I've been leveling my mage and I did an escort quest (the one where you save the cow from the Grimtotem in 1kn) and any mob I poly'd was not attacked (and sometimes even ignored, which was kinda bad cause she walked past into another group).
So no worries there.
Have you ever seen a priest use a shadowfiend when there is a poly up? Those things seem to have a tendency to run for the polymorph mob even if there is a mob being tanked closer to the priest.
5g says the Power of Madness buff has "THIS IS MADNESS" as it's discription.
http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
Having both melee and caster benefits on a single trinkets are great for Enhancement Shaman, as we get the caster stuff as a nice little side bonus. I wonder how long the Wrath and Crusade effects are up for (surely they would not be passive Equip bonuses).
Wrath is going to be very interesting, it will help to smooth out crit rates and make them a lot less sporadic while also increasing them. Obviously it becomes less useful the higher you crit so...anyone know how much crit you need to make another crit trinket effectively better?
Is it just me, or does Vengeance seem horribly weak, weaker than Essence of Pure the Flame. Maybe if it scales with spell damage ... otherwise 9-12 average damage is rather pathetic.
Crusade seems absolutely disgusting for a mage. Are the various trinkets floating around now really better than a constant +80 spell damage?
No. Not close. This shit was really fucking annoying, and I thought they were done with it. My guild is working on Vashj, and we don't have access to any trinket of this quality. Three months after the expansion, the best raiding trinket in the game should not be purchasable off the auction house. This should be a basic tenet of raid itemization. This should be canon.
Let me put it another way - this trinket is just another consumable. It provides me with an advantage I cannot get anywhere else. The only way to procure this advantage is to farm for it. The process of procuring it has nothing to do with the raid game, nothing to do with skill, nothing to do with anything fun. Just another fucking flask. What's the point of eliminating the consumable problem when you just reintroduce it in another form?
The lack of understanding, the fundamental lack of awareness, required to implement something like this is completely off the charts. One trinket is not the end of the world, but the misguided design philosophy that spawned it annoys me a hundred times more than anything that showed up in the patch notes.
[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap
and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all
ObQuestion: Has anyone on PTR seen an Ace yet? The last time around they seeded the Aces with various instance bosses (with the exception that Ace of Elementals could also drop off the named elites involved in the "elemental invasion" stuff). Certainly it would be good for all involved if the key part was "farmable" again rather than a world drop; hate good stuff that is both super rare and a world drop, since there's no way to increase your chance of ever getting it (hi2u every outland LW pattern besides vendor/trainer patterns and the resistance armor patches).
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap
and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.
That's the way I interpreted it as well, and it's been my experience that that's how other stacking trinkets work(e.g. the -AC one from AQ40 that's sitting in my bank, for example).
My assumption (and correct me if this is foundless) is that the trinket is a passive trinket with a buff that refreshes its duration every time it stacks. This would lead to the trinket being an almost constant 120 AP or 80 spell damage unless something in the encounter forced me to withdraw from melee range for ten seconds.
So essentially it's the same quality as bloodlust brooch. Only you need a little ramp up time(or a lot depending on encounter) and you're not unloading it all into 20 seconds.
Seems nice, but nothing stellar nor weaksauce. Basically it's in the same class as the old darkmoon trinkets were: great for people who prefer farming, but just okay for the heroic runners and raiders.
And I'd say it absolutely has to be passive; if it's a use with no passive attribute then it'd be totally useless. You could get better quest rewards even pre-70.
No. Not close. This shit was really fucking annoying, and I thought they were done with it. My guild is working on Vashj, and we don't have access to any trinket of this quality. Three months after the expansion, the best raiding trinket in the game should not be purchasable off the auction house. This should be a basic tenet of raid itemization. This should be canon.
What made you think they were done with this? Frozen shadoweave is still far and away superior to any other items for those slots.
I agree with you, but I didn't think they were done with this yet...
so, bloodlust Brooch has 115 passive AP 70+((270x20)/120)
A warrior Dualwielding 2.6speed weapons with flurry up would have an attackspeed of 1.95, that's around 5 attacks/10s with each weapon, so 10 attacks + specials.
lets say you get to use some hamstring also for extra stacks, but I doubt it will ever go above 15 for a warrior unless he chooses to use daggers (duh)
15 stacks= 90ap
and for casters, if a firemage spam scorch without delay he will get cast 6 spells/10s = 48 spelldamage, not very impressive at all
While until someone gets the trinket we can't be absolutely sure, your reading of the ability seems unlikely (and no-one would use the trinket ever if you're right).
It would seem that's it's a passive ability, always on, so the stack will refresh as long as you keep hitting. The AP/spell damage will go away if you don't hit at all for 10 seconds (which can happen in some fights), and you never have it at the start of a fight unless you have some handy rats to beat up, but as long as you're doing sustained DPS you'll have the maximum stack running. So for a mage, he'll have +80 spell damage from about 20-30 seconds into the fight onwards, but lose it if there's a 10 second break in DPS for any reason.
heel: it's very different to the consumable problem. Consumables you had to keep getting over and over and the power level difference was enormous. Getting this trinket will probably be a matter of farming/money (although I expect the Ace to be an instance drop- maybe even a heroic instance drop), but if so it's a one-off cost and the difference is not enormous, especially when you consider how useful burst trinkets often are (e.g. when you need to kill some ad spawn, lining up with bloodlust, lining up with bonus damage periods, etc and when you consider the lag time in building up this trinket's bonus... average sustained DPS is not all its cracked up to be.)
What made you think they were done with this? Frozen shadoweave is still far and away superior to any other items for those slots.
I agree with you, but I didn't think they were done with this yet...
Frozen Shadoweave is the result of something entirely different . . . it is the pinnacle of a profession. Whether or not the various profession-made items are too powerful is open to debate, but the items still exist as an important part of the profession system, which is itself a critical feature of the game. By choosing Tailoring, I give up any benefits I could have reaped with another profession, and so on. There is a system in place which presents a focused method of character advancement (along the same lines as raids, pvp, etc), and also forms the basis for the game's economy.
The trinket is based on no such underlying system. The idea of random world drops combining to form one of the most powerful items in the game is inelegant, arbitrary, and generally just bad design. Professions have their problems, yes, but they are on an entirely different level than this.
Wrath is going to be very interesting, it will help to smooth out crit rates and make them a lot less sporadic while also increasing them. Obviously it becomes less useful the higher you crit so...anyone know how much crit you need to make another crit trinket effectively better?
I put this together, it should be the expected value of added crit % with this trinket, based on your crit rate without the trinket.
So if you have 43% crit, you get 1% from the trinket.
~26.6% crit => 2% crit
~18.95% crit => 3% crit
and yea, disregard the spell crit titles since the trinket is melee crit or spell crit
first off, it starts calculating based on a cast not critting, thus activating the trinket. Then it's pretty much a series that will add your crit(in rating) + (17*N stacks of the trinket). It will keep going until it surpasses 100%, cause that would be the expected value of getting a crit. Extrapolate to see where it hits 100% exactly, and thus you get the curve.
For example: 15% spell crit yields:
%spell crit: 15
rating: 331.5
after 1 stack: 30.76923077
after 2 stack: 47.30769231
after 3 stack: 64.61538462
after 4 stack: 82.69230769
after 5 stack: 101.5384615
stack@100%: 4.92
added crit $: 3.78
So it keeps adding the expected value of getting a crit based on each cast you dont crit till you should get your crit (100%)
The Wrath card is interesting on an Affliction Warlock or Shadow Priest, if the stacking works with DoTs and channeled spells that can't crit. Pure theorycraft until one is actually made and it's still only a minor benefit to those classes. Possibly the best situation would be with Improved Shadow Bolt and Affliction, but Warlock and Priest DPS theorycraft is not something I've ever dealt with.
The Wrath card is interesting on an Affliction Warlock or Shadow Priest, if the stacking works with DoTs and channeled spells that can't crit. Pure theorycraft until one is actually made and it's still only a minor benefit to those classes. Possibly the best situation would be with Improved Shadow Bolt and Affliction, but Warlock and Priest DPS theorycraft is not something I've ever dealt with.
The fact that it says "direct damage attacks" leads me to believe that this would not work.