weren't hit very hard at all!" Sounds like an abusive relationship to me.
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I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain
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04/13/07, 1:14 PM
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#261
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Company Shill
PandemicXTC
Undead Priest
No WoW Account
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Originally Posted by javelin
I've never understood people who settle for just enough. Being given the bare essentials my class needed to just get by was one of the reasons I rerolled.
blah, blah, blah
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My comment is a direct response to those who falsely claim that Holy Priest healing is somehow gimped or figure to be anything but the best healers once Paladins aren't on the fast path to a bottomless mana pool.
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04/13/07, 1:28 PM
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#262
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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And here's the looks of the full, or almost full, T6 set for most classes.
http://worldofraids.free.fr/news-patch/full-t6/
The warlock makes me laugh, like a lot. But still cool that they can do stuff like that with armors, flapping headgear and all.
Love the warrior one, albeit old pic. The one I love most is the priest though. Those shoulders look so incredibly awesome and with the Sith-like hood and purdy colors of the robe it makes a real nice set.
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04/13/07, 1:53 PM
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#263
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Great Tiger
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Originally Posted by subbawt
The old mana cost was 1034 making the new mana cost 783? That costs significantly less than two max rank flash heals, and with it being affected by empowered healing it will actually heal for more. Not exactly the huge holy buff I was looking for, but a nice adjustment.
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68% of 1034 is...703 mana. 
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04/13/07, 1:56 PM
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#264
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Banned
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What I don't understand is the flurry nerf. Why?
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04/13/07, 2:01 PM
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#265
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WoW Forums Refugee
Undead Warlock
Lightning's Blade
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Might I be permitted to plaigarize for a bit? I laughed out loud on this one:
" Today we salute you, Mr Account Deletion Forums Threatener
5% Bloodthirst Damage retune? 5% Flurry nerf? For YOU, EVERY straw is the LAST straw
Armed with a mental thesaurus for the word "unbelievable" and 18 hours of free time a day, you ensure that the voice of the nerfed is heard loud and clear... and in all capslock
The developers are clinically insane and you know it. After all what do a post secondary education and 30 years experience in game design mean when you have seen a screenshot of a mage critting pyroblast for 7000 damage during completely unknown conditions!
Yu-Gi-Oh cards, rims for your car bed, or good old-fashioned softcore porn, there are lots of places where your $14.99 per month would be better spent.
So here's to you Mr. Account Deletion Forums Threatener. We're glad your parents never taught you that temper tantrums are bad."
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DOT and rot.
Travian: Phased Weasel, -144 | 61, Damascus.
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04/13/07, 2:02 PM
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#266
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by hubar
What I don't understand is the flurry nerf. Why?
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Well, I don't know the numbers on the melee damage changes, but consider (I'm fairly sure this was mentioned in another thread also) that at the very least, we will glance less. Less glancing = more rage. This is a side-benefit of glance reduction that other classes don't have. Therefore, there needs to be balance, and it needs to affect DPS-oriented warrior specs.
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See you, auntie.
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04/13/07, 2:03 PM
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#267
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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Originally Posted by hubar
What I don't understand is the flurry nerf. Why?
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Guessing to offset the glancing change. Although this will change on a solo grinding scale too, although that might not be too noticeable. What I find is the most strange is that the shaman one seem to be unchanged, it's the same skill so thought it'd be pretty logical to have both at the same amount.
And here's a little undocumented change!
http://img142.imageshack.us/my.php?i...reflectbl4.jpg
Only sirens missing now!
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04/13/07, 2:07 PM
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#268
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Can anyone comment on what the new socket bonuses are for the Netherstrike shaman armor?
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04/13/07, 2:07 PM
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#269
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Don Flamenco
Draenei Shaman
Tichondrius
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Originally Posted by Juno
Guessing to offset the glancing change. Although this will change on a solo grinding scale too, although that might not be too noticeable. What I find is the most strange is that the shaman one seem to be unchanged, it's the same skill so thought it'd be pretty logical to have both at the same amount.
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Enhance shamans are already being nerfed by the WF change (~15% dps reduction) as well as benefitting less from the glancing change than other melee classes (only 40% of their damage is white and can glance, since WF can never glance), so it's rogues who are seeing the gains in this patch.
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04/13/07, 2:09 PM
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#270
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Juno
Guessing to offset the glancing change. Although this will change on a solo grinding scale too, although that might not be too noticeable. What I find is the most strange is that the shaman one seem to be unchanged, it's the same skill so thought it'd be pretty logical to have both at the same amount.
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That just points more to Apate's reason; higher melee damage would equal more rage for a Warrior, while for a Shaman it's only more melee damage.
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04/13/07, 2:12 PM
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#271
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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Yes I realize that, and I didn't see his post before I posted mine, and we stated the same things. But it's still the same mechanic and skill, I don't see why they should be different from eachother, it's not like 5% haste is gamebreaking and it feels like a pretty weird inconsistency.
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04/13/07, 2:13 PM
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#272
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Don Flamenco
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I wouldn't be suprised if the Fury talents are moved at some point to kill MS/Flurry.
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04/13/07, 2:17 PM
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#273
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Banned
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Originally Posted by Juno
Guessing to offset the glancing change. Although this will change on a solo grinding scale too, although that might not be too noticeable. What I find is the most strange is that the shaman one seem to be unchanged, it's the same skill so thought it'd be pretty logical to have both at the same amount.
And here's a little undocumented change!
http://img142.imageshack.us/my.php?i...reflectbl4.jpg
Only sirens missing now!
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ROFLMAO.
I laughed IRL.
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04/13/07, 2:37 PM
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#274
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Von Kaiser
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Maybe I missed it somewhere in the thread, but I haven't seen any mention of the fact that, on PTR, Polymorph no longer heals it's target
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04/13/07, 2:39 PM
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#275
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Von Kaiser
Orc Death Knight
Mal'Ganis
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Sorry if this is out of line and please delete this post if it is, but does anyone know where you can directly download the PTR client. I can't use the Blizzard P2P crap in my dorm.
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