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New Flask Stats
Not sure on the new costs for them but... can read the spell.dbc for their effects now
Flask of Fortification 500 HP and 10 Defense Rating Flask of Mighty Restoration 25 MP5 Flask of Relentless Assault 120 AP Flask of Arcane Fortification 35 Arcane Resist 20 HP5 Flask of Shadow Fortification 35 Arcane Resist 20 HP5 Going to go find the old flask info now. I put this information seperately by the way to help it be easier to find from the long thread that has gotten derailed on consumables. Edit: Old Flasks Flask of Titans 400 HP Distilled Wisdom 65 Intellect Supreme Power 70 Spell Damage Chromatic Resistance 25 Resist All |
Can you give their new reagent costs?
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How about supreme power?
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*edited* cryetc added to first post
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BTW interesting other notes there is some sort of Simon Game somewhere in WoW now (you know the device with red, green, yellow, and blue buttons).
Frost Grenade freezes players in place. There is some sort of Unstable Flask of the (random 3 Attributes Name, ex Bandit, Elder, Beast, etc) Most them give 20, 30, or 40 of the stats they depend on. |
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FoRA I dont understand...I thought Flasks were going to be slightly better then their elixir brothers? I mean...Fel Strength + the New HP Elixir > FoRA...I don't want to have to farm those two elixirs when I can get the Flask for cheaper. I am so spoiled. |
Much, much more in line and reasonable.
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This is definitely a significant reduction to flask power and seems to support the elixir changes perfectly. Also, they no longer overshadow gear progression either so I think our concerns were properly addressed.
All in all, can't wait for 2.10 to go live :D |
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Edit: I like the change a lot, it takes a crap-ton of stress off of raid preperation. Herb prces may or may not stabalize on the AH but at least if I want to grab herbalism on an alt, the time i'll spend farming will be very minimal. |
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I really like the direction of flasks now. A small buff that doesn't completely overshadow gear progression.
As well, this is the info Eyonix has posted about the new flasks, not comprehensive, but at least it gives a good idea of what to expect for the mats now required. Quote:
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Twin Blades of Azzinoth exist and has a chance to increase on hit your melee Haste by 450.
You can now create Cauldrons of the Major Protection potions that raid members can then use to conjure the relevant potion. |
Definately a great change, and fits with the current power of elixirs perfectly.
And the removal of Rumsy Rum fills me with complete joy. How I hated devoting that much space to something so small. |
Appears there should be something in game for untraining Tailoring Specialities and Alchemy Masteries as well.
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