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Old 04/12/07, 11:43 PM   #26
Zoner
Piston Honda
 
Human Warlock
 
Kalecgos
Originally Posted by Sando View Post
Full are on World of Raids, but if they wanted to nerf the fact that warlocks are benefiting from Weaving, why not nerf them, instead of nerfing shadow-priests, it's not like the priests were beating them on Dmg. The change to overheal on paladins was an example of how to actually nerf 1 class without having to go through another one. Warlocks as far as i can see got no PVE dmg nerf except for the shadow-weaving to shadow-priests.
Shadow Priests are beating most everyone on dmg in most of the raids I'm in. Because when you stick 2 in one group, thats what happens when there is no threat limit to speak of on any fight in the game, and they spend zero time recovering mana, or having to bandage or do anything else most classes have to do in a fight.

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Old 04/12/07, 11:43 PM   #27
Dozer
King Hippo
 
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Dozersham
Tauren Shaman
 
No WoW Account
- Auchindoun: Sethekk Halls
Sethekk Guard's damage has been greatly reduced.
Sethekk Ravenguard's damage has been reduced on Heroic difficulty.
Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility.
Sethekk Oracle's "Arcane Lightning" damage reduced and it will be cast less frequently.
Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have more mana.
Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have more mana.
Added a 1 second cast time to the "Spell Reflection" ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
The "Arcane Destruction" buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
Time-Lost Shadowmage will now be able to cast "Curse of the Dark Talon" spell more than once.
Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the "Arcane Explosion", and reduced the frequency on his "Polymorph".
Talon King Ikiss is more obvious when he is about to cast "Arcane Explosion".

- Auchindoun: Shadow Labyrinth
The "Shadow Defense" spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
Fel Overseer's "Mortal Strike" in Heroic difficulty now deals less damage.
Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
Cabal Cultist's damage has been reduced in Heroic difficulty changed.
The damage dealt by Murmur's "Thundering Storm" is now increased properly by "Resonance".

- Caverns of Time: Escape from Durnholde
The Durnholde Mage's "Polymorph" spell will be cast less frequently.
Infinite Slayer's "Mortal Strike" damage has been reduced.
Lieutenant Drake's melee speed has been slowed slightly and damage reduced.
Captain Skarloc's "Consecration" ability and melee damage has been increased on Heroic difficulty.
Infinite Defiler's "Curse of Infinity" on Heroic difficulty has been renamed to "Bane of Infinity", since the effect is not removable as a curse.
The Human Illusion spell will now interact correctly with "Shadowform" and "Druid" shapeshifts.

- Caverns of Time: Opening of the Dark Portal
Temporus' "Spell Reflection" ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
Temporus may no longer be disarmed.
Chrono Lord Deja's "Time Lapse" may no longer be reflected.

- Karazhan
Prince Malchezaar's door will now close when his encounter begins.
Prince Malchezaar's aggro range has been reduced.
Romulo's "Daring spell" now increases haste and damage by 35% instead of 50%.
Romulo's "Poisoned Thrust" will now be used less frequently.
"Backward Lunge" damage has been decreased.
The "Deadly Swathe" now operates based on the new creature cleave rule when engaging Romulo.
Fixed an issue where if Romulo or Julianne were "killed" in the final phase and the raid then died, the "dead" actor would not despawn, forcing players to soft reset the instance to fix things.
"Blinding Passion" will now only hit players.
Immunity effects such as "Ice Block" will no longer remove the secondary effects of being Little Red Riding Hood.
Fixed a bug that was causing Maiden of Virtue's "Repentance" to hit her current target.
Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.
Terestian Illhoof will no longer sacrifice his primary target.
Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.
Terestian Illhoof's Imps have had their hitpoints reduced slightly.
Spectral Guest melee damage per second has been slightly reduced.
Shade of Aran's conjured elementals now despawn when he is defeated.
Nether Protection will no longer cause "Flame Wreath" to detonate.
Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.
Roar is now susceptible to "Horror" effects.
The "Rolling Pin" of the Ghostly Baker will now only deal damage to one target.
-Karazhan Tomes
Redemption of the Fallen will now correctly summon a lvl 70 creature.
Wrath of the Titans will no longer gain the full effect from +dmg gear.
Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log)
Legacy of the Mountain King remains unchanged.
Dark Screechers should no longer chain-cast "Sonic Burst".
Negatron's Earthquake will now play correctly.

- Tempest Keep
The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.

- Tempest Keep: The Botanica
Bloodwarder Protector's "Crystal Strike" may now be dodged and parried.
Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the "Arcane Blast" ability on Heroic difficulty.
The duration of "Vial of Poison" has been reduced significantly.
Greater Frayer's do more damage in Heroic difficulty.
Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
Thorngrin the Tender's damage has been reduced in Heroic difficulty.
Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
The Sunseeker Gene-Splicer's "Death & Decay" will occur less frequently and the damage has been reduced on Heroic difficulty.
Mutate Fear-Shrieker and Mutate Horror hit points are reduced.
Warp Splinter's "Arcane Volley" damage has been reduced on Heroic.
The Bloodwarder Protector's involved in the fight with the Mutat.e
Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed.

- Tempest Keep: The Mechanar
Bloodwarder Physicians now have more mana.
Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.

- Tempest Keep: The Arcatraz
Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
There are less Arcatraz Sentinel corpses in the dungeon.
Zereketh the Unbound's "Seed of Corruption" will not knock players back as far.
Zereketh's melee damage has been reduced on Heroic difficulty.
Zereketh's "Shadow Nova" and the Death Watcher's "Death Blast" damage has been reduced..
The Arcatraz Sentinel's "Energy Discharge" damage has been reduced.
Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
Eredar Deathbringer's "Diminish Soul" damage has been reduced.
Eredar Soul-Eater's "Soul Chill" damage has been significantly reduced.
Skulking Witch's "Chastise" ability damage has been reduced on Heroic difficulty.
The Unbound Devastator will no longer be able to use the "Devastate" and "Deafening Roar" abilities at the same time. A
small shared cooldown has been added to both abilities.
Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
Unchained Doombringer's "War Stomp" now deals less damage.
Harbinger Skyriss's "Mind Rend" will be used less frequently and the damage has been reduced.
Harbinger Skyriss's "Domination" duration has been changed to 6 seconds.
Harbinger Skyriss's "Mana Burn" drain has been reduced on Heroic.
Akkiris Lightning-Waker's "Lightning Discharge" damage has been reduced on Heroic.

Last edited by Dozer : 04/13/07 at 12:21 AM. Reason: easy reading

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Old 04/12/07, 11:44 PM   #28
Dozer
King Hippo
 
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Dozersham
Tauren Shaman
 
No WoW Account
User Interface
- Players will now be able to access the "Looking For Group Channel" by joining the "Looking For Group/Looking for More" tool.
- Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
- Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
- Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
- The network performance meter now shows framerate and how much memory AddOns are using.
- You can socket items while in flight.
- When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
- Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
- Sending item links with invalid enchantments will disconnect you.
- Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
- The area of interest while on a flight path is farther along the path instead of in front of you.
- Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
- Raid Windows now remember their position in the gamefield between sessions.
- A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
- Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type "Peace" into the search field to see all of your recipes that use Peacebloom, or type in "20-30" to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
- Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
- Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
- While flying or swimming the 'X' key will now make you move down.
- Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
- Hunters now have a UI option "Auto Attack/Auto Shot" that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
- Party members will no longer see a hunter who is feigning death as actually dead.
- Shamans are now a darker blue in the raid UI so they have a more distinct color.
- Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
- Gems are now searchable in the Auction House under the heading of "Gem" with the gems then broken up by color so you can search for all gems of a specific color.
- When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quanity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
- The 'Status Bar Text' option in the interface options UI will now display numberic values for all party members health/mana bars in addition to your own.
- Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
- New Tips of the day have been added.
- You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
- Raid assistants can now start a ready check.
- You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the "Healing" option in the floating combat text section of interface options.
- The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
- Movement now interrupts the usage of the "Evergrove Wand".
- Casting beneficial spells while using the "Overseer Disguise" will now drop the disguise.
- The "Overseer Disguise" now has a 1 second casting time, and can no longer be activated while in combat.
- The "Triangulation Device" from the "Triangulation Point" quests in Netherstorm will no longer allow the character to see "Ethereum Relays".
- The directional indicators on the minimap for the towns have been added in Outlands.
- Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.

- User Interface Scripting
Macro Features:
New conditional [flyable] which is true if you're in a location where you could use a flying mount
You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
Added macro option support for /dismount
Macros containing conditionals will automatically update their visual feedback as appropriate during play.
#show and #showtooltip can be given conditionals and will update dynamically
#show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
New slash command /cancelform
The /equip command can take item identifiers specified as item: <id>: e.g. /equip [modifier:alt] item:25640
You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true.
e.g. /cast [target=target,help,nodead] [target=targettarget,help, nodead] [target=player] Flash of Light
For additional notes on Lua and XML changes please visit the UI & Macros Forum

Last edited by Dozer : 04/13/07 at 12:24 AM. Reason: easy reading

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Old 04/12/07, 11:45 PM   #29
Dozer
King Hippo
 
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Dozersham
Tauren Shaman
 
No WoW Account
World Environment
- Two new graveyards have been added to Blade's Edge Mountains.
- Wandering NPCs will turn to face you more quickly when you interact with them.
- The Fel Cannons in Outland should no longer be falling thru the terrain.
- Obsidian Elementals are now correctly immune to bleed effects.
- The casting of the "Sun Shield" spell used by Firewing Warlocks will now show up in the combat log.
- Void Baron Galaxis will no longer despawn 10 seconds after death.
- Uvuros now moves considerably faster than before.
- Arch Mage Xintor now has pickpocket loot.
- Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.
- Boulderfist Warrior: Mages can now Blink when stunned by this creature. In addition, its "Shoulder Charge" ability now has a minimum range.
- Dark Worg: This creature no longer drops cash.
- Dragonhawks: Some of these creatures were unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings.
- Dust Howler: This creature's "Howling Dust" ability is now correctly removed by "Cloak of Shadows".
- Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok "Darkeye", Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot.
- Fel Cannons: These creatures now drop loot.
- Krellack can now be skinned.
- Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze affect.
- Mana Wraith: This creature is no longer immune to the hunter pet ability "Warp".
- Mennu: The boss's healing ward totem will no longer trigger kill procs when killed.
- Mosh'ogg Witch Doctor: The "Ward of Laze" totems summoned by this creature can no longer be destroyed by area attacks.
- "Motes of Mana": Several water-themed creatures were dropping "Motes of Mana"; they now drop "Motes of Water".
- Murkblood Scavengers: The cash dropped by these creatures has been drastically reduced.
- Rockflayers: All creatures of this type now have pickpocket loot.
- Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.
- Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as intended.
- Unbound Devastator: The disarm from this creature now fails against disarm-immune targets.
- Throne Hound: This creature now has elite-quality loot.
- Throne of Kil'jaedan: Elite creatures in this area now drop elite-quality loot.
- Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers as intended.
- Area 52: Added a guard near an exploitable "dead zone" in town.
- A new flightmaster has been added to Forest Song in Ashenvale.

- New flight points have been added:
--Felwood, Emerald Sanctuary (Both)
--Ashenvale, Forest Song (Alliance)

- New flight paths added:
--Stormwind <---> Thorium Point
--Grom'gol Base Camp <---> Flame Crest
--Ratchet <---> Gadgetzan, Astranaar, Brackenwall Village
--Brackenwall Village <---> Ratchet, Camp Taurajo, Freewind Post
--Thunderbluff <---> Zoram'gar Outpost
--Evergrove <---> Toshley's Station
--Honor Hold <---> Shattrath
- Many flight paths have been adjusted to be shorter, faster flights.
- Several flight paths which clipped thru objects have been adjusted.
- An Inn and mailbox have been added to Evergrove in Blades Edge Mountains.
- A Forge and Anvil has been added to Cosmowrench in Netherstorm.
- Improved combat movement for flying creatures.

Mac
- Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit."

Bug Fixes
- Nazan in the Hellfire Ramparts is no longer affected by "Disarm".
- "Tainted Cores" in Serpentshrine Cavern are now unique.
- Fixed several combat log issues where certain types of damage were not being reported.
- Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.
- Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.
- Fixed some sound errors in which some sounds were either repeating or were not playing properly.
- Fixed many locations in which players had been getting stuck.
- Fixed an issue in which gnomes were unable to surface properly after being underwater.
- Fixed various graphical errors.
- Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.
- The bleed effect from the druid ability "Pounce" will now properly apply to targets who are immune to stun.
- The Exodar Peacekeeper guards will now give the correct directions to the auction house.
- Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.
- Fixed an error where some characters appeared to be drinking while standing up.
- The target Spell Cooldown Timer has been improved.
- Using "Tome of Conjure Water IX" on another Mage will no longer teach that Mage "Conjure Water" (Rank 9).
- The quest item "Felsworn Gas Mask" is no longer sellable.
- Thorngrin the Tenderwill no longer "Sacrifice" totems and pets.
- The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.
- Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.
- "Stoneclaw Totem",rank 3, will now pulse correctly.
- General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.
- The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.
- Players will no longer crash out of the game when resizing the game window with the Auction House menu open.
- Shattrath City Peacekeepers will now attack players who attack others from a distance.
- The "Burnoose of Shifting Ages" can now be disenchanted.
- Adjusted many quest rewards for better consistency.
- The Rotate Minimap feature is now working.
- Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.
- If a player is casting a spell when the debuff "Shadow of Death" fades from them, they will no longer die when the spell completes.
- Fixed many interface graphical errors.
- Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.
- Player pets can no longer attack PvP players while not being flagged for PvP.
- In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after "Resurrection".
- There is now a message telling players that the replacement for their final "Violet Signets" will cost 100 gold.
- Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.
- Fixed several raid UI errors.
- In the Black Morass, gnomes are now able to run through the water like other races.
- Male gnome /cheer animation is no longer incomplete.
- Numerous performance optimizations have been made across all platforms.
- Performance improvements for systems without vertex shaders enabled.
- Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.
- The Warrior ability "Spell Reflection" can no longer be used if a shield is unequipped.
- Players will no longer be able to use "Charge" types of abilities to port the user up to flying-mounted characters.
- Players can be no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.

Last edited by Dozer : 04/13/07 at 12:28 AM. Reason: easy reading

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Old 04/12/07, 11:45 PM   #30
Dozer
King Hippo
 
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Dozersham
Tauren Shaman
 
No WoW Account
And that's it. Please delete these when heel gets his updated (or just merge it).

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Old 04/12/07, 11:47 PM   #31
Nadsat
Glass Joe
 
Blood Elf Rogue
 
Mal'Ganis
No details on the Tier changes?

Edit: Agh nvm, there they are.

Last edited by Nadsat : 04/12/07 at 11:47 PM. Reason: Accident.

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Old 04/12/07, 11:48 PM   #32
Dothorio
Von Kaiser
 
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Undead Mage
 
Maelstrom
Thanks Dozer

ps - and hihi ^^

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Old 04/12/07, 11:51 PM   #33
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Dozer View Post
And that's it. Please delete these when heel gets his updated (or just merge it).
Merge away - ran out of room after the item section.

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Old 04/12/07, 11:53 PM   #34
Pheidippides
Great Tiger
 
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Tauren Shaman
 
Mal'Ganis
man shaman are never going to get exciting changes µ_µ

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Old 04/12/07, 11:54 PM   #35
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Thanks Dozer, I am happy the PvP trinkets are being changed to works better to help Rogues and Warlocks live longer, i.e. PvP trinket now removes "Fear", "Stun" and "Slowing" effects and
no longer remove "Charm" and "Polymorph" effects.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 04/12/07, 11:55 PM   #36
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Originally Posted by Zoner View Post
Shadow Priests are beating most everyone on dmg in most of the raids I'm in. Because when you stick 2 in one group, thats what happens when there is no threat limit to speak of on any fight in the game, and they spend zero time recovering mana, or having to bandage or do anything else most classes have to do in a fight.
An equally geared warlock should be beating a shadow-priest currently, i simply can't come close to our guilds top warlock. Having 2 spriests in a group is a pretty horrible waste of mana for the rest of the raid, i can go pretty much full out and with VT, JOW, fiend and mana pots i go oom quite slowly. And by full out i do mean a rotation of SWD-MB-MF-SWD-MB-MF etc with reapplying dots.

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Old 04/12/07, 11:57 PM   #37
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Fascinating notes so far and very extensive on a lot of fronts I just didn't really expect. It's a fairly significant downgrade in warlock and shadow priest raid dps, an increase for deep frost Mages and a slight downtweak for deep fire due to the spell haste changes. I'm not a huge fan of homogenization really but definitely there were some adjustments that were needed. Once again we're seeing an honest effort to make arcane more attractive as well but we shall see what we shall see. Mechanically I'm still not sold on AM shall we say =)

There are just so many changes and so many tweaks in inter-class effects that I honestly don't know how everything will turn out on the balance front. Rogues should definitely be competitive now I imagine but I just can't process so many changes at once. I'll enjoy some testing once the PTRs open up most certainly though!

Kudos to Blizzard for the magnitude and breadth of these changes and my sympathies when it comes time to try and evaluate the true impacts.

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Old 04/13/07, 12:00 AM   #38
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Dear christ. It's going to take me all day to sort through this.

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Old 04/13/07, 12:00 AM   #39
Axl
Von Kaiser
 
Night Elf Druid
 
Icecrown
I'm really disapointed in no change to sub T5 gear. That stuff is GOD awful and theyr'e not buffing it? Not cool

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Old 04/13/07, 12:01 AM   #40
Fermion
Von Kaiser
 
Murloc Warlock
 
Mal'Ganis
where is the consortium free gem bug fix?


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Old 04/13/07, 12:03 AM   #41
xi0nic
Von Kaiser
 
Orc Warrior
 
Fenris
jfc this is the biggest patch ever.

Lots of cool UI changes, hating that Illumination nerf.

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Old 04/13/07, 12:05 AM   #42
zarten
Glass Joe
 
Human Priest
 
Cenarius
Nice

The few things that really stuck out to me, that I would be really looking forward to are:

Nether Drake

The Ruins of Lordaeron Arena

"Additional darkmoon cards can now be found on high level outland creatures. They can be turned in to the darkmoon faire to make powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies and Blessings cards."

There are a lot of changes to look at here, and a lot of it seems to be some nice housekeeping for Blizzard. I know people wanted robe graphics and they got them too. =)
I look forward to testing this new stuff!! I hope this makes a lot of people happy, raiding and non.

Just read over professions!
This Alchemy changes sound really good, to be honest. More lotus, change in protection potions, stacking elixirs, and better discovery rate!! I'm overjoyed!

Last edited by zarten : 04/13/07 at 12:10 AM. Reason: Alchemy!

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Old 04/13/07, 12:06 AM   #43
Lithose
Don Flamenco
 
Night Elf Warrior
 
Llane
- "Devastate": This talent will now strike with both weapons when dual-wielding.

Go go protection DPS?

I guess its a good solution to increasing protection DPS, without increasing agro (IE making dev 100% weapon damag)

But damn, attack with both weapons? I am actually interested to see a protection warriors DPS with that, it could be really good...

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Old 04/13/07, 12:08 AM   #44
Drax
Glass Joe
 
Troll Rogue
 
Mannoroth
No one in my guild believes they're real.

Who/where is the confirmation this is real?

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Old 04/13/07, 12:09 AM   #45
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
I just want to post this last bit:

This, apparently, is part of the Warlock tier 6. Yes, the wings too.


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Old 04/13/07, 12:10 AM   #46
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
Originally Posted by Drax View Post
No one in my guild believes they're real.

Who/where is the confirmation this is real?
Well, it matches the notes that came up when I downloaded the patch...

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Old 04/13/07, 12:11 AM   #47
xi0nic
Von Kaiser
 
Orc Warrior
 
Fenris
I don't see the supposed Flask changes in here, anyone spot them?

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Old 04/13/07, 12:12 AM   #48
Nataliah
Von Kaiser
 
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Night Elf Hunter
 
Terenas
I'm more excited about the UI changes than I am the class, mob, etc. changes.

Good:
- Players who feign death no longer appear dead to party and raid
members and friendly spells will not be interrupted.
- Hunters now have a UI option "Auto Attack/Auto Shot" that if turned
off means that the hunter will not automatically switch between
ranged attack and melee attack difficulty when the range changes.

Bad:
- "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum
rank will now reduce the bonus you receive from attack power.

Ok, the bad isn't really a UI change, but one of the things I've gathered that is problematic with Hunter DPS is mana, and this hurts my ability to downrank.

The other hunter changes are pretty nice. I haven't noticed things like:

- "Ferocious Inspiration": This ability will now trigger "Kill Command"
correctly.

since I don't use Kill Command, and the avoidance is really neat, but I was hoping for a little more to help with our DPS.

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Old 04/13/07, 12:13 AM   #49
• Snowy
Do Not Disturb
 
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Blood Elf Priest
 
Mal'Ganis
"Warbringer O'mrogg now applies a smaller amount of threat to the
target of his "Beatdown" ability
and will now correctly disable his
"Burning Maul" ability after a wipe.
"

Clue to how his aggro swap works?

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Old 04/13/07, 12:18 AM   #50
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Voice acting added to all dungeons? Holy crap, they really ARE reading this forum!

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