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Old 04/13/07, 6:37 AM   #51
 Bekah
I'm the girl that the ESRB warned you about.
 
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Blood Elf Priest
 
Mal'Ganis
I heard a rumor about cauldrons for protection or resistance potions for raids- probably just that a rumor, but if there's more information this would be a lovely thread to put it in when it's found out =) /hint

Originally Posted by Disquette View Post
How fortuitous. Usually we have to leave this thread to feed.
 
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Old 04/13/07, 6:39 AM   #52
 Kyth
Professional Windmill Tilter
 
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Troll Mage
 
Turalyon
Originally Posted by Nakilos View Post
Doesn't that really mess up DPS cycles wasting GCD doing SW:P on a ton of mobs in a raid setting, at least if you are trying to keep up maximizing damage/mana regen. I could be wrong but that sort of springs to mind as a problem with doing that.
Ok that makes tons of sense, since a lot of what a shadow priest is doing is actually trying to return mana to the group rather than necessarily maximizing personal damage.

It's not that it's a raid design thing, it's a class design thing.


With shadow embrace there's actually an advantage to keeping corruption up on all the mobs.
 
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Old 04/13/07, 6:41 AM   #53
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Bliss View Post
The feral proc on the druid trinket compared to the proc on the warrior trinket is pretty insulting. 60% higher proc rate, 150% more strength vs 50% more duration and a worthless heal proc. Not to mention that the warrior one is pretty worthless for protection, and the feral one is great for all 3 specs.
Druids don't really use Mangle that often unless in bear form have to keep in mind the amount of usage of a move really and if anything it gives a benefit for your mangle bitch (depends on how many feral druids you roll with but we go with 2 or 3 under normal conditions).

Anyways the trinket the math needs to be worked out if the optimum cycle changes under this trinket or not.
 
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Old 04/13/07, 6:42 AM   #54
Bilie
Glass Joe
 
Dwarf Hunter
 
Executus (EU)
Can u read any stats on the The Twin Blades of Azzinoth ?
Also any stats on the Mail Goggles?
 
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Old 04/13/07, 6:43 AM   #55
Darksaber
Von Kaiser
 
Draenei Shaman
 
Kel'Thuzad
Originally Posted by Bekah View Post
I heard a rumor about cauldrons for protection or resistance potions for raids- probably just that a rumor, but if there's more information this would be a lovely thread to put it in when it's found out =) /hint

Originally Posted by Cryect View Post
Twin Blades of Azzinoth exist and has a chance to increase on hit your melee Haste by 450.

You can now create Cauldrons of the Major Protection potions that raid members can then use to conjure the relevant potion.
That's been mentioned at least.
 
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Old 04/13/07, 6:43 AM   #56
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Bekah View Post
I heard a rumor about cauldrons for protection or resistance potions for raids- probably just that a rumor, but if there's more information this would be a lovely thread to put it in when it's found out =) /hint
Oh, did I forget to put that on here whoops >_<

Haha I mentioned it on IRC, but yeah Alchemy has Cauldrons of Protection they can make which work like Soul Wells except Protection potions.

Edit: There is one for each of the Protection Potions except Holy.

Edit2: Oh I did mention it.
 
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Old 04/13/07, 6:44 AM   #57
Bliss
Von Kaiser
 
Gnome Warrior
 
Cenarion Circle
Well, just simple math on the warrior trinket gives it 50% uptime, at best. This is not counting procs that happen early and just refresh the duration. So ~50 ap + a worthless heal. Unless the trinket creates some amazing set bonus, you won't ever wear this.
 
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Old 04/13/07, 6:49 AM   #58
Nora
Glass Joe
 
Undead Rogue
 
Doomhammer (EU)
Originally Posted by Cryect View Post
Alright worked out the Unstable Flasks and found out what makes them unstable

"Only works in Blade's Edge Mountains Plateaus and Gruul's Lair."

Unstable Flask of the Bandit +20 Agi +40 AP +30 Sta
Unstable Flask of the Beasts +20 Agi +20 Str +30 Sta
Unstable Flask of the Elder +20 Int +8 MP5 +30 Sta
Unstable Flask of the Physician +20 Int +44 Healing +30 Sta
Unstable Flask of the Soldier +20 Crit Rating +20 Str +30 Sta
Unstable Flask of the Sorcerer +20 Int +23 Spl Dmg +30 Sta

Edit: I should say they last 2 Hours just like normal flasks as well.
If I understand this right, this is to allow people to kill Gruul with especially powerful buffs to get him down, without making these buffs render other encounters useless?

So if you are not sure of a guaranteed kill with just regular player buffs, this special flask will allow you to drop him?

<Raiding guild> could kill Gruul and can continue to do so under their own steam, <diffendars of teh Hord> now stands a fighting chance too?
 
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Old 04/13/07, 6:49 AM   #59
 Bekah
I'm the girl that the ESRB warned you about.
 
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Blood Elf Priest
 
Mal'Ganis
Is it a trained ability? A recipe? How many charges? I find this concept fascinating.

Information overload... I probably saw it here and forgot, brain must have exploded.

Originally Posted by Disquette View Post
How fortuitous. Usually we have to leave this thread to feed.
 
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Old 04/13/07, 6:52 AM   #60
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
More info on Twin Blades of Azzinoth from datamining is they can be broken into 2 separate warglaives (called Twin Warglaives of Azzinoth) or joined back together into Twin Blades of Azzinoth.
 
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Old 04/13/07, 6:55 AM   #61
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Unstable Flasks have no recipe at least probably associated with something I guess with Gruul or the new quests there or some item that drops off ogres there.
 
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Old 04/13/07, 6:56 AM   #62
Ayr
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
Originally Posted by Kyth View Post
Or is there something about SW:Pain that makes it not work like warlock dots, where you do want them on multiple targets? (Warlocks: "Assisting is for sissies! (and mages)")
It's a tradeoff between DPS and DPM, and usually not worth it. SW:P is an expensive spell and if you spam it you run oom in 1 min flat. Mana that would be better used on a CoS + 5/5 Shadoweaving + VT'd target so you benefit most out of it. You simply can't afford to DoT multiple targets in any long fight.
 
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Old 04/13/07, 7:04 AM   #63
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
The cauldrons each have a recipe don't know where you get them.

www.whataboutpp.com shows them taking 2x Primals, 7x Mana Thistle, and 1x Fel Iron Casing.
 
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Old 04/13/07, 7:14 AM   #64
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
So much love in this patch.
 
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Old 04/13/07, 7:24 AM   #65
Mearis
Soda Popinski
 
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Dwarf Priest
 
The Venture Co (EU)
Consumable changes are pretty awesome.
 
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Old 04/13/07, 7:27 AM   #66
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Cryect View Post
More info on Twin Blades of Azzinoth from datamining is they can be broken into 2 separate warglaives (called Twin Warglaives of Azzinoth) or joined back together into Twin Blades of Azzinoth.
Unless I'm very much mistaken, this item has always been in the files:

http://wow.allakhazam.com/search.html?q=azzinoth
 
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Old 04/13/07, 7:27 AM   #67
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Mearis View Post
Consumable changes are pretty awesome.
You know, and I'm sure I'm due for a warning or something due to OT comments, but seirously- does anyone know of another forum where universal widespread massive nerfs to buffs would be considered 'awesome'? I mean, I agree completely, just found that comment amusing.
 
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Old 04/13/07, 7:32 AM   #68
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Whiteknight View Post
Unless I'm very much mistaken, this item has always been in the files:

http://wow.allakhazam.com/search.html?q=azzinoth
Yeah, turns out its been there for a while and I just forgot it after not looking at the item forever >_> Nor noticing hey these spells are next to things like Shadow Flame.
 
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Old 04/13/07, 7:32 AM   #69
Phoe
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Well can see major savings in my gold at least.

Healing-wise - for mp5 on new boss fights think a Resto Flask and an old Mageblood Pot (12mp5) are going to work quite nicely together. Definitely time to put those mp5 enchants/gems on too.

All in all a welcome change to those of us who go through many consumeables every week - just hope Blizzard tune the fights to correctly match these nerfed flasks :S
 
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Old 04/13/07, 7:35 AM   #70
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Phoe View Post
Healing-wise - for mp5 on new boss fights think a Resto Flask and an old Mageblood Pot (12mp5) are going to work quite nicely together. Definitely time to put those mp5 enchants/gems on too.
Unless Blizzard is dumber than I'd expected, I'd guess the elixir changes planned count for all elixirs out there, not just the new ones introduced in the expansion, so you'd have a hard time using a flask and a mageblood potion together.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 04/13/07, 7:42 AM   #71
Ayr
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
Originally Posted by Kyth View Post
Or is there something about SW:Pain that makes it not work like warlock dots, where you do want them on multiple targets? (Warlocks: "Assisting is for sissies! (and mages)")
edit : nvm, there was a database quirk
 
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Old 04/13/07, 7:45 AM   #72
Thelyna
Delusions of Competency
 
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Draenei Warrior
 
Dragonblight
Originally Posted by Cryect View Post
Paladin - Flash of Light and Holy Light have a 10% chance to grant your target 130 healing over 12 seconds, and your Judgements have a 50% chance to inflict 115 damage on their target over 12 seconds.
Does that mean +130 healing for 12 seconds (ala a mini-amp), or 130 dmg healed over 12 seconds? If it's the latter, it works out to on average 13 healing extra on a spell cast. Whoop-de-f'n-doo. Libram of Souls Redeemed, where are you?

The judgement dot is pretty mediocre too .. 57.5 damage on average per judgement? or, best-case, 7.something DPS. I'd rather have Libram of Avengement, for keeping up our new stacking Vengeance (because Seal of Vengeance works so well too...). Hopefully they make Vengeance refreshed on any melee swing (not just a crit), otherwise it's gunna fall over more often than I do while ice skating.
 
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Old 04/13/07, 7:52 AM   #73
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Ok there is one thing i just dont get.
The number of herbs required for flasks were cut in third for all herbs except fel lotus.
To compensate that the fel lotus ammount isnt being cut in third (because there is only one) they are increasing the droprate by 15%?
Uhm... to keep it in line with the other herbs shouldnt it be increased by 200%?
 
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Old 04/13/07, 7:56 AM   #74
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Alright looking at how HoTs should work I actually screwed up the paladin trinket its supposed to be

Paladin - Flash of Light and Holy Light have a 10% chance to grant your target 440 healing over 12 seconds, and your Judgements have a 50% chance to inflict 440 damage on their target over 12 seconds.

The 130 and 115 was per tick amount and not the entire amount. Which makes a whole lot more sense. And the correct numbers are 110 added something I shouldn't have on those ones so they were higher than they should have been.
 
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Old 04/13/07, 7:57 AM   #75
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Chicken View Post
Unless Blizzard is dumber than I'd expected, I'd guess the elixir changes planned count for all elixirs out there, not just the new ones introduced in the expansion, so you'd have a hard time using a flask and a mageblood potion together.
As you correctly state the old mageblood was never an elixier. ^^
This could change though.
 
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