Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 04/13/07, 8:25 PM   #51
Eloran
Glass Joe
 
Gnome Warrior
 
Sen'jin
Originally Posted by Evalara View Post
That would be pretty bizarre if true, because it would completely obviate the actual Master of Transmutation quest. Master of Elixirs and of Potions are much, much cheaper to complete than Transmutation, so you could just do one of those and pay 100g to switch instead of forking over 4 Primal Mights, which on my server are worth at least 360g.
Yes, well I am a transmute master, so it kinda stinks but I'll gladly pay the 100g if I do decide to change it. It does indeed work on the current PTR build. I did it myself. Dropped transmute, picked it back up, dropped it again, then hearthed and picked up elixir. Total of 200g.

Offline
Reply With Quote
Old 04/13/07, 8:34 PM   #52
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Cesar2000 View Post
Ok, very good in that case Must missed that part.

edit: just checked the patchnotes and cant find anything about that... where did you see it?
Its on the patch notes that are on the website not the ones from the file (which are slightly out of date).

# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
# Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
# Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.
http://www.worldofwarcraft.com/patch...atchnotes.html

Offline
Reply With Quote
Old 04/13/07, 8:41 PM   #53
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by Evalara View Post
That would be pretty bizarre if true, because it would completely obviate the actual Master of Transmutation quest. Master of Elixirs and of Potions are much, much cheaper to complete than Transmutation, so you could just do one of those and pay 100g to switch instead of forking over 4 Primal Mights, which on my server are worth at least 360g.
Maybe this is just a test server convenience?

Canada Offline
Reply With Quote
Old 04/13/07, 8:43 PM   #54
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Interesting on the mastery respec. I figured you'd have to complete each quest at least once before only having to spend 100 gold to respec. It would almost be worth it to pick up transmute for a week or so to transmute stuff each day at that cost.

Offline
Reply With Quote
Old 04/13/07, 8:45 PM   #55
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
# Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
# Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.


just checked on the test server this very second, none of thoses changes are in


btw anyone have foudn thoses guys ?

# Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple.

Offline
Reply With Quote
Old 04/13/07, 9:02 PM   #56
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
It seems that the patch notes on the forums are the newly compiled ones; as someone said in another thread it looks like the actual PTR patch is a build or two older. We'll probably see this stuff in a few days as they update the PTR.

Offline
Reply With Quote
Old 04/13/07, 9:08 PM   #57
Nibinay
Glass Joe
 
Human Mage
 
Whisperwind
Originally Posted by Darkchani View Post

btw anyone have foudn thoses guys ?

# Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple.
Yeah I curious to see what the drop rate for these tokens are as well as the stats of all the flasks. I saw someone post the gruul lair ones earlier but the Tempest keep and SSC flasks would be helpful as well. Anyone seen the potion turn ins? Depending on the drop rate for any Potion token it could relieve alot of the problems with chain-chugging potions.(in a roundabout way)

Offline
Reply With Quote
Old 04/13/07, 11:53 PM   #58
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Posted by Eyonix:

Also, what's not in the patch notes (at least as of yet) is that in patch 2.1, all herb skinable creatures will have a chance to drop a black lotus, making elixirs even easier to farm.
Scource

Edit: oops

United States Offline
Reply With Quote
Old 04/14/07, 11:54 AM   #59
 Sservis
Von Kaiser
 
Undead Priest
 
Mal'Ganis
Originally Posted by Sapp View Post
Note that they are adding trash turn ins for zone-exclusive Super Mana potions, though. That's their raid solution for the expense of super mana use by healers.

It's a relatively elegant solution to the mess they had.
The elegance depends on the stack size. If we have to maintain n different types of special potions that only stack to 5, it's not elegant. Personally, it's not elegant even if they stack to 20, not sure why they wouldn't just give out white potions that can be used anywhere. Oh right, bag and bank space is something that helps them maintain game balance...

Offline
Reply With Quote
Old 04/14/07, 12:36 PM   #60
neg
Banned
 
Orc Shaman
 
Magtheridon
The big difference between pots and elixirs is that pots scale way better with knowing an encounter and getting better gear. Elixirs are (duh) always prepotted to just buff to the max to make it easier, even if the try goes completely wrong or it's a breeze, ya already used the elixirs. Becuase of this elixirs + flasks were by far the greatest costs in raiding, pots are ofcourse used in some encounters but way more situational.

On a sidenote, this change will make the Alchemy stone even better. Pots + acl stone wil be a bigger part of ya total mp5 now then they were before.

Used to be:
Gear = 140 mp5 = 20%
Shadow priest (aka mana battery) = 200 mp5 = 28%
Buffs (elix, food,oil, flask) = 113 = 16%
Pots (inc alch stone) = 140 = 20%
BoW/MS/MT = 110 mp5 = 16%

Will be:

Gear = 140 mp5 = 23%
Shadow priest (aka mana battery) = 180 mp5 = 29%
Buffs (elix, food,oil, flask) = 47 mp5 = 8%
Pots (inc alch stone) = 140 mp5 = 23%
BoW/MS/MT = 110 mp5 = 18%

This is from a shaman point of view, where spirit doesnt mean much (at all).Water shield ofc regens some also, but is very unreliable and fight dependable. Dont have dark runez anymore as Healthstones >> all.

Anyway, Gear still isnt the biggest factor in mana regen, a SP is the most important one and after that come pots/gear. A portion of the pots mp5 could ofc be seen as gear cuase of the alch stone, but then again, if ya dont pot ya dont get the mana.

Offline
Reply With Quote
Old 04/14/07, 1:13 PM   #61
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Originally Posted by Darkchani View Post
# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
Anyone who can confirm this?

Last edited by BeeLz : 04/14/07 at 1:18 PM.

Offline
Reply With Quote
Old 04/14/07, 1:20 PM   #62
Nuke
Von Kaiser
 
Nuke's Avatar
 
Human Priest
 
Ревущий фьорд (EU)
No,mats are same as before.

Offline
Reply With Quote
Old 04/14/07, 7:31 PM   #63
Wub
Glass Joe
 
Undead Mage
 
Bloodscalp (EU)
After making 20 new elixirs at the PTR i discovered flask of mighty restoration, so its either luck or they really buffed the discovery heavely. Since i have never discovered anything since TBC release and made thousands of potions/elixirs.

So now in stacking up alot of Ragveil/Felweed/Dreaming glory while they are still cheap at live. When 2.1 releases i will buy alot of cheaper vials and cross my fingers.

Offline
Reply With Quote
Old 04/14/07, 7:33 PM   #64
Cesar2000
Don Flamenco
 
Cesar2000's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
I made about 300 potions but got nothing.

Offline
Reply With Quote
Old 04/14/07, 7:33 PM   #65
Wub
Glass Joe
 
Undead Mage
 
Bloodscalp (EU)
# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
# Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.


If these chances make it into the patch someday i suggest everyone to make alot of Super Healing Potions before the patch cause Dreaming Glory > Netherbloom in both price and finding them.

Offline
Reply With Quote
Old 04/14/07, 7:59 PM   #66
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
luck
Anyway, moving on .. as far as super heals go, correct me if I'm wrong but they drop more often from humanoid grinding than super manas do, while SMPs were, are and probably always will be a raiding staple for priests/mages/paladins/druids/hunters - and thereby in higher demand.

New Zealand Offline
Reply With Quote
Old 04/15/07, 7:13 AM   #67
chrull
弾幕
 
chrull's Avatar
 
Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by Twid View Post
I searched a few keywords to see if anyone has discovered this, but what do the mechanics look like for overriding buffs?

Cases:
1 - Drink Guardian elixir, then drink a flask.
2 - Drink Battle elixir, then drink a flask.
3 - Drink Guardian/Battle elixir, then drink a flask.
4 - Drink a flask, then a Guardian
5 - Flask, then Battle.
6 - Flask then Battle, then Guardian.

Do they give a "More powerful effect..." message, or something entirely new? I'd hate to accidentally click a major defense elixir instead of an ironshield, and watch my flask disappear.

1: Flask overwrites Guardian.
2: Didn't try cause of lack of flasks...
3: Flask overwrites both.
4: "More powerful spell is already active"
5: "More powerful spell is already active"
6: "More powerful spell is already active"


I used Elixir of healing power as my battle elixir, Major Mageblood as my Guardian and Flask of Distilled Wisdom as the flask.

Offline
Reply With Quote
Old 04/15/07, 2:19 PM   #68
 Asgorath
Soda Popinski
 
Asgorath's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Thelyna View Post
Anyway, moving on .. as far as super heals go, correct me if I'm wrong but they drop more often from humanoid grinding than super manas do, while SMPs were, are and probably always will be a raiding staple for priests/mages/paladins/druids/hunters - and thereby in higher demand.
Exactly -- I've been able to sustain my SHP supply through pickpocketing and grinding, don't remember the last time I actually made any. Nice to be able to pop them like candy without even thinking about it.

Australia Offline
Reply With Quote
Old 04/18/07, 11:32 AM   #69
Gudmund
Glass Joe
 
Troll Shaman
 
Twilight's Hammer (EU)
Staying with Alchemy in 2.1.0, I know its a long shot, but has anyone tried a Magic Resistance potion with a MOTW buff on the PTR? I know elixirs stack with raid buffs, I was just wondering whether they might have overlooked Magic Resistance potion and made it stack too.

Offline
Reply With Quote
Old 04/18/07, 11:42 AM   #70
CheshireCat
Bald Bull
 
CheshireCat's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Wub View Post
# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
# Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.


If these chances make it into the patch someday i suggest everyone to make alot of Super Healing Potions before the patch cause Dreaming Glory > Netherbloom in both price and finding them.

Alternately, buy all the stacks of Dreaming Glory you can find before demand spikes. As people have said, SHP influx from normal play usually exceeds people's needs.

SMPs, on the other hand, are pretty much a healer's staple consumable, and will continue to be, perhaps even more so, after the patch.

Now, the higher availability of Dreaming Glory compared to Netherbloom means that the price of SMPs will probably fall, but the price of Dreaming Glory will almost certainly rise.

United States Offline
Reply With Quote
Old 04/18/07, 1:04 PM   #71
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Looks like an oopsie with Wisdom flask. 2000 int, anyone?

http://img120.imageshack.us/my.php?i...7213703ht4.jpg

Offline
Reply With Quote
Old 04/18/07, 1:47 PM   #72
Altima
Von Kaiser
 
Altima's Avatar
 
Undead Priest
 
Stonemaul
Mighty Restoration technically is a caster flask - its effect is just underwhelming for warlocks. I'm glad I saved some Black Lotus.

Edit: nvm.

Offline
Reply With Quote
Old 04/18/07, 1:55 PM   #73
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
Originally Posted by Wub View Post
# Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
# Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.


If these chances make it into the patch someday i suggest everyone to make alot of Super Healing Potions before the patch cause Dreaming Glory > Netherbloom in both price and finding them.
Yeah, I really didn't understand this statement either. By and large, SMP are FAR FAR more valuable than SHP are (and will continue to be, if not more so), so I would save all the Dreaming Glory I could until the patch hits if I could stand it. Conversely, farm Netherbloom a few days before the Patch and sell that off fast for high profit, then turn around and buy super-cheap Dreaming Glory.

That is, if the change goes through.

Offline
Reply With Quote
Old 04/18/07, 2:26 PM   #74
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by Sservis View Post
The elegance depends on the stack size. If we have to maintain n different types of special potions that only stack to 5, it's not elegant. Personally, it's not elegant even if they stack to 20, not sure why they wouldn't just give out white potions that can be used anywhere. Oh right, bag and bank space is something that helps them maintain game balance...
White pots aren't BoP. It's an economic control measure.

OTOH, it'd be nice if all the special raidzone pots were the same kind...

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Reply With Quote
Old 04/18/07, 3:01 PM   #75
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Originally Posted by Kalman View Post
White pots aren't BoP. It's an economic control measure.

OTOH, it'd be nice if all the special raidzone pots were the same kind...
That is something.. having to hold spots in your bank for mana pots of all different kinds and the inevitable "Can someone summon me, I brought the wrong pots to SSC."

Perhaps a raid cache of sorts.... a bank that you can access from just inside each raid instance with all your mats for raiding.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Alchemy idea alkis The Dung Heap 5 04/14/07 2:09 PM
Burning Crusade Alchemy Malan Public Discussion 715 03/02/07 4:55 PM
ItemRack + Invisibility + Alchemy = Love? Cat Astrophy Public Discussion 7 02/09/07 3:27 PM