 |
04/18/07, 9:33 PM
|
#101
|
|
Master Wizard uses E-brake and in gear!
|
Perhaps it's an attempt to make belt slots 'unique' (passive haste) instead of adding in a new type of enchant.
|
Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
|
|
|
|
04/18/07, 9:40 PM
|
#102
|
|
King Hippo
Byashi
Gnome Warrior
No WoW Account
|
Isn't rage normalized for weapon speed? I mean whatever weapon speed you have so flurry doesn't give any extra rage? At least that's the impression I got from reading stuff back when 2.0 was coming out.
|
|
|
|
|
04/19/07, 2:04 AM
|
#103
|
|
Bald Bull
|
Originally Posted by Exewut
I wouldn't say that it scales that much better than critrating for example, you'll still be cooldown limited, and it doesn't increase your DPM (or rage/ energy), only your DPS.
|
It does scale better than crit rating because haste effects are multiplicative rather than additive.
Example: You have 20% crit. You get a new item with 10% crit on it. You now have 30% crit.
Now consider if you had a 2.0 speed weapon and 20% haste. Your attack speed would then be: 1.6667. You get a new item with 10% haste. Your attack speed is now 1.515, or 32% haste.
|
|
|
|
|
04/19/07, 2:24 AM
|
#104
|
|
King Hippo
|
Originally Posted by panny
It does scale better than crit rating because haste effects are multiplicative rather than additive.
Example: You have 20% crit. You get a new item with 10% crit on it. You now have 30% crit.
Now consider if you had a 2.0 speed weapon and 20% haste. Your attack speed would then be: 1.6667. You get a new item with 10% haste. Your attack speed is now 1.515, or 32% haste.
|
Is this tested or are you just assuming?
|
|
|
|
|
04/19/07, 2:37 AM
|
#105
|
|
Von Kaiser
Night Elf Rogue
Alonsus (EU)
|
Originally Posted by koaschten
What i find even more annoying is that all but the mainhand weapon is worse dps-wise for a rogue from the items in that box...
|
dagger from vashj is worse from what?
|
|
|
|
|
04/19/07, 2:42 AM
|
#106
|
|
Don Flamenco
Draenei Shaman
Tichondrius
|
Originally Posted by panny
Now consider if you had a 2.0 speed weapon and 20% haste. Your attack speed would then be: 1.6667. You get a new item with 10% haste. Your attack speed is now 1.515, or 32% haste.
|
I don't believe this is correct. Haste rating scales multiplicatively with non-rating based haste effects, but not with other sources of haste rating.
|
|
|
|
|
04/19/07, 2:46 AM
|
#107
|
|
Collateral Damage
Undead Priest
Whisperwind
|
I didn't see this mentioned, but I had to recopy my character since the vendor requires you to be honored with violet eye, and I wasn't the last time I copied my character to the PTR.
Note: I mention this because the character copy page is down about 90% of the time.
Last edited by ildon : 04/19/07 at 3:10 AM.
|
|
|
|
|
04/19/07, 3:35 AM
|
#108
|
|
Bald Bull
|
Originally Posted by mek
I don't believe this is correct. Haste rating scales multiplicatively with non-rating based haste effects, but not with other sources of haste rating.
|
Ah, you may be right there. I was thinking of Flurry, Bloodlust, Blade Flurry, and the like. Still, multiplication with haste effects after summation of haste rating is very good.
|
|
|
|
|
04/19/07, 3:53 AM
|
#109
|
|
Awesomeness comes before necessity.
|
The general rule of thumb I've seen is that if it says "Haste Rating" you can consider it an additive haste value. That is to say, any buff that you have that is active and gives +haste rating, is added with any others before being applied. If you have an ability up with a %haste modifier (such as Blade Flurry or Slice and Dice) then the sum total haste from those buffs stacks multiplicatively with the %haste ability.
Some discussion here regarding the way it works.
I'm fairly positive that the change to sum all of the haste ratings together before calculation of the total %haste was to curb some of the extreme cases where a player could stack upwards of a dozen haste effects. You realistically won't see a drastic change in dps with a few effects up, but haste is still regarded as the best raiding stat/buff for Rogues. While I havn't looked over the Warrior flurry mechanics recently, I imagine the additional rage generation for them would put it up near the top on their list as well.
I'm a bit shocked to see the stat on a Paladin belt as we havn't seen any Paladin-specific gear with +haste on it since the Scrolls of Blinding Light (the belt giving nearly double the constant haste rating compared to the trinket).
Last edited by Gearman : 04/19/07 at 4:04 AM.
Reason: adding to my post
|
|
|
|
|
04/19/07, 4:17 AM
|
#110
|
|
Von Kaiser
Gnome Warrior
Cenarion Circle
|
Originally Posted by Gearman
I'm fairly positive that the change to sum all of the haste ratings together before calculation of the total %haste was to curb some of the extreme cases where a player could stack upwards of a dozen haste effects. You realistically won't see a drastic change in dps with a few effects up, but haste is still regarded as the best raiding stat/buff for Rogues. While I havn't looked over the Warrior flurry mechanics recently, I imagine the additional rage generation for them would put it up near the top on their list as well.
|
I doubt Blizzard had any sort of forsight of haste stacking when they did this, and it was more of a byproduct of the whole rating system. Instead of multiple haste "buffs" from any items with haste before, you now just have a single haste rating stat that is everything combined. I am sure they could easily fix the multiplicative stacking of haste from talents/skills if they wanted to, but it rarely makes a huge difference. Though I do enjoy my 2.7 speed axe going to 1.28 speed with trinket + heroism + flurry, and I have yet to try out haste potions.
|
|
|
|
|
04/19/07, 4:25 AM
|
#111
|
|
Bald Bull
|
Originally Posted by Buiden
Sorry let me clarify, I don't mean discovered by me and others on these forums, I mean the fact that Blizzard just dumped 20+? previously undiscovered epics on a vendor that hadn't dropped for any guild to date... seems a little bizzare. Anyway, sorry for the derail.
|
FWIW, I think it can help Blizzard a good bit to show people that there's actually some good loot to look forward to. Some of it is meh, yes, but there are a few amazing items in there (although they all look like Vashj++ drops).
And if they'd done a test server for SSC/TK, people would have seen some of this stuff anyway, just like we'll see BT loot on this test server before we see it on live.
|
|
|
|
|
04/19/07, 4:52 AM
|
#113
|
|
Piston Honda
Blood Elf Paladin
Al'Akir (EU)
|
Originally Posted by sovelis41
|
First item with a passive armor ignore. Seems that blizzard is intent to make theorycrafters work overhours. Anyone dare to speculate on the relative value of that versus -say- crit or hit?
|
|
|
|
|
04/19/07, 5:06 AM
|
#114
|
|
Piston Honda
|
Wow. The itemization team is really getting creative, and making good stuff finally too.
|
|
|
|
|
04/19/07, 5:06 AM
|
#115
|
|
Von Kaiser
Orc Death Knight
Al'Akir (EU)
|
Done Sovelis:

|
|
|
|
04/19/07, 5:08 AM
|
#116
|
|
Piston Honda
|
Also, I would speculatively say that reduced armor on your target is REALLY high in what dps it adds, especially as a fulltime passive. Now as to what specific amount of crit or hit it's equivalent too, I have no idea, but I can tell you I would wear that necklace without a 2nd thought over anything else I've seen.
|
|
|
|
|
04/19/07, 5:30 AM
|
#117
|
|
Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
|
It wouldn't surprise me if those 'fun' itemization effects will be mostly limited to trash drops, it'd be at least semi-consistent with other trash loot design officering stats usually not seen on boss drops. Though in the current instances it's (mostly) limited to specific school +damage.
Both of them will effectively scale downwards too when the level cap is raised again, since one is a rating, and for the other you'd need more of it for it to be worth it at higher levels compared to what you'd need now.
|
buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
|
|
|
04/19/07, 5:40 AM
|
#118
|
|
Piston Honda
Blood Elf Paladin
Al'Akir (EU)
|
Originally Posted by Chicken
Both of them will effectively scale downwards too when the level cap is raised again, since one is a rating, and for the other you'd need more of it for it to be worth it at higher levels compared to what you'd need now.
|
Well no item lasts forever (or no item SHOULD last forever). And looking ahead to the next level cap increase (which I have never ever even heard of aside from wild speculation) is a bit premature at this juncture ;-)
"Armor penetration" to coin a term, would appear to be a stat without deminishing returns, apart from Aran-like low armor mobs. At least, that is if my understanding of armor mitigation is correct -- it being a % physical damage reduction.
|
|
|
|
|
04/19/07, 5:58 AM
|
#119
|
|
Chief Passenger
Gnome Rogue
Earthen Ring (EU)
|
Originally Posted by Nite_Moogle
I really hope we're not starting down that road, any small influx of haste items is going to be insanely difficult to replace due to how well it scales.
|
Sorry, wrong. We have zero information on how haste rating will scale. They could obsolete it by level 71 if they chose, or leave it to provide the same proportional benefit at level 1000. That's the point of ratings.
Unless you mean you won't want to replace it as you progress into higher tiers of gear. In that case I'd respectfully point out that Black Temple is supposed to be the top tier until the next expansion - there is no further gear scaling beyond what drops in it.
|
|
|
|
|
04/19/07, 6:09 AM
|
#120
|
|
Shave and a hair cut
|
Originally Posted by Chicken
It wouldn't surprise me if those 'fun' itemization effects will be mostly limited to trash drops, it'd be at least semi-consistent with other trash loot design officering stats usually not seen on boss drops. Though in the current instances it's (mostly) limited to specific school +damage.
Both of them will effectively scale downwards too when the level cap is raised again, since one is a rating, and for the other you'd need more of it for it to be worth it at higher levels compared to what you'd need now.
|
I sure hope not. It would be great to really get a wider selection of stats to put on gear than just token items.
|
|
|
|
|
04/19/07, 6:33 AM
|
#121
|
|
Glass Joe
|
Originally Posted by Teza
|
I just wanted to say that I got this item (Kaushikk in the screenshot) and it's really nice having the ignore armor on equip. I'm using it instead of the Choker of Animalistic Fury or whatever it is that comes in one of the Tier 5 boxes.
|
|
|
|
|
04/19/07, 7:05 AM
|
#122
|
|
Piston Honda
Blood Elf Paladin
Al'Akir (EU)
|
Originally Posted by krafty
I just wanted to say that I got this item (Kaushikk in the screenshot) and it's really nice having the ignore armor on equip. I'm using it instead of the Choker of Animalistic Fury or whatever it is that comes in one of the Tier 5 boxes.
|
When you have like a half hour of nothing better to do, would you be a dear and run a test of that neck vs nothing, and one versus another neck? :-D
|
|
|
|
|
04/19/07, 7:09 AM
|
#123
|
|
Von Kaiser
Human Death Knight
Greymane
|
Don't forget that each point of armor has a far greater effect the lower the armor total is. Testing that neck solo vs testing in a raid with a mob that has Sunder/FF/CoR is a big change in how much dps it will add.
|
|
|
|
|
04/19/07, 7:31 AM
|
#124
|
|
Rogue About Town
Troll Rogue
The Venture Co (EU)
|
Originally Posted by Sinzar
Don't forget that each point of armor has a far greater effect the lower the armor total is. Testing that neck solo vs testing in a raid with a mob that has Sunder/FF/CoR is a big change in how much dps it will add.
|
I understand this is strictly not true. In fact, a reduction from 99% physical mitigation to 98% mitigation would double your damage on said target.
So your increase in damage is proportionally greater, the more armour the target has.
|
|
|
|
|
04/19/07, 7:46 AM
|
#125
|
|
Von Kaiser
Tauren Shaman
Stonemaul (EU)
|
Originally Posted by Tiiki
I understand this is strictly not true. In fact, a reduction from 99% physical mitigation to 98% mitigation would double your damage on said target.
So your increase in damage is proportionally greater, the more armour the target has.
|
If this trinket said "reduces your targets armour mitigation by 1%", this analogy would be true. But this trinket reduces armours target by a fixed amount, which has very strictly diminishing returns as armour increases: For example, going from 98 to 99% reduction yields the same damage increase as going from 50% mitigation to 0%. However, the former requires you to remove half a million points of armour, wheras the latter is on the order of 10,000 points of armour.
When dealing with fixed reductions in armour value, the less your target has to begin with, the more dps you gain.
|
|
|
|
|
|