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05/08/07, 2:58 AM
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#176
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Piston Honda
Murloc Warrior
Hellscream
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That would make sense then, since if anything it appears a bit overbudget with all 3 weapon skill bonuses + all the other stats.
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05/08/07, 3:05 AM
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#177
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Bald Bull
Night Elf Druid
Stormreaver
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Shot of the Akama vs Shade of Akama fight.
Click to see a bigger version.
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05/08/07, 4:14 AM
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#178
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Piston Honda
Murloc Warrior
Hellscream
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You guys got that shield from the Kazzak boss in Hyjal right? Got a screen of the upgraded stats? It was pretty beastly before, I just wonder how good it will be now after the item buffs.
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05/08/07, 4:23 AM
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#179
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Bald Bull
Night Elf Druid
Stormreaver
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Here you go basically just some minor upgrades to it.

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05/08/07, 4:48 AM
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#180
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We will be excellent on offense
--Retired--
Human Paladin
No WoW Account
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Originally Posted by Cryect
Here you go basically just some minor upgrades to it.

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That shield makes me want to cry.
Great stat assignment, and its just straight up better now after the patch.
Looking forward to Hyjal now >.>
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05/08/07, 8:31 AM
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#181
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Glass Joe
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Another few shots of Shade of Akama, we made it to Phase 2 flawlessy a few times but Akama had to tank too many add's and went down.
Shade seems to have low HP and went down fast. (Akama was at 50% upon engage, we got the Shade to 75% before Akama died)
Edit: I had a few more loot shots from Supremus/High Warlord/Trash will post tonight
Last edited by MarshallX : 05/08/07 at 6:14 PM.
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05/08/07, 11:37 AM
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#182
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Von Kaiser
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Originally Posted by Quigon
The blue post:
Those numbers are so much higher than anything I've ever seen before... In fact, 4 skill rating should be 0.48% more chance to hit, and his numbers are 4.8%? Kinda suspicious... Maybe my numbers are off by a magnitude, but thats why I said it's weak in the first place. I put specifically on the suggestions on the PTR to increase the power of skill rating ten fold - if those numbers are right, then I take it back, its very good!
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This blue post has been proven to be incorrect. There's some discussion about it in the Rogue DPS thread in the class specific forums. There doesn't appear to be concrete numbers on +skill currently.
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05/08/07, 11:54 AM
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#183
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Not a silent 'E'
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That shield is beautiful in that it means I'm getting a new Gladiator shield. Please push through this content quickly, so I can get it soon. 
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05/08/07, 12:38 PM
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#184
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Don Flamenco
N/A
Undead Mage
No WoW Account
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We had Naj'entus and Supremus DT'd for us on our way to Akama. Naj'entus dropped these boots, which I believe are new:
Supremus dropped this ring and some other tank shoulders. I'll grab an SS of the shoulders tonight, but none of our tanks seemed to think they were good. Ring is nice though:

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05/08/07, 2:52 PM
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#185
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by MarshallX
Shade seems to have low HP and went down fast. (Akama was at 50% upon engage, we got the Shade to 75% before Akama died)
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Nice  Our GM was so damn impatient then again when you have such an out of whack group like ours no surprise (melee DPS up the wazoo). Curious how high was Destructive Poison stacking on Shade of Akama in that timespan.
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05/08/07, 3:10 PM
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#186
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Glass Joe
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Originally Posted by Cryect
Nice  Our GM was so damn impatient then again when you have such an out of whack group like ours no surprise (melee DPS up the wazoo). Curious how high was Destructive Poison stacking on Shade of Akama in that timespan.
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I saw 5 stacks fairly quickly (25%)
Couldn't give you an exact % he was at with an exact number of stacks as I was targetting add's mostly, but it was fairly quick.
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05/08/07, 4:14 PM
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#187
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Piston Honda
Human Death Knight
Burning Legion
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Teron Gorefiend seems to be an amazingly fun fight. But I am pretty shocked at the mechanics of it. In that 1 person dies every time your channeling finishes.
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05/08/07, 4:41 PM
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#188
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Piston Honda
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Originally Posted by Samelina
Teron Gorefiend seems to be an amazingly fun fight. But I am pretty shocked at the mechanics of it. In that 1 person dies every time your channeling finishes.
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I see this becoming a vael like luck fight. Will be fun getting attempts where everyone that gets the spirit is a healer....
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05/08/07, 6:54 PM
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#189
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Glass Joe
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so where are all t6 tokens?
WHat troubles me is that now 4 bosses are down,
and no t6 tokens........
so t6 token will be on the only remaining 5 bosses?
Shade of Akama
Essence of Souls
Mother Shahraz
Illidari Council
Illidan Stormrage
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05/08/07, 6:59 PM
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#190
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Bald Bull
Night Elf Druid
Stormreaver
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Tier 6 tokens are also supposed to drop off the last few bosses of Hyjal we've been told.
I wouldn't be surprised if Illidan himself doesn't drop T6 at all similar to MC or Naxx.
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05/09/07, 3:02 AM
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#191
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Glass Joe
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dropped for ShowDown on trash before first boss in BT
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05/09/07, 3:26 AM
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#192
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Piston Honda
Tauren Warrior
Kil'Jaeden
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Originally Posted by Quigon
In that situation don't they only attribute point distribution for 1 weapon type - even though multiple are listed, similar to Eye of Nerub? Anyone have an Item calculator to verify?
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Yea, it's a common theme they are using lately. It's similar to Shadoweave / Spellfire, anything with multiple stats where the stats can't be simultaneously used will have the "split stats" separated.
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05/09/07, 3:39 AM
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#193
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Soda Popinski
Dwarf Priest
The Venture Co (EU)
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That ring is amazing. First truly excellent caster item I have seen.
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05/09/07, 3:45 AM
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#194
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Super Macho Man
Blood Elf Priest
Mal'Ganis
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Nice to see drops that make you say "wow!" although it'll be interesting to see how having static spell haste will play out. I feel sorry for the Mage DPS Speadsheet makers, trying to model spell rotations with an arbitrary amount of haste is going to be fun!
One thing about spell haste though -- it means you spend mana faster. There's no downside that I'm aware of to melee haste. Granted, you can change your spell rotations to account for this, just another thing to mess around with.
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05/09/07, 3:50 AM
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#195
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Von Kaiser
Undead Warrior
Skullcrusher
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How would spell haste work with Scorch though? will you have to wait for the GCD to finish or spell haste reduces GCD as well?
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05/09/07, 3:55 AM
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#196
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Von Kaiser
Undead Rogue
Burning Blade
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I'm going to try and keep the original thread opener updated with the screenshots, as of late, posted in this thread. I want a PTR guild to go and try bosses in there with...
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05/09/07, 3:57 AM
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#197
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Don Flamenco
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Snowy
One thing about spell haste though -- it means you spend mana faster. There's no downside that I'm aware of to melee haste. Granted, you can change your spell rotations to account for this, just another thing to mess around with.
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One downside to melee haste is the generation of less rage per attack. When the next haste item you wear makes you offhand give 2 rage per swing instead of 3, it's something to consider.
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05/09/07, 4:07 AM
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#198
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Piston Honda
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Uh, I'm pretty sure rage is damage based only, but I'm no expert.
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05/09/07, 4:19 AM
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#199
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Glass Joe
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Originally Posted by Duskmourn
I'm going to try and keep the original thread opener updated with the screenshots, as of late, posted in this thread. I want a PTR guild to go and try bosses in there with...
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we tried to get to the first boss but with ppl DC´ing and having 400-1000ms it wasnt easy to have a stable group even tho it was guild -_-
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05/09/07, 5:09 AM
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#200
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King Hippo
Gnome Warlock
Spinebreaker
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Originally Posted by Zamaar
How would spell haste work with Scorch though? will you have to wait for the GCD to finish or spell haste reduces GCD as well?
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The conclusion from the thread in the theorycrafting forum was that spell haste from items does not decrease global cooldown. Bloodlust/Heroism does though. For most people though your barrier to chain casting is not going to be GCD on scorch but server lag. A moderate amount of spell haste is just going to help you chain scorchs without having to use mods and/or a spellstop cast macro.
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One downside to melee haste is the generation of less rage per attack. When the next haste item you wear makes you offhand give 2 rage per swing instead of 3, it's something to consider.
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The conclusion I recall was that melee haste rate while it decreased rage per hit it did increase overall rage generation. It was just that a 30% haste didn't give 30% more rage it was more like 30% haste gave 15% more rage due to normalisation.
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