Thanks for posting the mats. I probably wouldn't have noticed that before otherwise. Now I need to figure out if FI Casing is more valuable than prospecting FI Ore....
That leads to an interesting question... since protection pots make 5 per cast without procs, what can potion masters get out of them?
Can they get 25 potions on a 5 proc?
Or will potion masters never proc at all since they already get 5?
If someone makes protection pots with 1 bag slot open, and they get a proc, will the entire batch be aborted? Will the procced pots just be lost?
Or, will blizzard insert another bag space bug... maybe they will code bag space errors to just refund mats, and a proc with one bag slot open will result in 1 stack of pots and an herb refund . Perhaps the solution will be to remove protection potions from the game entirely.
That leads to an interesting question... since protection pots make 5 per cast without procs, what can potion masters get out of them?
Can they get 25 potions on a 5 proc?
Or will potion masters never proc at all since they already get 5?
If someone makes protection pots with 1 bag slot open, and they get a proc, will the entire batch be aborted? Will the procced pots just be lost?
Or, will blizzard insert another bag space bug... maybe they will code bag space errors to just refund mats, and a proc with one bag slot open will result in 1 stack of pots and an herb refund . Perhaps the solution will be to remove protection potions from the game entirely.
Why would it not work like prospecting? If you prospect a stack of ore, and don't have room to pick up the items, the window stays on your screen until you make room in your bags to pick them up.
Don't know what happens if you then close the window or disconnect - never tried it.
Can you clarify how the cauldron works? It sounds a lot like lolwell where you put the cauldron on the ground and then everyone who needs it is supposed to run over to it for a short duration hit.
That's somewhat inconvenient. Also, for the first time, it requires the Alchemist actually be present in the raid.
Why would it not work like prospecting? If you prospect a stack of ore, and don't have room to pick up the items, the window stays on your screen until you make room in your bags to pick them up.
Don't know what happens if you then close the window or disconnect - never tried it.
Because alchemy never worked like prospecting / disenchanging. There is no window. It just appears in your bag (like bandages).
Generally though, there are "overflow" bag slots. When you make something that can't fit and you don't get an error, it often goes here.
For example, if my pet despawns, i get a soul shard. If my bags are full, I don't lose it, it goes to the overflow. To get this back, I have to make bag space then relog, and upon relog the overflow is put in my 'real' bags.
Because alchemy never worked like prospecting / disenchanging. There is no window. It just appears in your bag (like bandages).
Generally though, there are "overflow" bag slots. When you make something that can't fit and you don't get an error, it often goes here.
For example, if my pet despawns, i get a soul shard. If my bags are full, I don't lose it, it goes to the overflow. To get this back, I have to make bag space then relog, and upon relog the overflow is put in my 'real' bags.
Correct, however there are certain situations where the overflow spots are not utilized and instead whatever action that caused the overflow fails. For example, creating a tradeskill item. The combine fails, materials intact.
It is interesting to note that this has been the cause of several exploits - usually in a case where some action fails because the item can't be created (instead of placing the item in the overflow it fails instead) but only part of the consequence of that action is reversed. I would suspect that, in the future, similar exploits based on this behavior will crop up.
I have had similar discovery rates as you. Learned how to make the nature, shadow and fire cauldrons after only 2-3 potion creations. I didn't have enough primal mana and water to get the arcane and frost cauldrons. I used up the rest of my mana thistle making major holy protection potions (yeah, I was crazy enough to farm this one), but with no success.
On another note, for some reason the 3 types of cauldrons I learned to make all required primal mana to make. I suppose that's some kind of display bug tho.
Oh, and it doesn't look like potion mastery can proc on the new protection potions: with about 20 batches made, I didn't get a single mastery proc.
Saw this post and went onto PTR, used my entire primal mana stock up (9 primals) and not a single proc of either potion mastery (as stated in an above post) or Discovery of a cauldron (or anything else for that matter). Just a load of Arcane Protection Potions :s
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
Can you clarify how the cauldron works? It sounds a lot like lolwell where you put the cauldron on the ground and then everyone who needs it is supposed to run over to it for a short duration hit.
That's somewhat inconvenient. Also, for the first time, it requires the Alchemist actually be present in the raid.
Judging by the description it works exactly like a Soulwell. You click it, you get a Major Something Protection Potion.
Judging by the description it works exactly like a Soulwell. You click it, you get a Major Something Protection Potion.
Hum, but can one person get more than one potion out of it? Not an issue with healthstones, obviously. Presumably there's a limit to how many potions you get from a single cauldron too - is it 5, 25 or 40?
Hum, but can one person get more than one potion out of it? Not an issue with healthstones, obviously. Presumably there's a limit to how many potions you get from a single cauldron too - is it 5, 25 or 40?
It's 25; and the cauldron description also mentions 'Conjured Items disappear after having been logged off for 15 minutes', which seems to indicate that Major Protection Potions made from Cauldrons are entirely different from normally brewed ones. That's all supposition though based on the description.
Conventionally crafted res pots are Major XYZ Resistance Potion, cauldron'd pots are either Conjured XYZ Resistance Potion or Homogenised XYZ Resistance Potion (or something along those lines), where the latter type (the ones from Cauldrons) are unique.
I'm going off vague memory here, but I believe it's either 20 or 25 res pots per cauldron.
I scanned the last couple of pages and didnt see an answer to this so ill ask it and hope im not repeating whats already been discussed.
Cauldrons are like Soulwells, thats pretty much known now. What i want to know is if they are like repair bots. Can the Alchemist with the Cauldron recipe create a cauldron, then put it on the Auction House or pass it to another player?
For example: i have an alchemy alt, with him i discover Cauldron of frost protection, and i want to be able to use this for Hydross. Now obviously i dont want my alt to be in SSC to hand these out, so can i create a Cauldron with my alt, hand it to another guild member whos going to SSC, and is an alchemist also, and then have him lay it down in SSC for the raid? Sort of like you can create a repair bot, then hand it to an Engineer to lay down when you need it.
especially if your not allowed to use prot pots when flasked (from cauldrons, etc) it seems there really won't be a need to flask up much.
Is there any indication that this supposition is true, not being able to use protection potions while flasked? (I'd test but I'm not an alchemist, don't have any of the stuff on test, and used up all my copies already.)
This is a desperate hope, but is the Halaa elixir (the one that requires 2 researcher tokens) going to be BoE or BoP? I have two characters, shaman that's an alchemist (with 0 tokens) and a druid that's not (with 2 tokens). Could I buy the elixir with my druid then give it to my shaman or is it like most (if not all) reputation recipes?
Considering that they're POTIONS and not elixirs I don't see how they should interfere with flasks.
I would too, but I was curious where the poster was coming from, as it seems a random thing to suspect and use as part of the evidence that flasks are almost useless. I haven't followed a lot of the 2.1 flood of information in more recent weeks, so thought I might have missed something.
Sorry I didn't mean those potions, I meant the guardian elixirs. All the cauldron and major potions are in the potion category and can be consumed with a flask on.
The cauldrons drop on the ground when created so you can't create one and put it on the AH or trade them. It does require your raid to bring alchemists to the encounter, which is a problem sometimes since many people have alts as alchemists.
The problem I see with the new protection potions, is that they are now a 2 minute duration (unless something has changed that I haven't seen)m which means they most likely act like ironshield potions, in that they trigger all potion cooldowns and last for the cooldown duration.
This means either chug a protection potion or a mana/health/ironshield, and thus this is one change I am unhappy with, even with the cauldrons.
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
Putting down a cauldron has a ~5s casting time and yes, you can take a pot from the cauldron, drink it(2min buff only tho) and take another potion from the cauldron.
Yes its on the same timer as all potions
I'd say the cauldron lasted about 2-5mins, not sure how long, will likely re-test later
The problem I see with the new protection potions, is that they are now a 2 minute duration (unless something has changed that I haven't seen)m which means they most likely act like ironshield potions, in that they trigger all potion cooldowns and last for the cooldown duration.
This means either chug a protection potion or a mana/health/ironshield, and thus this is one change I am unhappy with, even with the cauldrons.
They acted like Ironshield pots before as well. Having to pop them every two minutes on things like Loatheb was crazy but its no different then a tank popping those Ironshields...except for the fact Ironshields are going to be much easier to make then Shadow Prot Pots...
They acted like Ironshield pots before as well. Having to pop them every two minutes on things like Loatheb was crazy but its no different then a tank popping those Ironshields...except for the fact Ironshields are going to be much easier to make then Shadow Prot Pots...
That may be, but before fights you could spend the "talking and buffing" period taking the protection potions, then cooldowns are up for mana/health/ironshield with 55~ mins left on protection buffs.
With the 2min duration, it's no longer spossible.
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
You'd think instead of making this whole cauldron system they could just not make any gimmick resistance gear check fights. What's fun or skillful about having to carry a bunch of resist gear to an instance which is only useful for probably one boss out of ten?
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