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Old 04/16/07, 12:14 AM   #26
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Eej View Post
I've been leveling my mage and I did an escort quest (the one where you save the cow from the Grimtotem in 1kn) and any mob I poly'd was not attacked (and sometimes even ignored, which was kinda bad cause she walked past into another group).

So no worries there.
Have you ever seen a priest use a shadowfiend when there is a poly up? Those things seem to have a tendency to run for the polymorph mob even if there is a mob being tanked closer to the priest.

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Old 04/16/07, 12:17 AM   #27
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
5g says the Power of Madness buff has "THIS IS MADNESS" as it's discription.

http://www.megaupload.com/?d=CX81UJZ8
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Old 04/16/07, 12:18 AM   #28
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Having both melee and caster benefits on a single trinkets are great for Enhancement Shaman, as we get the caster stuff as a nice little side bonus. I wonder how long the Wrath and Crusade effects are up for (surely they would not be passive Equip bonuses).

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Old 04/16/07, 12:20 AM   #29
Eej
BATTLE-FEVER BATTLE-READY
 
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Eej
Troll Hunter
 
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Originally Posted by Emeraude View Post
5g says the Power of Madness buff has "THIS IS MADNESS" as it's discription.
Pretty sure they're going to make the tooltip "THIS IS BLASPHEMY!".

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Old 04/16/07, 2:30 AM   #30
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
So you just need to make an addon that yells "THIS IS SPARTA!" everytime your trinket procs?

Crusade sounds quite nice but I really think that it's on use, if it's just up for a few secs (10-15) I don't think that it's worth the costs.

Gonna take a look if I can find something more about it.

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Old 04/16/07, 2:37 AM   #31
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Definately an On Equip buff not On Use.

http://thottbot.com/test/s39438

And for the other two

http://thottbot.com/test/s39442
http://thottbot.com/test/?sp=39444

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Old 04/16/07, 2:47 AM   #32
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Wrath is going to be very interesting, it will help to smooth out crit rates and make them a lot less sporadic while also increasing them. Obviously it becomes less useful the higher you crit so...anyone know how much crit you need to make another crit trinket effectively better?

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Old 04/16/07, 2:50 AM   #33
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Is it just me, or does Vengeance seem horribly weak, weaker than Essence of Pure the Flame. Maybe if it scales with spell damage ... otherwise 9-12 average damage is rather pathetic.

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Old 04/16/07, 3:10 AM   #34
• Wodin
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Mal'Ganis
Crusade seems absolutely disgusting for a mage. Are the various trinkets floating around now really better than a constant +80 spell damage?

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Old 04/16/07, 3:36 AM   #35
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
Vengence is very weak, as someone in my guild mentioned the only way he sees it being used for prot paladins but it really is bad by design.

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Old 04/16/07, 3:57 AM   #36
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Wodin View Post
Crusade seems absolutely disgusting for a mage. Are the various trinkets floating around now really better than a constant +80 spell damage?
No. Not close. This shit was really fucking annoying, and I thought they were done with it. My guild is working on Vashj, and we don't have access to any trinket of this quality. Three months after the expansion, the best raiding trinket in the game should not be purchasable off the auction house. This should be a basic tenet of raid itemization. This should be canon.

Let me put it another way - this trinket is just another consumable. It provides me with an advantage I cannot get anywhere else. The only way to procure this advantage is to farm for it. The process of procuring it has nothing to do with the raid game, nothing to do with skill, nothing to do with anything fun. Just another fucking flask. What's the point of eliminating the consumable problem when you just reintroduce it in another form?

The lack of understanding, the fundamental lack of awareness, required to implement something like this is completely off the charts. One trinket is not the end of the world, but the misguided design philosophy that spawned it annoys me a hundred times more than anything that showed up in the patch notes.

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Old 04/16/07, 4:00 AM   #37
Mezzlock
Von Kaiser
 
Orc Warrior
 
Frostmane (EU)
Originally Posted by Solstone View Post
[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap

and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all


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Old 04/16/07, 4:14 AM   #38
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
ObQuestion: Has anyone on PTR seen an Ace yet? The last time around they seeded the Aces with various instance bosses (with the exception that Ace of Elementals could also drop off the named elites involved in the "elemental invasion" stuff). Certainly it would be good for all involved if the key part was "farmable" again rather than a world drop; hate good stuff that is both super rare and a world drop, since there's no way to increase your chance of ever getting it (hi2u every outland LW pattern besides vendor/trainer patterns and the resistance armor patches).

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Old 04/16/07, 4:16 AM   #39
Xaev
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Mezzlock View Post
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap

and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.

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Old 04/16/07, 4:18 AM   #40
• Wodin
Thoroughly Inebriated
 
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Mal'Ganis
Originally Posted by Xaev View Post
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.
That's the way I interpreted it as well, and it's been my experience that that's how other stacking trinkets work(e.g. the -AC one from AQ40 that's sitting in my bank, for example).

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Old 04/16/07, 4:22 AM   #41
Sanctus
Von Kaiser
 
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Orc Shaman
 
Hyjal
Originally Posted by Xaev View Post
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.
So essentially it's the same quality as bloodlust brooch. Only you need a little ramp up time(or a lot depending on encounter) and you're not unloading it all into 20 seconds.

Seems nice, but nothing stellar nor weaksauce. Basically it's in the same class as the old darkmoon trinkets were: great for people who prefer farming, but just okay for the heroic runners and raiders.

And I'd say it absolutely has to be passive; if it's a use with no passive attribute then it'd be totally useless. You could get better quest rewards even pre-70.

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Old 04/16/07, 4:23 AM   #42
modhelm
Von Kaiser
 
Dwarf Priest
 
Vek'nilash
Originally Posted by heel View Post
No. Not close. This shit was really fucking annoying, and I thought they were done with it. My guild is working on Vashj, and we don't have access to any trinket of this quality. Three months after the expansion, the best raiding trinket in the game should not be purchasable off the auction house. This should be a basic tenet of raid itemization. This should be canon.
What made you think they were done with this? Frozen shadoweave is still far and away superior to any other items for those slots.

I agree with you, but I didn't think they were done with this yet...

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Old 04/16/07, 4:25 AM   #43
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Originally Posted by Mezzlock View Post
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap

and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all
While until someone gets the trinket we can't be absolutely sure, your reading of the ability seems unlikely (and no-one would use the trinket ever if you're right).

It would seem that's it's a passive ability, always on, so the stack will refresh as long as you keep hitting. The AP/spell damage will go away if you don't hit at all for 10 seconds (which can happen in some fights), and you never have it at the start of a fight unless you have some handy rats to beat up, but as long as you're doing sustained DPS you'll have the maximum stack running. So for a mage, he'll have +80 spell damage from about 20-30 seconds into the fight onwards, but lose it if there's a 10 second break in DPS for any reason.

heel: it's very different to the consumable problem. Consumables you had to keep getting over and over and the power level difference was enormous. Getting this trinket will probably be a matter of farming/money (although I expect the Ace to be an instance drop- maybe even a heroic instance drop), but if so it's a one-off cost and the difference is not enormous, especially when you consider how useful burst trinkets often are (e.g. when you need to kill some ad spawn, lining up with bloodlust, lining up with bonus damage periods, etc and when you consider the lag time in building up this trinket's bonus... average sustained DPS is not all its cracked up to be.)

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Old 04/16/07, 4:35 AM   #44
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by modhelm View Post
What made you think they were done with this? Frozen shadoweave is still far and away superior to any other items for those slots.

I agree with you, but I didn't think they were done with this yet...
Frozen Shadoweave is the result of something entirely different . . . it is the pinnacle of a profession. Whether or not the various profession-made items are too powerful is open to debate, but the items still exist as an important part of the profession system, which is itself a critical feature of the game. By choosing Tailoring, I give up any benefits I could have reaped with another profession, and so on. There is a system in place which presents a focused method of character advancement (along the same lines as raids, pvp, etc), and also forms the basis for the game's economy.

The trinket is based on no such underlying system. The idea of random world drops combining to form one of the most powerful items in the game is inelegant, arbitrary, and generally just bad design. Professions have their problems, yes, but they are on an entirely different level than this.

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Old 04/16/07, 1:29 PM   #45
Torondor
Glass Joe
 
Tauren Druid
 
Shattered Hand
Originally Posted by Grogzor View Post
Wrath is going to be very interesting, it will help to smooth out crit rates and make them a lot less sporadic while also increasing them. Obviously it becomes less useful the higher you crit so...anyone know how much crit you need to make another crit trinket effectively better?
I put this together, it should be the expected value of added crit % with this trinket, based on your crit rate without the trinket.



So if you have 43% crit, you get 1% from the trinket.
~26.6% crit => 2% crit
~18.95% crit => 3% crit

and yea, disregard the spell crit titles since the trinket is melee crit or spell crit

Last edited by Torondor : 04/16/07 at 1:34 PM.

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Old 04/16/07, 2:05 PM   #46
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
What formula are you using to make that graph?

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Old 04/16/07, 2:19 PM   #47
Torondor
Glass Joe
 
Tauren Druid
 
Shattered Hand
basically,

i made a column of crit values from 5% to 50%.

first off, it starts calculating based on a cast not critting, thus activating the trinket. Then it's pretty much a series that will add your crit(in rating) + (17*N stacks of the trinket). It will keep going until it surpasses 100%, cause that would be the expected value of getting a crit. Extrapolate to see where it hits 100% exactly, and thus you get the curve.

For example: 15% spell crit yields:
%spell crit: 15
rating: 331.5
after 1 stack: 30.76923077
after 2 stack: 47.30769231
after 3 stack: 64.61538462
after 4 stack: 82.69230769
after 5 stack: 101.5384615
stack@100%: 4.92
added crit $: 3.78

So it keeps adding the expected value of getting a crit based on each cast you dont crit till you should get your crit (100%)

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Old 04/16/07, 2:36 PM   #48
spronk
Don Flamenco
 
Orc Death Knight
 
Blackrock
someone mined the Madness card:

Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 14 sec.

only procs when you get a killing blow on someone. I wonder what kind of demons you get, great card for a warlock RPer

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Old 04/16/07, 2:41 PM   #49
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
The Wrath card is interesting on an Affliction Warlock or Shadow Priest, if the stacking works with DoTs and channeled spells that can't crit. Pure theorycraft until one is actually made and it's still only a minor benefit to those classes. Possibly the best situation would be with Improved Shadow Bolt and Affliction, but Warlock and Priest DPS theorycraft is not something I've ever dealt with.

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Old 04/16/07, 2:49 PM   #50
Amerle
Glass Joe
 
Human Priest
 
Bonechewer
Originally Posted by Copernicus View Post
The Wrath card is interesting on an Affliction Warlock or Shadow Priest, if the stacking works with DoTs and channeled spells that can't crit. Pure theorycraft until one is actually made and it's still only a minor benefit to those classes. Possibly the best situation would be with Improved Shadow Bolt and Affliction, but Warlock and Priest DPS theorycraft is not something I've ever dealt with.
The fact that it says "direct damage attacks" leads me to believe that this would not work.

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