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Old 05/08/07, 2:58 AM   #176
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
That would make sense then, since if anything it appears a bit overbudget with all 3 weapon skill bonuses + all the other stats.
 
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Old 05/08/07, 3:05 AM   #177
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Shot of the Akama vs Shade of Akama fight.


Click to see a bigger version.
 
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Old 05/08/07, 4:14 AM   #178
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
You guys got that shield from the Kazzak boss in Hyjal right? Got a screen of the upgraded stats? It was pretty beastly before, I just wonder how good it will be now after the item buffs.
 
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Old 05/08/07, 4:23 AM   #179
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Here you go basically just some minor upgrades to it.

 
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Old 05/08/07, 4:48 AM   #180
Thecrowbar
We will be excellent on offense
 
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--Retired--
Human Paladin
 
No WoW Account
Originally Posted by Cryect View Post
Here you go basically just some minor upgrades to it.

That shield makes me want to cry.

Great stat assignment, and its just straight up better now after the patch.

Looking forward to Hyjal now >.>
 
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Old 05/08/07, 8:31 AM   #181
MarshallX
Glass Joe
 
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Orc Death Knight
 
Kargath
Another few shots of Shade of Akama, we made it to Phase 2 flawlessy a few times but Akama had to tank too many add's and went down.

Shade seems to have low HP and went down fast. (Akama was at 50% upon engage, we got the Shade to 75% before Akama died)





Edit: I had a few more loot shots from Supremus/High Warlord/Trash will post tonight

Last edited by MarshallX : 05/08/07 at 6:14 PM.
 
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Old 05/08/07, 11:37 AM   #182
Thromdul
Von Kaiser
 
Tauren Druid
 
Warsong
Originally Posted by Quigon View Post
The blue post:



Those numbers are so much higher than anything I've ever seen before... In fact, 4 skill rating should be 0.48% more chance to hit, and his numbers are 4.8%? Kinda suspicious... Maybe my numbers are off by a magnitude, but thats why I said it's weak in the first place. I put specifically on the suggestions on the PTR to increase the power of skill rating ten fold - if those numbers are right, then I take it back, its very good!
This blue post has been proven to be incorrect. There's some discussion about it in the Rogue DPS thread in the class specific forums. There doesn't appear to be concrete numbers on +skill currently.
 
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Old 05/08/07, 11:54 AM   #183
Suesse
Not a silent 'E'
 
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Gnome Warrior
 
Llane
That shield is beautiful in that it means I'm getting a new Gladiator shield. Please push through this content quickly, so I can get it soon.
 
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Old 05/08/07, 12:38 PM   #184
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
We had Naj'entus and Supremus DT'd for us on our way to Akama. Naj'entus dropped these boots, which I believe are new:



Supremus dropped this ring and some other tank shoulders. I'll grab an SS of the shoulders tonight, but none of our tanks seemed to think they were good. Ring is nice though:

 
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Old 05/08/07, 2:52 PM   #185
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by MarshallX View Post
Shade seems to have low HP and went down fast. (Akama was at 50% upon engage, we got the Shade to 75% before Akama died)

Nice Our GM was so damn impatient then again when you have such an out of whack group like ours no surprise (melee DPS up the wazoo). Curious how high was Destructive Poison stacking on Shade of Akama in that timespan.
 
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Old 05/08/07, 3:10 PM   #186
MarshallX
Glass Joe
 
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Orc Death Knight
 
Kargath
Originally Posted by Cryect View Post
Nice Our GM was so damn impatient then again when you have such an out of whack group like ours no surprise (melee DPS up the wazoo). Curious how high was Destructive Poison stacking on Shade of Akama in that timespan.
I saw 5 stacks fairly quickly (25%)

Couldn't give you an exact % he was at with an exact number of stacks as I was targetting add's mostly, but it was fairly quick.
 
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Old 05/08/07, 4:14 PM   #187
Samelina
Piston Honda
 
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Human Death Knight
 
Burning Legion
Teron Gorefiend seems to be an amazingly fun fight. But I am pretty shocked at the mechanics of it. In that 1 person dies every time your channeling finishes.
 
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Old 05/08/07, 4:41 PM   #188
Abaxial
Piston Honda
 
Gnome Rogue
 
Lothar
Originally Posted by Samelina View Post
Teron Gorefiend seems to be an amazingly fun fight. But I am pretty shocked at the mechanics of it. In that 1 person dies every time your channeling finishes.




I see this becoming a vael like luck fight. Will be fun getting attempts where everyone that gets the spirit is a healer....

 
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Old 05/08/07, 6:54 PM   #189
coltzhao
Glass Joe
 
Human Priest
 
Whisperwind
so where are all t6 tokens?

WHat troubles me is that now 4 bosses are down,
and no t6 tokens........

so t6 token will be on the only remaining 5 bosses?
Shade of Akama
Essence of Souls
Mother Shahraz
Illidari Council
Illidan Stormrage
 
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Old 05/08/07, 6:59 PM   #190
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Tier 6 tokens are also supposed to drop off the last few bosses of Hyjal we've been told.

I wouldn't be surprised if Illidan himself doesn't drop T6 at all similar to MC or Naxx.
 
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Old 05/09/07, 3:02 AM   #191
Ducktape
Glass Joe
 
Tauren Druid
 
Kazzak (EU)


dropped for ShowDown on trash before first boss in BT
 
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Old 05/09/07, 3:26 AM   #192
Edgewalker
Piston Honda
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Quigon View Post
In that situation don't they only attribute point distribution for 1 weapon type - even though multiple are listed, similar to Eye of Nerub? Anyone have an Item calculator to verify?
Yea, it's a common theme they are using lately. It's similar to Shadoweave / Spellfire, anything with multiple stats where the stats can't be simultaneously used will have the "split stats" separated.
 
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Old 05/09/07, 3:39 AM   #193
Mearis
Soda Popinski
 
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Dwarf Priest
 
The Venture Co (EU)
That ring is amazing. First truly excellent caster item I have seen.
 
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Old 05/09/07, 3:45 AM   #194
• Snowy
Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Nice to see drops that make you say "wow!" although it'll be interesting to see how having static spell haste will play out. I feel sorry for the Mage DPS Speadsheet makers, trying to model spell rotations with an arbitrary amount of haste is going to be fun!

One thing about spell haste though -- it means you spend mana faster. There's no downside that I'm aware of to melee haste. Granted, you can change your spell rotations to account for this, just another thing to mess around with.
 
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Old 05/09/07, 3:50 AM   #195
Zamaar
Von Kaiser
 
Undead Warrior
 
Skullcrusher
How would spell haste work with Scorch though? will you have to wait for the GCD to finish or spell haste reduces GCD as well?
 
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Old 05/09/07, 3:55 AM   #196
Duskmourn
Von Kaiser
 
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Undead Rogue
 
Burning Blade
I'm going to try and keep the original thread opener updated with the screenshots, as of late, posted in this thread. I want a PTR guild to go and try bosses in there with...
 
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Old 05/09/07, 3:57 AM   #197
Ren
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Snowy View Post
One thing about spell haste though -- it means you spend mana faster. There's no downside that I'm aware of to melee haste. Granted, you can change your spell rotations to account for this, just another thing to mess around with.
One downside to melee haste is the generation of less rage per attack. When the next haste item you wear makes you offhand give 2 rage per swing instead of 3, it's something to consider.
 
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Old 05/09/07, 4:07 AM   #198
Pyrul
Piston Honda
 
Tauren Warrior
 
Nazjatar
Uh, I'm pretty sure rage is damage based only, but I'm no expert.

 
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Old 05/09/07, 4:19 AM   #199
Ducktape
Glass Joe
 
Tauren Druid
 
Kazzak (EU)
Originally Posted by Duskmourn View Post
I'm going to try and keep the original thread opener updated with the screenshots, as of late, posted in this thread. I want a PTR guild to go and try bosses in there with...
we tried to get to the first boss but with ppl DC´ing and having 400-1000ms it wasnt easy to have a stable group even tho it was guild -_-
 
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Old 05/09/07, 5:09 AM   #200
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Zamaar View Post
How would spell haste work with Scorch though? will you have to wait for the GCD to finish or spell haste reduces GCD as well?
The conclusion from the thread in the theorycrafting forum was that spell haste from items does not decrease global cooldown. Bloodlust/Heroism does though. For most people though your barrier to chain casting is not going to be GCD on scorch but server lag. A moderate amount of spell haste is just going to help you chain scorchs without having to use mods and/or a spellstop cast macro.

One downside to melee haste is the generation of less rage per attack. When the next haste item you wear makes you offhand give 2 rage per swing instead of 3, it's something to consider.
The conclusion I recall was that melee haste rate while it decreased rage per hit it did increase overall rage generation. It was just that a 30% haste didn't give 30% more rage it was more like 30% haste gave 15% more rage due to normalisation.
 
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