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Old 04/15/07, 8:32 PM   #1
Solstone
Glass Joe
 
Dwarf Priest
 
Azgalor
New Darkmoon Cards

Pulled this off the forums, didn't see it posted already:

[Darkmoon Card: Vengeance] (Ace - Eight of Furies)
You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.

[Darkmoon Card: Wrath] (Ace - Eight of Storms)
Each time one of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike. (Stacks up to 20 times)

[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.

[Darkmoon Card: Madness] (Ace - Eight of Lunacy)
Each time you land a killing blow on an enemy, you gain the Power of Madness. (no idea what this proc does)

I'm kind of disappointed that there isn't one for healers, and I'm not sure which are passive and which are activated.

Last edited by Belac_K : 06/03/07 at 3:30 PM.

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Old 04/15/07, 8:36 PM   #2
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Looks nice. I'm sure hoping at least one of them works for ranged attacks (although it seems likely seeing the descriptions).

I like the Wrath one most myself, follow-up with the Blessing. Considering my shot rotations, either of those is going to be up a lot.

You reckon Wrath will be Passive, On Use or just a hidden cooldown?

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Old 04/15/07, 8:37 PM   #3
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Crusade and Wrath *have* to be on use effects.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 04/15/07, 8:41 PM   #4
Teenee
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
Originally Posted by Spades View Post
Crusade and Wrath *have* to be on use effects.
Indeed. Or "Chance on X", with a lengthy hidden cooldown.

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Old 04/15/07, 8:41 PM   #5
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Originally Posted by Spades View Post
Crusade and Wrath *have* to be on use effects.
Not wrath, but crusade should be, or it'll just go away after the 10 charges and 10 seconds have passed. So it's like a rampage that ends when you get to the final stack ... probably.

Wrath effect is consumed on the actual crit, so it's like a mini combustion. With a bit of theorycrafting it wouldn't surprise me if the -actual- damage increase on that trinket is lower than something like blackhands breadth. The more crit chance you got the worse it is aswell.

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Old 04/15/07, 8:45 PM   #6
• Fogbug
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Undead Warrior
 
Mal'Ganis
Originally Posted by Spades View Post
Crusade and Wrath *have* to be on use effects.
well crusade is a +120 AP trinket that takes a few seconds to "charge up"

by comparison, http://www.wowhead.com/?item=29383 is a +70 AP trinket with a +270 AP use effect that can be up for 1/6th of the time, averaging out to +115 AP

personally I'd rather wear the brooch to combine with timers like deathwish, or to use at key "dps in" moments

it's strange that it gives more spell damage than AP, though. I thought spell damage was valued more highly in the budget

edit: yeah that's really weird, it's a much better caster DPS trinket than melee

edit edit: im dumb

Last edited by Fogbug : 04/15/07 at 8:53 PM.

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Old 04/15/07, 8:48 PM   #7
xani
Glass Joe
 
Undead Mage
 
Cho'gall
Wrath for a fire mage will overall only boost crit chances by around 2.25% (3 charges) before a geared fire mage (33% crit) will reset the buff. Not much different than any of the other crit trinkets available. Definitely would use Xiri's Gift (32 passive crit rating, 150 dmg on use).

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Old 04/15/07, 8:49 PM   #8
gimpynerd
Von Kaiser
 
Night Elf Rogue
 
Eredar
[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.
Am I wrong to be a bit peeved that hunters get ignored yet again?

it's strange that it gives more spell damage than AP, though. I thought spell damage was valued more highly in the budget
The spell damage only stacks 10 times for a total of 80 spell damage.

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Old 04/15/07, 8:54 PM   #9
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Originally Posted by Fogbug View Post
well crusade is a +120 AP trinket that takes a few seconds to "charge up"

by comparison, http://www.wowhead.com/?item=29383 is a +70 AP trinket with a +270 AP use effect that can be up for 1/6th of the time, averaging out to +115 AP

personally I'd rather wear the brooch to combine with timers like deathwish, or to use at key "dps in" moments

it's strange that it gives more spell damage than AP, though. I thought spell damage was valued more highly in the budget

edit: yeah that's really weird, it's a much better caster DPS trinket than melee
80 spell damage vs 120 AP, I guess. Still, someone who's dual-wielding (i.e a rogue) will charge it up real quick, so it'll essentially be a permanent +120 AP. Not the *best* trinket out there, but seriously strong if it's passive.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 04/15/07, 8:56 PM   #10
• Fogbug
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Undead Warrior
 
Mal'Ganis
Originally Posted by Spades View Post
80 spell damage vs 120 AP, I guess. Still, someone who's dual-wielding (i.e a rogue) will charge it up real quick, so it'll essentially be a permanent +120 AP. Not the *best* trinket out there, but seriously strong if it's passive.
yeah, it's decent. about where I'd expect them to put the card trinkets

unless it's not passive, in which case it's crap

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Old 04/15/07, 8:59 PM   #11
• Fogbug
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Undead Warrior
 
Mal'Ganis
I'm hoping the "power of madness" ends up being a random buff/summoned pet

i.e I whirlwind some morogrim murlocs and turn into a tentacle + a pet infernal falls from the sky

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Old 04/15/07, 9:02 PM   #12
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
I hope Power of Madness turns you into a huge monster like the ZG fist set.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 04/15/07, 9:11 PM   #13
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by Solstone View Post
[Darkmoon Card: Vengeance] (Ace - Eight of Storms)
You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.

essence of the pure flame
Equip: When struck in combat inflicts 13 Fire damage to the attacker.

Vengeance:
[(95+115)/2]*.1=10,5 damage to the attacker on average.

A worthy successor of Romeo's Poison Vial in terms of usefulness. Let's hope it scales with spellpower.

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Old 04/15/07, 9:11 PM   #14
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
as for spell casters,

Crusade = +80dmg after charging up. (going to take 20-30s to get there for an affliction lock, during which time you'll get a week CoD + first set of dots)

Icon of the Silver Crescent = 42+153/6 = 67.5dmg , but you get control on the burst of +dmg. Thats king for affliction allowing you to get two sets of boosted UA/corr + a curse of doom in the duration of the on use.

The crusade card is maybe slightly better but nothing to cry nerf about imo.

As for the crit trinket, seems very weak. Especially with high >25% crit. Going to average out at about +1-2% crit, not done any proper numbers on it.

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Old 04/15/07, 9:15 PM   #15
Foxery
Von Kaiser
 
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Tauren Druid
 
Auchindoun
Is the minimum level to equip these less than 70?

Originally Posted by Fogbug View Post
by comparison, http://www.wowhead.com/?item=29383 is a +70 AP trinket with a +270 AP use effect that can be up for 1/6th of the time, averaging out to +115 AP

personally I'd rather wear the brooch to combine with timers like deathwish, or to use at key "dps in" moments
Darkmoon cards are a bit easier to assemble than 25+ heroic badges... (At least, after the initial rush dies out.)

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